• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1230 users

[M] (2) KTV Neo Gobi

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 24 2015 21:16 GMT
#1
[image loading]




I have been in love of this Main, Natural and third lately, it flows just so absurdly well for the ideas i have had these last few months that it would basically be a crime to use another set up, but everything has to come to an end, even my love for these kind of set ups, this will be probably the last map i'll be publishing for a while that has those because even of they flow right in some kind of layouts they are also constricting for other kind of ideas.

Neo Gobi is a map that's based of the Gobi Desert just as the name implies, such a magic place where it is not weird to find snow in the cold seasons even when the place is a huge sandy desert, the openness i tried to keep in the map comes from the idea of fighting in a desert where there are few terrain landmarks, nonetheless every starcraft map must have at least some, otherwise the balance of the map would be very Zerg friendly to say the least.

But without adding more ramble, here you have it, my January map, KTV Neo Gobi.

Map is published in:
[AM],[EU],[KR],[SEA]


This map does not have Gameheart yet



[image loading]


Overview:


[image loading]

+ Show Spoiler +
90º Overview

[image loading]


Old Overviews


+ Show Spoiler +
§ None yet!



Information/Analyzer:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
↑ Blink areas.

Old analyzer pics
+ Show Spoiler +
§ None yet!



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Old pictures:
+ Show Spoiler +
§ None yet!




Small info about the map:


+ Show Spoiler +

§ Two central high grounds have Line of Sight blockers on top.
§ Lack of central Xel'naga watch tower means that players must be aware of the enemy army at all times, central high grounds allow for surprise flanks.
§ 4 o-clock fourth has huge diagonal 2000hp/3 armor rocks that must be first destroyed in order to allow medium range units harass the mineral line.
§ Blink stalkers can access the 1 and 7 corner bases without the need of an air unit.
§ Natural counter clockwise expansion pattern allows players to take the gold base as their fourth while being defensive, if players want to take the counter-clockwise expansion pattern then they must be aggressive, but they will be rewarded by being able to take the corner base by destroying a set of rocks and being able to take the more central 7 and 1 bases while denying the enemy of their own more defensive fourth.
§ Map allows blink stalker allins to be strong, if it happens to develop into a problem it can be easily altered.



Changelog

+ Show Spoiler +
§ Version 1.0
Published.



This map has some particularities, first Blink allins are quite viable on the map, even when blink allins are shunned, they are still a valid strategy, with this map i'm trying to find an optional way to make them viable in certain layouts without needing to resort to the Mutiny or Catallena approach of using a big patch of unpathable terrain in front of the main base.

Nonetheless this may have consequences, it is fairly easy to secure fourth bases on the map since the natural ramp that leads toward the center is quite small for big armies, i'll have a keen eye if the map develops badly in that regard and do the necessary changes.

I would love to hear feedback in this regard, how easy would it be to secure 4 bases, and blink stalker allins in today's meta.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 24 2015 21:36 GMT
#2
time to wrap up boys, we found the winner
"Not you."
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 24 2015 21:43 GMT
#3
AWESOME aesthetics.

The map should play out quite standard. I'm a bit worried about blink too nevertheless, map needs to be playtested in that regard. I'm less worried about the 4 bases stronghold part.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 24 2015 21:57 GMT
#4
hello, Deadalus Point

map looks great though, qt aesthetics
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 24 2015 22:13 GMT
#5
Not digging the look, looks like a icy Edmonton streat. But might play well, and that's most important.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-01-24 22:22:14
January 24 2015 22:22 GMT
#6
On January 25 2015 06:57 Ej_ wrote:
hello, Deadalus Point


? You can properly wall on the previous ramp I think.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 24 2015 22:37 GMT
#7
On January 25 2015 07:22 [PkF] Wire wrote:
Show nested quote +
On January 25 2015 06:57 Ej_ wrote:
hello, Deadalus Point


? You can properly wall on the previous ramp I think.

He means the flow of it, the way the Main, gives into a lower Natural, the nat does the same to the third and the third gives path to a high ground fourth, or at least that's the way i see it.

