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SMA Inaugural Map Pack

Forum Index > SC2 General
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1 2 3 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-15 18:00:33
September 15 2015 17:54 GMT
#1
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The Starcraft Mapmaking Association is proud to present our first map pack, showcasing new maps by the creators of Echo, Terraform, Korhal Compound, Coda, and more. With the approach and eventual release of LotV, we will hopefully have additional releases demonstrating our various ideas and approaches for mapping for this new game.

All of these maps are published on all servers using the SMA tag.



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This map features an innovative 3rd setup involving the very vulnerable geysers. The geysers are initially blocked by neutral Assimilators, forming a tight wall. Destroying the Assimilators opens a narrow path between the geysers, allowing units to pass, but constructing your own gas collection buildings will seal the wall again. The rock tower to the side adds another layer of complexity. If it is collapsed while the Assimilators have over 500 HP, they simply take 500 damage - however, if it is collapsed while the geysers are unblocked or the Assimilators have 500 or fewer HP, the rocks fall and the geysers are permanently removed from the map.

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This LotV oriented 2p map is effectively a "spiritual successor" to Terraform. This map preserves the concept of a separated outer ring and inner area, which are connected only by narrow, abusable chokes. However, the long corridors have been largely replaced with wide open spaces.

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A collaboration between SC2 mapmaking veteran monitor and recent BW mapmaking convert sTY_leZerg, this 2p map features an experimental 3rd base resource setup. LoS blockers prevent ground vision into the main, while a double set of destructible rocks allows a direct main-3rd path to be opened in the mid-game. Additional bases are difficult and will require careful army awareness and movement.

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A non-standard yet beautiful 2p map designed with LotV in mind, Nemesis features open nats on a diagonal mirrored symmetry based layout. The central valley is the shortest route between players, but the outer bounds shouldn't be overlooked by the players!

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This fairly standard 2p map is based around an expansion pattern which gradually forces players closer to the map's center as the game progresses. Detailed background decoration shows a city surrounded by decaying industry on one side and a barren wasteland on the other.

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This experimental 4p map features a unique symmetrical nat/3rd layout as well as a set of backdoor corridors which can be used to harass the nat and 3rd, open a path to the main, or gain access to the tucked-away side bases.

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A solid standard 2p macro map featuring everyone's two favorite decorative elements, beaches and bridges!

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And now for a final bit of obligatory self-advertisement:

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SMA Website (Soon!)


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vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 15 2015 18:09 GMT
#2
Now that the map pack is finally released I would like to take a second say thanks to all those involved and their patience with my extreme perfectionism!

But seriously, looking good!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 15 2015 18:26 GMT
#3
Nice!
Author of Coda and Eastwatch.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 15 2015 19:08 GMT
#4
Definitely an awesome initiative. Mariner looks crazy
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 15 2015 19:15 GMT
#5
A literal god tasteless :D Keep it up!
Revolutionist fan
Lucrania
Profile Joined December 2012
United States44 Posts
September 15 2015 19:32 GMT
#6
Amazing maps.
Silvana
Profile Blog Joined September 2013
3713 Posts
September 15 2015 20:13 GMT
#7
Such colorful maps! I love them! And the terrains in the main base of Oniric Hopes and on Nemesis look so beautiful!

Gonna try these out next time I log in
Whitewing
Profile Joined October 2010
United States7483 Posts
September 15 2015 20:18 GMT
#8
SIckkkkkkkkkkkkkk
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 15 2015 20:20 GMT
#9
I do love me some pretty lookin maps. Great job guys
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 15 2015 20:27 GMT
#10
On September 16 2015 05:13 Silvana wrote:
Such colorful maps! I love them! And the terrains in the main base of Oniric Hopes and on Nemesis look so beautiful!

Gonna try these out next time I log in

Both of those textures were extracted from LotV files, you'll probably be seeing a lot more of them in the future.
vibeo gane,
KtJ
Profile Joined October 2014
United States3514 Posts
September 15 2015 20:32 GMT
#11
Hype! these maps look great. Awesome job guys!
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 15 2015 20:43 GMT
#12
Nemesis is pure eye candy. Lovely map
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 15 2015 20:52 GMT
#13
Thanks to all!

On September 16 2015 04:08 [PkF] Wire wrote:
Definitely an awesome initiative. Mariner looks crazy


Yeah, you can actually choose to take an in-base mineral only expo, or use it for your macro hatch or macro cc (then lift). Also opponent wont b able 2 hit ur workers with ought vision.

10%
Clonester
Profile Joined August 2014
Germany2808 Posts
September 15 2015 21:25 GMT
#14
On September 16 2015 05:52 sTYleZerG-eX wrote:
Thanks to all!

Show nested quote +
On September 16 2015 04:08 [PkF] Wire wrote:
Definitely an awesome initiative. Mariner looks crazy


Yeah, you can actually choose to take an in-base mineral only expo, or use it for your macro hatch or macro cc (then lift). Also opponent wont b able 2 hit ur workers with ought vision.



Mariner looks super cool... if you play Marines as Bio Terran:
3 CC build, you have 3 mineral lines but only 2 bases. Seriously stronk plays can come out of that.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 15 2015 21:31 GMT
#15
On September 16 2015 05:52 sTYleZerG-eX wrote:
Thanks to all!

Show nested quote +
On September 16 2015 04:08 [PkF] Wire wrote:
Definitely an awesome initiative. Mariner looks crazy


Yeah, you can actually choose to take an in-base mineral only expo, or use it for your macro hatch or macro cc (then lift). Also opponent wont b able 2 hit ur workers with ought vision.


That's an awesome layout tbh, the choice it introduces is just genius. I don't know if that works, but I love it.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
September 15 2015 22:19 GMT
#16
Nemesis <3

Tournament map pool HYPE
!
"not enough rights"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 15 2015 22:26 GMT
#17
Maybe for the off-season
thirdentity
Profile Joined September 2015
1 Post
Last Edited: 2015-09-15 22:42:18
September 15 2015 22:36 GMT
#18
How do i find these? search for "SMA" "Mariner" "Nemesis" doesnt find them

@nvm figured it out, was logged on acc without HOTS

anyone wants to play them?
imre
Profile Blog Joined November 2011
France9263 Posts
September 15 2015 22:47 GMT
#19
Cool stuff guys, thanks a lot for it.
Zest fanboy.
looknohands119
Profile Joined March 2010
United States815 Posts
September 15 2015 23:28 GMT
#20
Oniric & Remnant look very reasonable but Mariner and Ida trigger my Blistering Sands PTSD. Why would anyone ever think that making a map with a backdoor into the main is acceptable? Please don't make me suffer through playing on those maps.
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
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