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Forum Index > StarCraft 2 Strategy
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UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
February 19 2010 15:20 GMT
#21
On February 19 2010 23:52 Phelix wrote:
Show nested quote +
On February 19 2010 22:50 UdderChaos wrote:
As i understand it you should be using vikings as AA as terran, they are terrans main anti-air anti-armour. And thors should be used against mutas/phoenix becuase thors do extra dmg to light air and those are the only 2 main light air units. This is purely in terms of armour types I've read up about, i'm not in the beta atm so i may be talking out of my ass.


The problem with Terran Vikings that I found were that it's way too expensive to the any sort of counter to any Void Ray/Carrier tech. 100 gas for 1 Viking is not cost efficient, especially since you have to mass them in order to be effective. Vikings in air mode are basically wraiths with no cloak, and not a lot of hit points and armor (125 and 1), which can be brought down by stalkers or even the Carriers themselves, now dealing 5x2 damage.

Relating to the Situation in SC1: Going Mass Wraiths without Cloak vs Carriers. Not a good sight.

Hmm comparing to sc1 doesn't exactly translate, but if you want to: Carriers have less health in sc2(250 instead of 300), Viking has more hp than the wraith (125 instead of 120), longer range and does more dmg (6x2 +11 vs armour = 23 instead of 20, also can add an extra 4 dmg with jotun boosters [2 to each missle]), also not accounting for the speed/cd of the animation comapred with wraith, and lastly viking costs 25 less minerals. That aside, in sc2 i think BC's are more viable right? so surely you can throrw in some of those and marines + thor air can assist you too.

But most importantly if we are talking late game, what people seem to be missing the most is that in sc2 the new iradiate, hunter seeker missle, can be used agianst mecanical units too, and carriers being slow are going to have a hard time avoiding it, and it does splash damage, doing 150 dmg to a unit with only 250 health.
Nunquam iens addo vos sursum
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 19 2010 15:24 GMT
#22
11) It feels that Terran >>> Zerg at the moment =/
Administrator~ Spirit will set you free ~
Nadagast
Profile Joined January 2009
United States245 Posts
February 19 2010 15:32 GMT
#23
Hydras seem pretty good Plexa, but I think you need to be on more bases than the Terran
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
February 19 2010 16:00 GMT
#24
I've played like 35 games but still haven't tried out ghosts and nukes! Anyone found them to be useful yet?
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 19 2010 16:20 GMT
#25
Nukes are surprisingly cheap, and don't need to consume your command center anymore! I haven't gotten off any awesome nukes, but the ghost sight range is enough that you can usually shoot them over cliffs and tag parts of the enemy base. Also, since ghosts have 100 hp, keeping a medivac nearby will let them tank a zealot or two until the nuke comes down, lol.

I love the fluff and feel of terran, but I dunno if I like their units in this game T_T;

I'm also torn on roaches vs hydras. Roaches cost significantly less, and tier 1, do more damage, have more HP/armor, and seem to move slightly faster. It seems that roaches are better than hydras in every way except AA. Has anyone found this not to be the case? o.O;

Are Battlecruisers useful? They do loads of damage with their new attack, (which I like), but air-to-air they are pretty helpless it feels.
I admire your commitment to being *very* oily
Tomed
Profile Joined August 2005
United States176 Posts
February 19 2010 16:28 GMT
#26
Marauders are hard to fight against in PvT but I saw EG.louder last night raping early Marauder builds with the Sentry units. A mix of Zealot/Stalker/Sentry and some good micro with the Sentry spells was working quite well.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
February 19 2010 16:28 GMT
#27
I think Hydras attack faster and have longer range. But Roaches are certainly good... A must have vs. anyone who goes light units.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 19 2010 17:51 GMT
#28
I haven't really played Zerg except one ZvZ (which I exclusively used lings and muta) but I'm curious about roaches and hydralisks.

What's the difference between them?
Why would you want two units that really do the same thing?
Roaches seem to be really easy to get early on and are pretty strong vs. toss. I'm curious whats the best counter early game (or better yet what are some toss users build orders vs. Zerg, specifically vs. the threat of all-in ling or a roach mass.)
"We have unfinished business, I and he."
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
February 19 2010 19:02 GMT
#29
Roaches don't hit air.
3.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
February 19 2010 20:51 GMT
#30
Difference is Hydra rapes everything while I find roaches less and less effective except for ZvZ where they seem to be the only viable unit. Don't build them and you die to them :-(]

Played 20 games on Platinum and I can't say T >> Z. Actually I feel much more comfortable against T, P just keep surprising me with new weird counters and timings.
ModeratorI know Teamliquid is known as a massive building
Augury
Profile Blog Joined September 2008
United States758 Posts
February 19 2010 21:04 GMT
#31
Hydras>Roaches in ZvT
semantics
Profile Blog Joined November 2009
10040 Posts
February 19 2010 21:04 GMT
#32
On February 20 2010 04:02 Inschato wrote:
Roaches don't hit air.

I really wish they did because then i can go roach hydra
semantics
Profile Blog Joined November 2009
10040 Posts
February 20 2010 01:00 GMT
#33
WHY can't i see game stats after i watch a replay like i was taken to in SC and WC3 and this time it's actually useful to see BO timings yet you can't see it if it's a replay.
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 20 2010 01:08 GMT
#34
On February 20 2010 00:24 Plexa wrote:
11) It feels that Terran >>> Zerg at the moment =/

WHAT? lol.

I completely disagree with this.

Ling/Baneling is an extremely strong counter to any infantry-based foolery early on and lets the Z get off to a comfortable lead ;O
semantics
Profile Blog Joined November 2009
10040 Posts
February 20 2010 01:12 GMT
#35
Frankly i think it's the other way around. but not by that much

To me it feels like toss >>>>>>> zerg as toss just seems to eat up zerg units collosis and stalkers is hard for me to get around can never get enough mutalisk or ultralisk and crap to stop it.
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 20 2010 01:25 GMT
#36
On February 20 2010 10:12 Virtue wrote:
Frankly i think it's the other way around. but not by that much

To me it feels like toss >>>>>>> zerg as toss just seems to eat up zerg units collosis and stalkers is hard for me to get around can never get enough mutalisk or ultralisk and crap to stop it.

Just mass Mutalisk, seriously.
Stalkers are not too effective vs Mutalisks, Colossuses cannot even hit them, and Colossuses die quite quickly to Mutas.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 20 2010 03:25 GMT
#37
I don't know if anyone else has noticed but hive tech roaches, when burrowed have retarded regeneration. If zerg actually had a seige unit like lurkers, I would have probably tried to use burrowed roaches to soak up damage from units I was fighting. If they don't have detection then the lurkers would drive them back, but if they did, they would be firing at super regenerating roaches instead of the real damage dealers behind them.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-02-20 04:11:32
February 20 2010 04:02 GMT
#38
12) Why can't a cast a spell ON a unit like I could in SC1?

13) Why is it that when I order my units to TARGET FIRE something, sometimes they dont, and instead attack move into them.
Administrator~ Spirit will set you free ~
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
February 20 2010 04:11 GMT
#39
On February 20 2010 13:02 Plexa wrote:
13) Why is it that when I order my units to TARGET FIRE something, they dont, and instead attack move into them.

are you right clicking or attack+clicking? is there a difference? i havent had any problems focus firing stuff
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
semantics
Profile Blog Joined November 2009
10040 Posts
February 20 2010 04:18 GMT
#40
I've also had no problems with FF, although from time to time i mess up and hold shift too early and they don't do jack, yes i use shift to ff so i can macro while their units die!
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