Glad you folks liked this one, i wasn't sure if i should do a messy snow texturing or a more clean one like i did in Crimson Forest, I like quite a bit the more clean texturing i did in Crimson, but i also wanted to work with this more messy one with snow for once, and this theme i have been digging it for years, but other themes came first, so here we are now :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Elche
Profile Joined June 2011
Finland170 Posts
January 24 2015 22:42 GMT
#8
Don't really see the point of the rocks below the cliff of fourth, would prefer nothing or a dead space. Looking good overall though,
FlaShFTW
Profile Blog Joined February 2010
United States10406 Posts
January 24 2015 23:11 GMT
#9
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 23:17 GMT
#10
I'm not a fan of the Daedalus-esque flow tbh, and I also don't really get the point of the double corner bases. I don't really dig the very narrow space in front of the natural either ; feels like it will make any Zerg army trying to attack a 2-base Protoss/Terran run away in fear seeing how easy the T/P will defend.
Apart from that it's a sick map, but I expected no less from you. I like the middle and the flow of the map past 3-bases. The aesthetics are beautiful ; it didn't strike me at first but the more I look at it the more I realize how precise and well made they are.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 25 2015 00:09 GMT
#11
On January 25 2015 08:11 FlaShFTW wrote:
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.

I was talking with Iezael earlier and he suggested some changes to the center, make it a bit more open around the central areas, while choking up the exact center a bit more, like so + Show Spoiler +
[image loading]
, i'll probably mess around with it and then make some changes, also depending in how the ramp that comes from the natural and leads to the center behaves in PvZ with allins i may try to make the area wider.

My biggest issue atm is that i'm starting to focus on the TLMC quite a bit, and this will mean that i won't have much time for messing around and test things, so in the worst possible scenario i'll end up doing the changes after the TLMC is over.

On January 25 2015 08:17 OtherWorld wrote:
I'm not a fan of the Daedalus-esque flow tbh

Any specific reason for that? I find the Dedalus flow to be quite nice and easy to work with. Also the corner bases are quite interesting imo, i haven't seen set ups like this one well, ever, not even BW, and i'm looking forward to the games.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 25 2015 06:56 GMT
#12
On January 25 2015 09:09 Uvantak wrote:
Show nested quote +
On January 25 2015 08:11 FlaShFTW wrote:
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.

I was talking with Iezael earlier and he suggested some changes to the center, make it a bit more open around the central areas, while choking up the exact center a bit more, like so + Show Spoiler +
[image loading]
, i'll probably mess around with it and then make some changes, also depending in how the ramp that comes from the natural and leads to the center behaves in PvZ with allins i may try to make the area wider.

My biggest issue atm is that i'm starting to focus on the TLMC quite a bit, and this will mean that i won't have much time for messing around and test things, so in the worst possible scenario i'll end up doing the changes after the TLMC is over.

Show nested quote +
On January 25 2015 08:17 OtherWorld wrote:
I'm not a fan of the Daedalus-esque flow tbh

Any specific reason for that? I find the Dedalus flow to be quite nice and easy to work with. Also the corner bases are quite interesting imo, i haven't seen set ups like this one well, ever, not even BW, and i'm looking forward to the games.

Basically because it flows too well. By having your army at your third you also defend a large chunk of the main from drops/air attacks, and you cover one of the two ramps giving access to the natural, and since the distance third-nat is not big and the other ramp is pretty narrow...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings49
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM575
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 575
Livibee 78
StarCraft: Brood War
Artosis 672
Zeus 103
NaDa 65
Terrorterran 12
Dota 2
monkeys_forever275
NeuroSwarm165
League of Legends
JimRising 631
Other Games
gofns17148
summit1g14677
tarik_tv11446
Liquid`RaSZi1952
shahzam445
RuFF_SC237
JuggernautJason27
ViBE4
Organizations
Other Games
gamesdonequick755
BasetradeTV77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 60
• musti20045 32
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2921
• imaqtpie1268
Upcoming Events
Universe Titan Cup
10h 20m
Rogue vs Percival
Wardi Open
11h 20m
Monday Night Weeklies
15h 20m
Replay Cast
23h 20m
Kung Fu Cup
1d 10h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.