Published: NA + EU
Spawns: 4
Bounds: 132x172
Bases: 20x 8m2g
XNTs: 2
Spawns: 4
Bounds: 132x172
Bases: 20x 8m2g
XNTs: 2
Feedback is, as always, welcome and well appreciated.
Forum Index > SC2 Maps & Custom Games |
ScorpSCII
Denmark499 Posts
Published: NA + EU Spawns: 4 Bounds: 132x172 Bases: 20x 8m2g XNTs: 2 Feedback is, as always, welcome and well appreciated. | ||
eTcetRa
Australia822 Posts
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Spect8rCraft
649 Posts
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Tric
United States21 Posts
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Isarios
United States153 Posts
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Isarios
United States153 Posts
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Fatam
1986 Posts
Contrast between the low and highgrounds is simple but effective, besides the other things which are also pretty. Gates seem cool, hopefully any games on it go to macro so that they come into play a lot. | ||
ScorpSCII
Denmark499 Posts
On March 15 2015 03:28 eTcetRa wrote: whoah whats goin on with that background it looks very nice, It's a nice mixture of a skybox, doodads and fog ![]() On March 15 2015 10:37 Isarios wrote: I don't know if this is overkill, but what if the icy parts also had minimum-graphics snow effects and caused a very slight slowdown to all units? Early versions actually periodically alternated between gates closing and the lowground freezing, but I eventually decided to remove the latter as it didn't feel right, especially with the many bases on the lowground. Could perhaps work with a different layout. On March 15 2015 13:37 Fatam wrote: Gates seem cool, hopefully any games on it go to macro so that they come into play a lot. Although the gate feature does have a bigger influence as the game progresses, early/mid game is still largely impacted by the two nearest gates. You need to be careful to not end up in a really bad positioning when the gates go up/down. | ||
Ej_
47656 Posts
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OtherWorld
France17333 Posts
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Semmo
Korea (South)627 Posts
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ScorpSCII
Denmark499 Posts
On March 18 2015 19:30 Ej_ wrote: the main mineral lines are too close to each other, workers mining from the mineral patches closest to your teammates' line travel between the 2 while mining I can't seem to reproduce this issue - do you happen to have a replay? | ||
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