• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:15
CEST 07:15
KST 14:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 627 users

[M] (4) SMA KTV Bastion

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-02-15 20:40:48
February 15 2016 20:37 GMT
#1
[image loading]



Hi guys, I'll try to keep it short this time! Mostly because if you want to read the long part you have the map entry on my site for that!

Bastion is a map that required quite a bit of work for me to get it to a stage where I'm comfortable with it, the core design of the map will probably remind you a bit of maps like King Sejong Station, or Nemesis and that's not by accident, Bastion, KSS and Nemesis all use the same core layout, or Core layout 8 as I like to call it simply because the pathable areas tend to create a 8 shape on the map which is caused by the use of diagonal mirroed symmetry, a very underused type of symmetry by community mapmakers until a few months ago because it can be very can be very challenging to use this kind of symmetry and core layout without it having serious issues in the early to midgame because of the need for it to have open naturals, or for the need of it to be used in conjunction with other types of symmetry which usually means adding rotational symmetry to the design creating asymmetries when the map is a 4p one like Bastion.

But anyhow, what I dig about this kind of symmetry over the rotational for 4p maps is that even when the 8 core layouts needs empty spaces for it to work well, it still allows for some very unseen characteristics on 4p maps, like the potential use of bases as walls because of the relatively short distance when spawning in close spawns, this way we could even see the return of interesting 12 base 4p maps, which has been lacking on SC2 since the launch of the game. I have only mentioned a couple things, but I don't want to drag on longer, here's hoping to see more community mapmakers try to come up with ideas to explore more this unseen facet of map design!

hfhf!


Map is published in:
[AM],[EU],[KR],[SEA]


This map has WCS Gameheart enabled!


[image loading]



Overview:


[image loading]
+ Show Spoiler +
90º Overview

[image loading]


Old Overviews


+ Show Spoiler +
§ None yet!



Information/Analyzer:

+ Show Spoiler +
Map Information

Map Size: 176x176
Close Spawn's Rush Distance: 238
Close Spawn's Nat to Nat Distance: 178
Cross Spawn's Rush Distance: 290
Cross Spawn's Nat to Nat Distance: 230
Size of Natural ramp leading to the Third: Standard 2x sized Ramp.

Analyzer: Unavailable at the moment.

Old analyzer pics
+ Show Spoiler +
§ None yet!



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Old pictures:
+ Show Spoiler +
§ None yet!



Small info about the map:


+ Show Spoiler +

§ No Xel'naga Towers
§ Central Ramps can be a very dangerous place to be if you are not putting attention!
§ Forward Third base can't be easily reached by Siege Tanks.
§ If your opponent spawns in Horizontal or Vertical to you, beware of flanks and surprise harass over the center of the map.
§ Be sure to check for hidden bases now and then, Bastion is a big place.
§ Expanding towards your opponent in close spawns can be a smart way to secure your expansions from harassment if you are planning on putting constant pressure.
§ The small high grounds at 3, 6, 9 & 12 have Line of Sight blockers over the ramps, be careful when placing your units near these positions.
§ Attack distances can be very long, which means defense to big attacks is slightly easier, so find ways to attack unexpected positions.


Changelog

+ Show Spoiler +
§ Version 1.1
Removed miss-placed GameHeart splats.

§ Version 1.0
Published



Remember that the map can easily be found by searching not only KTV, but also SMA in the custom maps section!

For more of my work and more details regarding some design elements of the map be sure to check; KTVMaps.wordpress.com

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Mightygear
Profile Joined November 2015
81 Posts
Last Edited: 2016-02-15 20:56:32
February 15 2016 20:53 GMT
#2
From it's first Look I must say it looks very well out balanced - I like the double rocks

Edit: You submitted this ? It reminds me a lot of Lerilak even if it's layout is different
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
RoomOfMush
Profile Joined March 2015
1296 Posts
February 15 2016 20:54 GMT
#3
Its the browdergasm.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-02-15 21:00:20
February 15 2016 20:58 GMT
#4
On February 16 2016 05:54 RoomOfMush wrote:
Its the browdergasm.

Yeah, a pity DB moved onto Heroes, I'm sure that he would have put Bastion right onto ladder/WCS just because rocks heh

@MightyGear: Yes, Bastion is one of the maps I submitted to the Blizzard contest thingy.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 16 2016 02:56 GMT
#5
Not that they're the same maps, but this reminded me of Korosen Sei a bit.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 16 2016 10:02 GMT
#6
I thought that a lot myself
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 17 2016 18:15 GMT
#7
Well they are using the same symmetry, and side entrances in the Natural serve basically the same purpose than the ones on Koronsen Sei's Main, you should have seen some of the earlier versions, those looked more similar with the mineral line split apart and right on front of the Main ramp, it was (iirc) Negative's idea to leave the Nat bases as they are now.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 18 2016 04:01 GMT
#8
FANTASTIC! Reminds me a bit of eTcetRa´s map (a while back)
10%
imLucid
Profile Joined February 2016
5 Posts
February 18 2016 21:31 GMT
#9
One critique I have of this map might be the proximity of possible 4th and 5th bases to a player's main. I feel like in a game where it is necessary to aggressively expand that there should be a degree of risk in taking your expansions. This map contains a lot of relatively easy to defend bases; in fact you wouldn't even really have to change the position of your army to defend many 4th bases (depending on spawning position of players and other factors) after expanding. I think maps with with an easy-to-defend 3rd are reasonable, but maybe this is a little much? Maybe some others disagree? Just a thought as I've never seen how games play out on it, but nice map otherwise! Cool concept
RoomOfMush
Profile Joined March 2015
1296 Posts
February 19 2016 21:04 GMT
#10
Yeah, this seems to be a trend in LotV (and SC2 in general).
I am personally a friend of bases that are more out-there, but I think that doesnt work that well in SC2 compared to BW. And LotV might have made it worse.
Fatam
Profile Joined June 2012
1986 Posts
February 19 2016 22:16 GMT
#11
I don't know that people are truly considering how hard it would be to defend bases on LotV maps like these, they just see "oh these bases are super close together, therefore easy to defend"

