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[M](2) Dahlgur Oasis

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 06 2015 08:46 GMT
#1
[image loading]
Dahlgur Oasis

160x160

full album: http://imgur.com/a/M8Vru

overviews
[image loading]
[image loading]
"Not you."
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-12-06 09:12:59
December 06 2015 09:09 GMT
#2
I feel like the lack of elevation is just giving up strategic depth for literally no reason other than it preserves the aesthetic theme of a low-lying oasis-y area. Yes highground isn't what it was in BW at all but it still adds to maps. IMO at least add some LoS blockers if you're going to stick with the flat theme.

The plentiful rocks done in this more subtle/not-hugely-impactful-way is a nice concept. Maps in the past that have done lots of rocks have done it in a "once the rocks are down the layout is kind of dumb" way, which this avoids.

Anyway, some of the rocks (esp. the ones on the sides of the middle) will probably be annoying/mostly pointless because by the time armies will want to kill those they will die instantly. Maybe double of the longer diagonal rocks would make more sense there? i.e.
______ vs. __
______

I like the map as a whole and think the layout is very well proportioned and spaced. The rock / plant porn is quite sick, I'm sure a lot of other people will use that at some point.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Homonuncnunc
Profile Joined May 2014
United States41 Posts
December 06 2015 17:07 GMT
#3
At first glance I thought that screenshot was from D3, so you got the mood and tone right.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 07 2015 07:05 GMT
#4
So pretty. Needs a unique pack in the middle to cause trouble.

I love the water tower shacks. Gameplay wise seems not bad, nothing too special. Might be cool to put a hill in the middle, impeding the 3rd/enemy 4th attack path, idk.
Comprehensive strategic intention: DNE
InfCereal
Profile Joined December 2011
Canada1759 Posts
December 07 2015 18:03 GMT
#5
I don't think I've ever played a flat map before. Kind of sad the main is elevated, just because everything else is flat.
Cereal
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
December 07 2015 21:17 GMT
#6
It very good looking, and I kind alike the main/nat/3rd set up
10%
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2015 03:03 GMT
#7
Aesthetically it's very unique and interesting, but I dislike the lack of elevation.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 09 2015 04:00 GMT
#8
I think being flat is fine in theory, if you include other ways of varying the terrain like line of sight blockers, rocks, and/or really strong chokes. I do think that as it is, it's really missing some interesting variety. The bases, pathways and chokes are all pretty close to same size, except for many spots with rocks on them which I think works just fine.
www.alonetone.com/xenotolerance
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