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Some Loose Thoughts... - Page 4

Forum Index > StarCraft 2 Strategy
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UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
February 20 2010 17:04 GMT
#61

what the hell with the terran music? this cant be the real one......
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 20 2010 17:06 GMT
#62
On February 21 2010 01:15 Plexa wrote:
15) I changed my mind, reapers are amazing... they're too fast and i barely have time to react to them jumping into my base, and by the time i do see them my units are too slow to get in and defend.... T_T



I just switched from terran to zerg and am feeling the pain from reapers in a couple of games. On some maps the mineral patches are totally open to them and about 5 of them can take out my entire mineral line in seconds. Not exactly sure how to deal with it.
#1 Kwanro Fan
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-02-20 17:17:44
February 20 2010 17:17 GMT
#63
On February 19 2010 15:38 Plexa wrote:
1) Is it just me or are marauders exceptionally powerful ;; Not only do they rape armored units but they also have slow ... what the hell?

They seem pretty strong, but i'm not really sure yet.

2) Is it just me or do Reapers generally suck except for peon harassment =/

Reapers are awesome for TvZ, Marine + Reapers + Medivacs absolutely demolish hydras. And the harassment from reapers in the start can end a game right there - their building attack is ridicolously op atm.

3) Is it just me or are Carriers exceptionally strong, but also very fragile T_T

Agreed.

4) Why is it that the protoss air fleet sucks so hard?

Phoenix are worthless pieces of shit.

5) Is it just me or do infestors suck exceptionally hard (I miss infested terran mass =[)!

They're decent vs casters, that's about it i guess..

6) Is it just me or is the mothership actually a necessity against late game terran ;; Actually it seems pretty imba atm lol

Mothership seems really strong, but then again, it's a very expensive and slow unit :o

7) Why does the immortal build from the robo facil? It just feels soooo out of place there... i mean once you build the robo you kinda want to just make colossi sooo... I wish it was at the gateway and needed the twilight council to build.

I agree, if you need immortals it's important to switch to, and if you want to switch back, you're fucked because you have too many robo facilities.

8) Is it just me or is the Dark Shrine exceptionally pointless =/ I wish it had another use other than unlocking DT

Some upgrade WOULD be nice, or just anything - tbh DT's aren't that strong nowadays that they need their own building imo.

9) The fact that it takes 3 zealots to wall a ramp really really pisses me off

This is map dependant, but usually you don't see early pressure so it doesn't matter..

Getting zerglings in your base isn't bad because workers are so strong now!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
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