• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-62PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 2v2v2v2 Tournament
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6325 users

[M] (2) KTV Neo Gobi

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 24 2015 21:16 GMT
#1
[image loading]




I have been in love of this Main, Natural and third lately, it flows just so absurdly well for the ideas i have had these last few months that it would basically be a crime to use another set up, but everything has to come to an end, even my love for these kind of set ups, this will be probably the last map i'll be publishing for a while that has those because even of they flow right in some kind of layouts they are also constricting for other kind of ideas.

Neo Gobi is a map that's based of the Gobi Desert just as the name implies, such a magic place where it is not weird to find snow in the cold seasons even when the place is a huge sandy desert, the openness i tried to keep in the map comes from the idea of fighting in a desert where there are few terrain landmarks, nonetheless every starcraft map must have at least some, otherwise the balance of the map would be very Zerg friendly to say the least.

But without adding more ramble, here you have it, my January map, KTV Neo Gobi.

Map is published in:
[AM],[EU],[KR],[SEA]


This map does not have Gameheart yet



[image loading]


Overview:


[image loading]

+ Show Spoiler +
90º Overview

[image loading]


Old Overviews


+ Show Spoiler +
§ None yet!



Information/Analyzer:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
↑ Blink areas.

Old analyzer pics
+ Show Spoiler +
§ None yet!



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Old pictures:
+ Show Spoiler +
§ None yet!




Small info about the map:


+ Show Spoiler +

§ Two central high grounds have Line of Sight blockers on top.
§ Lack of central Xel'naga watch tower means that players must be aware of the enemy army at all times, central high grounds allow for surprise flanks.
§ 4 o-clock fourth has huge diagonal 2000hp/3 armor rocks that must be first destroyed in order to allow medium range units harass the mineral line.
§ Blink stalkers can access the 1 and 7 corner bases without the need of an air unit.
§ Natural counter clockwise expansion pattern allows players to take the gold base as their fourth while being defensive, if players want to take the counter-clockwise expansion pattern then they must be aggressive, but they will be rewarded by being able to take the corner base by destroying a set of rocks and being able to take the more central 7 and 1 bases while denying the enemy of their own more defensive fourth.
§ Map allows blink stalker allins to be strong, if it happens to develop into a problem it can be easily altered.



Changelog

+ Show Spoiler +
§ Version 1.0
Published.



This map has some particularities, first Blink allins are quite viable on the map, even when blink allins are shunned, they are still a valid strategy, with this map i'm trying to find an optional way to make them viable in certain layouts without needing to resort to the Mutiny or Catallena approach of using a big patch of unpathable terrain in front of the main base.

Nonetheless this may have consequences, it is fairly easy to secure fourth bases on the map since the natural ramp that leads toward the center is quite small for big armies, i'll have a keen eye if the map develops badly in that regard and do the necessary changes.

I would love to hear feedback in this regard, how easy would it be to secure 4 bases, and blink stalker allins in today's meta.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 24 2015 21:36 GMT
#2
time to wrap up boys, we found the winner
"Not you."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 24 2015 21:43 GMT
#3
AWESOME aesthetics.

The map should play out quite standard. I'm a bit worried about blink too nevertheless, map needs to be playtested in that regard. I'm less worried about the 4 bases stronghold part.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 24 2015 21:57 GMT
#4
hello, Deadalus Point

map looks great though, qt aesthetics
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 24 2015 22:13 GMT
#5
Not digging the look, looks like a icy Edmonton streat. But might play well, and that's most important.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-01-24 22:22:14
January 24 2015 22:22 GMT
#6
On January 25 2015 06:57 Ej_ wrote:
hello, Deadalus Point


? You can properly wall on the previous ramp I think.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 24 2015 22:37 GMT
#7
On January 25 2015 07:22 [PkF] Wire wrote:
Show nested quote +
On January 25 2015 06:57 Ej_ wrote:
hello, Deadalus Point


? You can properly wall on the previous ramp I think.

He means the flow of it, the way the Main, gives into a lower Natural, the nat does the same to the third and the third gives path to a high ground fourth, or at least that's the way i see it.

