• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:31
CEST 16:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2474 users

[M] (2) Spartacus

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2019-09-26 18:15:50
September 23 2019 16:53 GMT
#1
(2) Spartacus v1.1
Published as "NRFS Spartacus" on BNet

[image loading]
The sands of Spartacus Outpost have been stained red - the result of vicious and bloody conflict

+ Show Spoiler [previous versions] +
[image loading]v1.0


+ Show Spoiler [aesthetics] +
[image loading]
[image loading]
[image loading]


size: 160x144
main 2 main: 49s
nat to nat: 39s
base count 8 per player

Hey, its been a while since I last published a map. This is a pretty normal map, I think. The center is fairly open, but has several chokes to mitigate that.
This is it... the alpaca lips.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-09-23 19:18:04
September 23 2019 19:12 GMT
#2
A 49 seconds rush distance and 160x144 is gigantic. As a result the bases are very spread out which makes defending 4+ bases very difficult. How many creep tumours does it take from the natural to the third?
Invalid99
Profile Joined May 2018
Canada37 Posts
September 23 2019 19:49 GMT
#3
The bases are pretty spread out for a map of this size.
I'm not a fan of how close the center bases are because by the time you're taking down the rocks and have those bases the rocks might as well not exist so the bases are really close together

I would probably remove the rocked ramp and move one of the center bases to the low ground against the edge.

The 4th base looks like it could be a lot closer.
Other than that though i think the map looks quite cool.
I'm unlikely to know what I'm talking about
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 23 2019 23:04 GMT
#4
@ZigguratOfUr

its two tumors from the natural to the third. + Show Spoiler +
[image loading]


@Invalid99

Is this what you are suggesting + Show Spoiler +
[image loading]
? I might just add the base wholesale into the map without 'moving' it from somewhere else.

I also might do this + Show Spoiler +
[image loading]
to make those central bases safer and less circle-syndromy.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 26 2019 18:14 GMT
#5
Updated map with the changes from my previous post.

+ Show Spoiler [map image] +
[image loading]
This is it... the alpaca lips.
Pklixian
Profile Joined October 2017
Canada81 Posts
September 27 2019 13:02 GMT
#6
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 27 2019 14:57 GMT
#7
On September 27 2019 22:02 Pklixian wrote:
2 main concerns:
1. the main has the same textures as the midground, which can be hard for you to quickly recognize what lvl of terrain you are on.
2. dont do small highground pods with a ramp, just... dont.
It poses problems like a tank sitting there that is untouchable by zealots and zerglings and it has a tiny choke leading to it.
Its just better as an overlord pod.
Beyond that bot left/top right looks pretty awkward and could be designed to be better, bases are bit far our for the map's size. And with that is isn't that bad, pretty alright map.
Path into the third could be larger though, and check if the natural wall is the standard 9 tiles (and able to be walled on creep).

Generally chokes look small besides the few 3x ramps (most are 2x) and I advise making them larger, the ones that are already larger than most of the ramps (exlcuding the main ramps) should be made slightly larger.
With the corner likely having a 2x ramp to be it slightly easier to fight into.

Anyways I like the map, not bad at all, just needs some touchups.


I disagree about the highground pods (and like them quite a bit). This map is big enough (too big to my mind even) that a feature like highground pods doesn't dominate the map especially considering they are placed in a central location and can be entirely avoided by the enemy if necessary. And while the pods provide a lot of safety for the tanks, almost every midgame army will have some way to deal with it.

The feature was fine on Red City (even before the existence of ravagers) apart from people dropping on it to harass your nat, and here that's not a concern.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 02 2019 02:18 GMT
#8
i would like this map a lot if it were shrunk down a little bit - as it stands though, it's just too big
vibeo gane,
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV802
IndyStarCraft 199
TKL 169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .247
LamboSC2 206
IndyStarCraft 199
TKL 169
ProTech116
Rex 94
StarCraft: Brood War
Bisu 4532
EffOrt 1637
PianO 1406
Larva 656
Mini 595
actioN 425
Stork 412
Snow 350
firebathero 348
Hyuk 261
[ Show more ]
Soma 148
hero 147
Aegong 100
Dewaltoss 95
Barracks 77
sSak 67
Backho 54
ToSsGirL 50
Sharp 43
[sc1f]eonzerg 39
sorry 32
Shine 26
Bale 18
JulyZerg 18
GoRush 17
Noble 16
Terrorterran 12
SilentControl 9
Dota 2
qojqva2573
syndereN492
BananaSlamJamma480
Counter-Strike
pashabiceps1840
kennyS1214
byalli197
markeloff103
edward74
Other Games
singsing2313
Liquid`RaSZi1026
B2W.Neo984
hiko759
Lowko301
crisheroes278
DeMusliM166
Fuzer 137
XaKoH 134
QueenE111
Sick109
Mew2King71
oskar48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 23
• iHatsuTV 19
• LUISG 11
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV703
• lizZardDota244
League of Legends
• Nemesis2860
• TFBlade869
Upcoming Events
PiGosaur Cup
9h 29m
Replay Cast
18h 29m
Afreeca Starleague
19h 29m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 9h
The PondCast
1d 19h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.