• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:40
CEST 15:40
KST 22:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BW General Discussion ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3254 users

[M] (2) Spartacus

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2019-09-26 18:15:50
September 23 2019 16:53 GMT
#1
(2) Spartacus v1.1
Published as "NRFS Spartacus" on BNet

[image loading]
The sands of Spartacus Outpost have been stained red - the result of vicious and bloody conflict

+ Show Spoiler [previous versions] +
[image loading]v1.0


+ Show Spoiler [aesthetics] +
[image loading]
[image loading]
[image loading]


size: 160x144
main 2 main: 49s
nat to nat: 39s
base count 8 per player

Hey, its been a while since I last published a map. This is a pretty normal map, I think. The center is fairly open, but has several chokes to mitigate that.
This is it... the alpaca lips.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-09-23 19:18:04
September 23 2019 19:12 GMT
#2
A 49 seconds rush distance and 160x144 is gigantic. As a result the bases are very spread out which makes defending 4+ bases very difficult. How many creep tumours does it take from the natural to the third?
Invalid99
Profile Joined May 2018
Canada37 Posts
September 23 2019 19:49 GMT
#3
The bases are pretty spread out for a map of this size.
I'm not a fan of how close the center bases are because by the time you're taking down the rocks and have those bases the rocks might as well not exist so the bases are really close together

I would probably remove the rocked ramp and move one of the center bases to the low ground against the edge.

The 4th base looks like it could be a lot closer.
Other than that though i think the map looks quite cool.
I'm unlikely to know what I'm talking about
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 23 2019 23:04 GMT
#4
@ZigguratOfUr

its two tumors from the natural to the third. + Show Spoiler +
[image loading]


@Invalid99

Is this what you are suggesting + Show Spoiler +
[image loading]
? I might just add the base wholesale into the map without 'moving' it from somewhere else.

I also might do this + Show Spoiler +
[image loading]
to make those central bases safer and less circle-syndromy.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 26 2019 18:14 GMT
#5
Updated map with the changes from my previous post.

+ Show Spoiler [map image] +
[image loading]
This is it... the alpaca lips.
Pklixian
Profile Joined October 2017
Canada81 Posts
September 27 2019 13:02 GMT
#6
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 27 2019 14:57 GMT
#7
On September 27 2019 22:02 Pklixian wrote:
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.


I disagree about the highground pods (and like them quite a bit). This map is big enough (too big to my mind even) that a feature like highground pods doesn't dominate the map especially considering they are placed in a central location and can be entirely avoided by the enemy if necessary. And while the pods provide a lot of safety for the tanks, almost every midgame army will have some way to deal with it.

The feature was fine on Red City (even before the existence of ravagers) apart from people dropping on it to harass your nat, and here that's not a concern.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 02 2019 02:18 GMT
#8
i would like this map a lot if it were shrunk down a little bit - as it stands though, it's just too big
vibeo gane,
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs Day 2
WardiTV831
ComeBackTV 592
IndyStarCraft 143
Rex106
3DClanTV 68
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #144
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 143
Rex 106
trigger 59
StarCraft: Brood War
Britney 59930
Sea 6383
Jaedong 1495
EffOrt 1079
Shuttle 611
Hyuk 529
Mini 503
Light 353
firebathero 348
ggaemo 242
[ Show more ]
Zeus 188
hero 173
Last 123
PianO 110
Shinee 78
Pusan 66
[sc1f]eonzerg 48
ToSsGirL 45
Hm[arnc] 43
Sexy 30
Shine 29
Movie 27
HiyA 26
scan(afreeca) 23
Barracks 20
Noble 19
910 19
yabsab 16
Sacsri 15
Terrorterran 13
Rock 13
Icarus 8
GoRush 8
Dota 2
Gorgc8633
qojqva1448
syndereN243
Counter-Strike
kennyS1802
Heroes of the Storm
Khaldor152
Other Games
singsing1981
B2W.Neo1157
Lowko342
XaKoH 230
DeMusliM201
RotterdaM122
Hui .113
QueenE65
Organizations
Counter-Strike
PGL17362
Other Games
BasetradeTV1238
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
CasterMuse 0
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1911
• TFBlade1583
Upcoming Events
uThermal 2v2 Circuit
1h 20m
IPSL
2h 20m
Hawk vs TBD
StRyKeR vs TBD
BSL
5h 20m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
20h 20m
WardiTV Team League
21h 20m
OSC
23h 20m
BSL
1d 5h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 5h
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 19h
Wardi Open
1d 20h
[ Show More ]
Afreeca Starleague
1d 20h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.