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TeamLiquid Map Contest 5 - Page 12

Forum Index > SC2 Maps & Custom Games
359 CommentsPost a Reply
Prev 1 10 11 12 13 14 18 Next All
And G
Profile Joined May 2012
Germany491 Posts
February 10 2015 01:47 GMT
#221
Umm, how is a "physical" SC2Map file that I upload somewhere different from an SC2Map file downloaded with the editor directly from battle.net?


In any case, entry #2:

[image loading]

Ambiguous natural/third/fourth/fifth. Forward gold similar to Metalopolis. No unbuildable rocks.
not a community mapmaker
Icetoad
Profile Joined May 2010
Canada262 Posts
February 10 2015 04:23 GMT
#222
My submission:
Map name: Alizé
[image loading]
Map Maker of Nimbus
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2015 05:59 GMT
#223
On February 10 2015 10:47 And G wrote:
Umm, how is a "physical" SC2Map file that I upload somewhere different from an SC2Map file downloaded with the editor directly from battle.net?

Because the TL strat team has better things to do than log into battle.net via the editor and manually search for a bunch of maps, with the off-chance of not being able to find it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 09:08 GMT
#224
On February 10 2015 10:38 NinjaDuckBob wrote:
Thanks for the clarification!

Should I re-submit my map then, or just add the link to the PM?

Just send the link in the PM
Administrator~ Spirit will set you free ~
Vindicator
Profile Joined October 2010
United States3 Posts
Last Edited: 2015-02-10 09:58:33
February 10 2015 09:32 GMT
#225
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]

Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 10 2015 11:03 GMT
#226
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds
+ Show Spoiler +

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]


Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.


I don't fucking care if it's balanced or not, this needs to win!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 10 2015 12:55 GMT
#227
On February 10 2015 20:03 SetGuitarsToKill wrote:
Show nested quote +
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds
+ Show Spoiler +

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]


Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.


I don't fucking care if it's balanced or not, this needs to win!

We'll see about that :p
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
Last Edited: 2015-02-10 13:36:10
February 10 2015 13:33 GMT
#228
Sick maps. Just finished my second one:

Zero G
[image loading]

Note that the Lab Minerals aren't recognized by the analyzer.
[image loading]


I came up with the name because I changed the gravity on the map to +1.0 (so not actualy zero) instead of the default -9.8 (which is the gravity on our lovely planet earth). This causes physics debris of killed units to fly into space instead of just fall on the ground. Nothing gamechanging really but it adds something new without changing too much.
Here's an example, poor Protoss units
[image loading]
[image loading]
[image loading]
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 10 2015 14:58 GMT
#229
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]

Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.

Okay this is VERY cool.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
necrogon
Profile Joined September 2011
Canada35 Posts
February 10 2015 15:23 GMT
#230
How do you even give them a download link to your map? Will the images alone do?
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 10 2015 15:24 GMT
#231
On February 11 2015 00:23 necrogon wrote:
How do you even give them a download link to your map? Will the images alone do?

No, you have to give an image AND the map file. Use dropbox or mediafire.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 10 2015 16:35 GMT
#232
Really excited to see who wins
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 10 2015 17:36 GMT
#233
Submitted

Graveside
[image loading]

Daydreams
[image loading]

Kylskada
[image loading]
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 18:44 GMT
#234
added a question about map submissions to the OP
Administrator~ Spirit will set you free ~
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 10 2015 21:18 GMT
#235
And here's mine, Pools of Eternity:

Spawn locations are in the angles, hidden natural blocked by debris

[image loading]
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 10 2015 22:43 GMT
#236
Submitted this bad boy, that puts me at 3 now.

[image loading]
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 10 2015 23:30 GMT
#237
This is probably my favorite part of TLMC, these last few days before submissions are due and you get to see a ton of new maps getting posted. Yeaaaaa!!!

Although, I do wonder how long the whole judging process will take...Let's hope Plexa & Co plow through it within a week! :D Ehhhh?? haha.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NinjaDuckBob
Profile Joined March 2014
183 Posts
February 11 2015 00:10 GMT
#238
On February 11 2015 08:30 SidianTheBard wrote:
This is probably my favorite part of TLMC, these last few days before submissions are due and you get to see a ton of new maps getting posted. Yeaaaaa!!!

Although, I do wonder how long the whole judging process will take...Let's hope Plexa & Co plow through it within a week! :D Ehhhh?? haha.

Hmmm I like quick results, but I don't want it rushed, I'd prefer each map carefully analyzed.
NinjaDuckBob ~ Fear the fuzzy!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 01:02 GMT
#239
The judging process will take a little over a week.
Administrator~ Spirit will set you free ~
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 11 2015 03:13 GMT
#240
Submission #2 Volcanic Beach
[image loading]
Prev 1 10 11 12 13 14 18 Next All
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