Glad you folks liked this one, i wasn't sure if i should do a messy snow texturing or a more clean one like i did in Crimson Forest, I like quite a bit the more clean texturing i did in Crimson, but i also wanted to work with this more messy one with snow for once, and this theme i have been digging it for years, but other themes came first, so here we are now :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Elche
Profile Joined June 2011
Finland170 Posts
January 24 2015 22:42 GMT
#8
Don't really see the point of the rocks below the cliff of fourth, would prefer nothing or a dead space. Looking good overall though,
FlaShFTW
Profile Blog Joined February 2010
United States10530 Posts
January 24 2015 23:11 GMT
#9
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 23:17 GMT
#10
I'm not a fan of the Daedalus-esque flow tbh, and I also don't really get the point of the double corner bases. I don't really dig the very narrow space in front of the natural either ; feels like it will make any Zerg army trying to attack a 2-base Protoss/Terran run away in fear seeing how easy the T/P will defend.
Apart from that it's a sick map, but I expected no less from you. I like the middle and the flow of the map past 3-bases. The aesthetics are beautiful ; it didn't strike me at first but the more I look at it the more I realize how precise and well made they are.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 25 2015 00:09 GMT
#11
On January 25 2015 08:11 FlaShFTW wrote:
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.

I was talking with Iezael earlier and he suggested some changes to the center, make it a bit more open around the central areas, while choking up the exact center a bit more, like so + Show Spoiler +
[image loading]
, i'll probably mess around with it and then make some changes, also depending in how the ramp that comes from the natural and leads to the center behaves in PvZ with allins i may try to make the area wider.

My biggest issue atm is that i'm starting to focus on the TLMC quite a bit, and this will mean that i won't have much time for messing around and test things, so in the worst possible scenario i'll end up doing the changes after the TLMC is over.

On January 25 2015 08:17 OtherWorld wrote:
I'm not a fan of the Daedalus-esque flow tbh

Any specific reason for that? I find the Dedalus flow to be quite nice and easy to work with. Also the corner bases are quite interesting imo, i haven't seen set ups like this one well, ever, not even BW, and i'm looking forward to the games.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 25 2015 06:56 GMT
#12
On January 25 2015 09:09 Uvantak wrote:
Show nested quote +
On January 25 2015 08:11 FlaShFTW wrote:
Map seems excellent. Great knowledge of how to space the middle area, not too chokey.

I was talking with Iezael earlier and he suggested some changes to the center, make it a bit more open around the central areas, while choking up the exact center a bit more, like so + Show Spoiler +
[image loading]
, i'll probably mess around with it and then make some changes, also depending in how the ramp that comes from the natural and leads to the center behaves in PvZ with allins i may try to make the area wider.

My biggest issue atm is that i'm starting to focus on the TLMC quite a bit, and this will mean that i won't have much time for messing around and test things, so in the worst possible scenario i'll end up doing the changes after the TLMC is over.

Show nested quote +
On January 25 2015 08:17 OtherWorld wrote:
I'm not a fan of the Daedalus-esque flow tbh

Any specific reason for that? I find the Dedalus flow to be quite nice and easy to work with. Also the corner bases are quite interesting imo, i haven't seen set ups like this one well, ever, not even BW, and i'm looking forward to the games.

Basically because it flows too well. By having your army at your third you also defend a large chunk of the main from drops/air attacks, and you cover one of the two ramps giving access to the natural, and since the distance third-nat is not big and the other ramp is pretty narrow...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
04:00
Qualifiers Day 1
Afreeca ASL 3049
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 142
Nina 86
FoxeR 49
StarCraft: Brood War
Bisu 6884
Leta 751
Zeus 467
Terrorterran 24
ZergMaN 17
Noble 14
Dota 2
LuMiX1
League of Legends
JimRising 591
Counter-Strike
summit1g8094
Other Games
WinterStarcraft595
C9.Mang0419
Happy77
ROOTCatZ70
Organizations
Other Games
gamesdonequick1031
StarCraft: Brood War
UltimateBattle 170
Other Games
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2187
League of Legends
• Stunt364
Upcoming Events
RSL Revival
2h 52m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4h 52m
Afreeca Starleague
21h 52m
RSL Revival
1d 2h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 5h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.