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Active: 559 users

[M] (2) SMA Remnant

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2016-02-11 08:38:53
September 15 2015 21:42 GMT
#1
Remnant 1.1
140x140
Published on all servers


[image loading]

This LotV oriented 2p map is effectively a "spiritual successor" to Terraform. This map preserves the concept of a separated outer ring and inner area, which are connected only by narrow, abusable chokes. However, the long corridors have been largely replaced with wide open spaces.

Version 1.1 updated the map to be more experimental, blocking all 6 chokes with the center with destructible rocks and turning the center into a semi-island. To incentivize accessing the middle, the center bases were changed to use gold minerals.

Decoration is classic WoL style, deliberately avoiding most of the simpler and more cartoon-like textures and doodads introduced in HotS.

Included in the SMA inaugural map pack.



Angled
+ Show Spoiler +
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Bases (outdated)
+ Show Spoiler +
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Details
+ Show Spoiler +
[image loading]

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Tileset
+ Show Spoiler +
-Tarsonis Dirt
-Tarsonis Grass
-Tarsonis Cracks
-Korhal Wastes Rock Rough
-Korhal Wastes Dirt Light
-Korhal Wastes Tiles Large
-Korhal City Concrete Cracked
-Korhal Small Tiles


Changelog
+ Show Spoiler +
Version 1.1:
  • Blocked all entrances to the center plateau with rocks
  • Changed center expansions to use gold minerals


Version 1.0: original
+ Show Spoiler +
[image loading]

vibeo gane,
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 15 2015 22:12 GMT
#2
Definitely some nice and uncluttered work.

I would be interested, what in your opinion are the features a map shall need in LotV to be eligible for competitive play that differ from HotS ? Or is there more leeway for the mapmaker ?
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-09-15 22:34:10
September 15 2015 22:29 GMT
#3
I really love this one, its really one of my favourite maps of yours

Edit: you should add the SMA headers that Uvantak made.
10%
Fatam
Profile Joined June 2012
1986 Posts
September 15 2015 23:00 GMT
#4
On September 16 2015 07:12 [PkF] Wire wrote:
Definitely some nice and uncluttered work.

I would be interested, what in your opinion are the features a map shall need in LotV to be eligible for competitive play that differ from HotS ? Or is there more leeway for the mapmaker ?


I saw an interesting question earlier about whether or not main ramps 100% always need to be 1 FF in lotv anymore given that protoss can open adepts and early ling floods aren't really a thing anymore because of the boosted early eco. Not sure if you could go full yolo 2 or 3 FF main ramps because of terran wanting to wall off against adepts but it's something to think about, maybe a 2 FF ramp with a neutral raised supply depot aiding in the walloff or something. I guess adepts are a major variable here so we'll have to see if they get nerfed and how hard.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 16 2015 02:19 GMT
#5
On September 16 2015 07:29 sTYleZerG-eX wrote:
I really love this one, its really one of my favourite maps of yours

Edit: you should add the SMA headers that Uvantak made.

Hmmmm don't worry about it atm. Later I'll make other ones that fit better for map threads.

Map looks pretty fun negative, one of my concerns is that once a player is in the central highground it may be hard for the other to get in the highground too, meaning that you don't see as many fights in the center of the map, but other than that not much else, maybe an army attacking the frontal third may be too hard to surround for Zerg specially if we are talking about LotV with Libs and stuff, but I really don't see how you could keep the general idea of the map at the same time avoiding that possible issue, but yeah, to me it looks like a pretty cool map, I really like the 1x ramps in the corner bases btw, I have been trying to use them more lately, they really help with the 3 base problems sc2 has.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 11 2016 08:39 GMT
#6
UPDATED TO V1.1 - BLIZZARD CREATIVITY™ EDITION
  • Blocked all entrances to the center plateau with rocks
  • Changed center expansions to use gold minerals
vibeo gane,
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 11 2016 18:23 GMT
#7
Great map, wow no direct acces 2 the middle now???
10%
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2016-02-11 20:25:40
February 11 2016 20:24 GMT
#8
On February 12 2016 03:23 sTYleZerG-eX wrote:
Great map, wow no direct acces 2 the middle now???

blizz wanted weird things for this contest, so i'm giving them weird things.
vibeo gane,
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