• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:23
CEST 06:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Adeleke University 2026/2027 Admission Form is Out Baze University 2026/2027 Admission Form is Out. C Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BW General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro16 Group B Small VOD Thread 2.0 Korean KCM Race Survival 2026 Season 2 [BSL22] RO32 Group D - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

[M] (2) Spartacus

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2019-09-26 18:15:50
September 23 2019 16:53 GMT
#1
(2) Spartacus v1.1
Published as "NRFS Spartacus" on BNet

[image loading]
The sands of Spartacus Outpost have been stained red - the result of vicious and bloody conflict

+ Show Spoiler [previous versions] +
[image loading]v1.0


+ Show Spoiler [aesthetics] +
[image loading]
[image loading]
[image loading]


size: 160x144
main 2 main: 49s
nat to nat: 39s
base count 8 per player

Hey, its been a while since I last published a map. This is a pretty normal map, I think. The center is fairly open, but has several chokes to mitigate that.
This is it... the alpaca lips.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-09-23 19:18:04
September 23 2019 19:12 GMT
#2
A 49 seconds rush distance and 160x144 is gigantic. As a result the bases are very spread out which makes defending 4+ bases very difficult. How many creep tumours does it take from the natural to the third?
Invalid99
Profile Joined May 2018
Canada37 Posts
September 23 2019 19:49 GMT
#3
The bases are pretty spread out for a map of this size.
I'm not a fan of how close the center bases are because by the time you're taking down the rocks and have those bases the rocks might as well not exist so the bases are really close together

I would probably remove the rocked ramp and move one of the center bases to the low ground against the edge.

The 4th base looks like it could be a lot closer.
Other than that though i think the map looks quite cool.
I'm unlikely to know what I'm talking about
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 23 2019 23:04 GMT
#4
@ZigguratOfUr

its two tumors from the natural to the third. + Show Spoiler +
[image loading]


@Invalid99

Is this what you are suggesting + Show Spoiler +
[image loading]
? I might just add the base wholesale into the map without 'moving' it from somewhere else.

I also might do this + Show Spoiler +
[image loading]
to make those central bases safer and less circle-syndromy.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 26 2019 18:14 GMT
#5
Updated map with the changes from my previous post.

+ Show Spoiler [map image] +
[image loading]
This is it... the alpaca lips.
Pklixian
Profile Joined October 2017
Canada81 Posts
September 27 2019 13:02 GMT
#6
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 27 2019 14:57 GMT
#7
On September 27 2019 22:02 Pklixian wrote:
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.


I disagree about the highground pods (and like them quite a bit). This map is big enough (too big to my mind even) that a feature like highground pods doesn't dominate the map especially considering they are placed in a central location and can be entirely avoided by the enemy if necessary. And while the pods provide a lot of safety for the tanks, almost every midgame army will have some way to deal with it.

The feature was fine on Red City (even before the existence of ravagers) apart from people dropping on it to harass your nat, and here that's not a concern.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 02 2019 02:18 GMT
#8
i would like this map a lot if it were shrunk down a little bit - as it stands though, it's just too big
vibeo gane,
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
uThermal 2v2 Circuit S2 Mar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
StarCraft: Brood War
GuemChi 6156
SilentControl 25
Noble 5
Dota 2
NeuroSwarm141
League of Legends
JimRising 564
Super Smash Bros
hungrybox360
Other Games
summit1g12572
tarik_tv4793
C9.Mang0431
Trikslyr149
ViBE122
Maynarde111
Organizations
Other Games
BasetradeTV318
Counter-Strike
PGL85
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH323
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush750
Upcoming Events
Escore
5h 37m
WardiTV Map Contest Tou…
6h 37m
OSC
10h 37m
Big Brain Bouts
11h 37m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
22h 37m
CranKy Ducklings
1d 5h
WardiTV Map Contest Tou…
1d 6h
IPSL
1d 11h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 14h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
1d 19h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.