[M] (2) Aiur City Islands
![[image loading]](http://www.mediafire.com/convkey/fb22/wre1af439hqwf34zg.jpg)
After the map has been hosted it's necessary to change from melee to miscellaneous in the map options menu on the right
ingame links (copy-paste in chat):
eu: battlenet:://starcraft/map/2/203968
na: battlenet:://starcraft/map/1/291671
Features:
- Main and Natural are Island Bases at the start of the game.
- Bases are connected via extendable bridges
- Bridges retract and extend if there is any structure on the respective Island. Decals on the ground show which base is triggering which Bridge.
- When a bridge retracts becouse all structures got killed or lift off the respective base all current units on that bridge get killed.
- A Gold Base can be reached by breaking down the rocks or via a bridge but which has to be triggered from the cut off gold base.
Recent update:
Xel'Naga Tower triggers bridge to third base
+ Show Spoiler [picture] +
![[image loading]](http://www.mediafire.com/convkey/0695/0dwxfhgkgcb6ba6zg.jpg)
Pictures:
+ Show Spoiler +
Natural
![[image loading]](http://www.mediafire.com/convkey/b7ef/iggep8nkoaf7lwwzg.jpg)
Plateau infront of Natural with Watch Tower
![[image loading]](http://www.mediafire.com/convkey/8661/ii3ddo84xmv4m03zg.jpg)
Middle
![[image loading]](http://www.mediafire.com/convkey/d2b7/tt8gef9c2uza8xqzg.jpg)
Gold
![[image loading]](http://www.mediafire.com/convkey/f756/1hg7ykcx8mh0y0zzg.jpg)
Aesthetics
![[image loading]](http://www.mediafire.com/convkey/6f65/shvkhtnbhlhfxw2zg.jpg)