The close-together-yet-not-that-easy-to-defend thing is a natural progression given that we need to fit more bases into LotV maps but we don't want them to be 200x200,

I'm not necessarily saying that applies to this map perfectly (4 base may indeed be a bit easy), but it's definitely something I've noticed in a ton of map threads/reddit posts/w.e
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RoomOfMush
Profile Joined March 2015
1296 Posts
February 20 2016 00:45 GMT
#12
On February 20 2016 07:16 Fatam wrote:
I don't know that people are truly considering how hard it would be to defend bases on LotV maps like these, they just see "oh these bases are super close together, therefore easy to defend"

But is that a good thing?
I really enjoyed the "hard to take but easy to defend" expansions from broodwar. You needed to put in some effort to establish the base, but once you did you could hold it easily. In LotV its really easy to get the base but its very difficult to defend it if your main army is not in position. I guess its a matter of taste.
Fatam
Profile Joined June 2012
1986 Posts
February 20 2016 22:21 GMT
#13
I think both types of bases can be cool tbh, and have their roles
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2016-02-21 02:01:42
February 21 2016 02:01 GMT
#14
On February 21 2016 07:21 Fatam wrote:
I think both types of bases can be cool tbh, and have their roles

agreed, bw itself had both types. a common map layout was to have 2 options for a 3rd, a close and open mineral only base, and a base with gas, further but behind single-width ramps.

but i think the "further but easier to hold" base needs to become more common in sc2, right now it's pretty underused.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
February 21 2016 08:41 GMT
#15
yeah you mainly see it as a corner base (so a 5th or 6th). Sometimes a 4th but rarely a third or nat. When we did that blizz map remake contest I tried it on an in-base nat

http://www.teamliquid.net/forum/sc2-maps/416867-2-agria-homestead

Not sure how viable that kind of idea is really, drops probably wreck you too hard
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 21 2016 19:49 GMT
#16
Sorry for being away, I checked some of the comments yesterday but forgot to write back :x


On February 20 2016 09:45 RoomOfMush wrote:
Show nested quote +
On February 20 2016 07:16 Fatam wrote:
I don't know that people are truly considering how hard it would be to defend bases on LotV maps like these, they just see "oh these bases are super close together, therefore easy to defend"

But is that a good thing?
I really enjoyed the "hard to take but easy to defend" expansions from broodwar. You needed to put in some effort to establish the base, but once you did you could hold it easily. In LotV its really easy to get the base but its very difficult to defend it if your main army is not in position. I guess its a matter of taste.

The biggest issue is that LotV is not broodwar, here you cannot go ahead put a pylon walloff on top of a 1x ramp with a disruptor or HT behind it and be safe from ground harassment because to start with Disruptors simply can't shoot between pylons and the HT's storm is weaker and has a smaller area than in BW too, and I'm not even talking about how air play and air harassment is even more prevalent in SC2 than in BW, or how the extremely strong sc2 pathing increases the DPS density of armies meaning that indirectly buildings are not as beefy as they were in BW, you also need to take in mind that creating choky-er Thirds/Fourths also means that the player that took the base also needs to pass over a choke point so his army becomes delayed if trying to defend a base that's being assaulted.

Beware that I'm not trying to shit on you for even wanting that kind of bases, I want them too, but these things are not simple "easy to fix" obstacles and they require quite a bit of pondering and see how well will LotV's Meta will develop, and check out that I'm not even talking about stuff like strong buffs to units that control terrain like Siege tanks right now, because these units (Tanks, Lurkers, Disruptors) are up there dictating how maps are to be designed. Now I and the other guys are slowly working these things out, we want to create that kind of maps because to me at least they are quite fun to play on, but in my case at. least I would much rather have a map that has our old system in place than risk the map being broken just because it isn't Creative™ enough.

Anyhow, I love talking about these kind of things, if you have ideas about how we could achieve having more "Far but easy to defend" shoot away, as I said, I love reading and talking about this kind of stuff.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 21 2016 22:24 GMT
#17
Yeah I know its not the map makers fault that bases in SC2 and in BW dont work the same way. I dont really know what exactly the map making community can do to make this change. I guess hard to take but easy to defend bases are simply not what blizzard has intended for LotV. They want harassment, they want destruction and terrible terrible damage.
But if you do find a way to change things up I would surely appreciate.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
ProTech65
StarCraft: Brood War
Sea 1070
Aegong 59
Zeus 57
Noble 48
LuMiX 1
Dota 2
monkeys_forever512
NeuroSwarm220
League of Legends
JimRising 832
Other Games
summit1g9061
shahzam1227
Organizations
Other Games
BasetradeTV65
StarCraft: Brood War
UltimateBattle 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH156
• Hupsaiya 61
• practicex 38
• Sammyuel 25
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Diggity29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1823
• Rush1151
• Stunt454
Upcoming Events
RSL Revival
4h 45m
herO vs SHIN
Reynor vs Cure
OSC
7h 45m
WardiTV European League
10h 45m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
10h 45m
Big Brain Bouts
10h 45m
Korean StarCraft League
21h 45m
CranKy Ducklings
1d 4h
RSL Revival
1d 4h
FEL
1d 10h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.