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Active: 8769 users

[M] (2v2) Ice Realm

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2015-03-23 19:25:39
March 14 2015 15:46 GMT
#1
Ice Realm
Created by Scorp for SHOUTcraft Clan Wars 2


[image loading]


Information
I created this 2v2 map for the SHOUTcraft Clan Wars 2, and I for that reason decided to experiment with unusual features. Gates block vision and movement, and are periodically retracted. All gates open/close themselves every 2 minutes throughout the game. The layout is built around spread out bases and dynamic army movement. Aesthetically, I opted for some unusual features as well: Supermagnetic rails above a surrounding force field have high-speed protoss vehicles passing by, and various structures are caught within an icy environment. I highly recommend checking out the aesthetics in-game for the full experience.


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]



Published: NA + EU
Spawns: 4
Bounds: 132x172
Bases: 20x 8m2g
XNTs: 2



Feedback is, as always, welcome and well appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 14 2015 18:28 GMT
#2
whoah whats goin on with that background it looks very nice,
Retired Mapmaker™
Spect8rCraft
Profile Joined December 2012
649 Posts
March 14 2015 18:47 GMT
#3
Does anyone else see a smiley face?
Tric
Profile Joined March 2015
United States21 Posts
March 14 2015 19:27 GMT
#4
Awesome map! Really like the retractable doors, changes the flow of the map periodically, but I think it might give blink a bit of an edge with being able to negate that, but honestly this is still really cool. :D
Isarios
Profile Joined March 2014
United States153 Posts
March 15 2015 01:36 GMT
#5
I really like the idea and look of this.
Blahhh
Isarios
Profile Joined March 2014
United States153 Posts
March 15 2015 01:37 GMT
#6
I don't know if this is overkill, but what if the icy parts also had minimum-graphics snow effects and caused a very slight slowdown to all units?
Blahhh
Fatam
Profile Joined June 2012
1986 Posts
March 15 2015 04:37 GMT
#7
Real nice to look at.

Contrast between the low and highgrounds is simple but effective, besides the other things which are also pretty.

Gates seem cool, hopefully any games on it go to macro so that they come into play a lot.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
March 15 2015 17:15 GMT
#8
On March 15 2015 03:28 eTcetRa wrote:
whoah whats goin on with that background it looks very nice,

It's a nice mixture of a skybox, doodads and fog

On March 15 2015 10:37 Isarios wrote:
I don't know if this is overkill, but what if the icy parts also had minimum-graphics snow effects and caused a very slight slowdown to all units?

Early versions actually periodically alternated between gates closing and the lowground freezing, but I eventually decided to remove the latter as it didn't feel right, especially with the many bases on the lowground. Could perhaps work with a different layout.

On March 15 2015 13:37 Fatam wrote:
Gates seem cool, hopefully any games on it go to macro so that they come into play a lot.

Although the gate feature does have a bigger influence as the game progresses, early/mid game is still largely impacted by the two nearest gates. You need to be careful to not end up in a really bad positioning when the gates go up/down.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Ej_
Profile Blog Joined January 2013
47656 Posts
March 18 2015 10:30 GMT
#9
the main mineral lines are too close to each other, workers mining from the mineral patches closest to your teammates' line travel between the 2 while mining
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 18 2015 15:09 GMT
#10
This map is pretty exciting. I agree with eTcetRa about the background, it's really nice.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Semmo
Profile Joined June 2011
Korea (South)627 Posts
March 19 2015 04:11 GMT
#11
The background looks pretty nice, but I really hate the Terran Painted Line thing. Looks really off imo. (And square cliffing ㅡ.ㅡ)
Mapmaker of Frost, Fruitland and Bridgehead
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
March 23 2015 19:14 GMT
#12
On March 18 2015 19:30 Ej_ wrote:
the main mineral lines are too close to each other, workers mining from the mineral patches closest to your teammates' line travel between the 2 while mining

I can't seem to reproduce this issue - do you happen to have a replay?
Mapmaker | Author of Atlas, Rao Mesa & Paralda
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