• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:45
CET 11:45
KST 19:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Starcraft player cRuZa Passed away. BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? SCHNAIL now supports Remastered
Tourneys
KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9331 users

[M] (2) Spartacus

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2019-09-26 18:15:50
September 23 2019 16:53 GMT
#1
(2) Spartacus v1.1
Published as "NRFS Spartacus" on BNet

[image loading]
The sands of Spartacus Outpost have been stained red - the result of vicious and bloody conflict

+ Show Spoiler [previous versions] +
[image loading]v1.0


+ Show Spoiler [aesthetics] +
[image loading]
[image loading]
[image loading]


size: 160x144
main 2 main: 49s
nat to nat: 39s
base count 8 per player

Hey, its been a while since I last published a map. This is a pretty normal map, I think. The center is fairly open, but has several chokes to mitigate that.
This is it... the alpaca lips.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-09-23 19:18:04
September 23 2019 19:12 GMT
#2
A 49 seconds rush distance and 160x144 is gigantic. As a result the bases are very spread out which makes defending 4+ bases very difficult. How many creep tumours does it take from the natural to the third?
Invalid99
Profile Joined May 2018
Canada37 Posts
September 23 2019 19:49 GMT
#3
The bases are pretty spread out for a map of this size.
I'm not a fan of how close the center bases are because by the time you're taking down the rocks and have those bases the rocks might as well not exist so the bases are really close together

I would probably remove the rocked ramp and move one of the center bases to the low ground against the edge.

The 4th base looks like it could be a lot closer.
Other than that though i think the map looks quite cool.
I'm unlikely to know what I'm talking about
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 23 2019 23:04 GMT
#4
@ZigguratOfUr

its two tumors from the natural to the third. + Show Spoiler +
[image loading]


@Invalid99

Is this what you are suggesting + Show Spoiler +
[image loading]
? I might just add the base wholesale into the map without 'moving' it from somewhere else.

I also might do this + Show Spoiler +
[image loading]
to make those central bases safer and less circle-syndromy.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 26 2019 18:14 GMT
#5
Updated map with the changes from my previous post.

+ Show Spoiler [map image] +
[image loading]
This is it... the alpaca lips.
Pklixian
Profile Joined October 2017
Canada81 Posts
September 27 2019 13:02 GMT
#6
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 27 2019 14:57 GMT
#7
On September 27 2019 22:02 Pklixian wrote:
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.


I disagree about the highground pods (and like them quite a bit). This map is big enough (too big to my mind even) that a feature like highground pods doesn't dominate the map especially considering they are placed in a central location and can be entirely avoided by the enemy if necessary. And while the pods provide a lot of safety for the tanks, almost every midgame army will have some way to deal with it.

The feature was fine on Red City (even before the existence of ravagers) apart from people dropping on it to harass your nat, and here that's not a concern.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 02 2019 02:18 GMT
#8
i would like this map a lot if it were shrunk down a little bit - as it stands though, it's just too big
vibeo gane,
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 3
Kim Chul Min (afreeca) 1249
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 331
Rex 7
StarCraft: Brood War
actioN 1290
Horang2 1207
Bisu 1031
Jaedong 836
Stork 411
Soma 209
Pusan 208
EffOrt 205
Snow 176
Light 156
[ Show more ]
Zeus 149
Larva 133
Mind 112
ZerO 84
Last 69
ggaemo 65
Barracks 59
910 59
ToSsGirL 40
Sharp 40
Hyun 34
Sexy 23
sSak 22
yabsab 21
JYJ 15
Free 12
Noble 10
Terrorterran 9
Shuttle 0
Dota 2
Gorgc8351
XcaliburYe89
Counter-Strike
olofmeister835
edward22
Other Games
ceh9408
crisheroes250
DeMusliM121
dupreeh96
KnowMe69
ArmadaUGS49
ZerO(Twitch)7
B2W.Neo1
Organizations
Counter-Strike
PGL28384
Other Games
gamesdonequick541
StarCraft: Brood War
lovetv 8
StarCraft 2
WardiTV0
[ Show 12 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Stunt1117
Upcoming Events
IntoTheTV X SOOP
16m
SHIN vs GuMiho
Clem vs Classic
Rex7
OSC
3h 16m
OSC
11h 16m
GSL
1d 1h
Epic.LAN
1d 2h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.