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Active: 2014 users

TeamLiquid Map Contest 5 - Page 13

Forum Index > SC2 Maps & Custom Games
359 CommentsPost a Reply
Prev 1 11 12 13 14 15 18 Next All
ChopTheHassan
Profile Joined June 2014
35 Posts
February 11 2015 05:03 GMT
#241
I wish I had the time needed to finish up the maps I was working on, but they will have to wait for the next TLMC. Good luck to all who entered.
HassanChop/
bahunto28
Profile Joined October 2010
Canada262 Posts
February 11 2015 05:52 GMT
#242
Submitted: Silurian Caldera v1.3
TL thread: http://www.teamliquid.net/forum/sc2-maps/477870-2-silurian-caldera

[image loading]
meh
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 11 2015 07:40 GMT
#243
TeamLiquid Map Contest 5
Scorp

Paralda
[image loading]
Map Thread


Rao Mesa
[image loading]
Map Thread


Lyote
[image loading]
Map Thread
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Vindicator
Profile Joined October 2010
United States3 Posts
February 11 2015 08:21 GMT
#244
Are we supposed to publish the maps to battle.net or does it matter at this point?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 08:40 GMT
#245
Maps need not be published to battle.net.
Administrator~ Spirit will set you free ~
AMax
Profile Joined February 2015
Russian Federation3 Posts
Last Edited: 2015-02-11 10:27:38
February 11 2015 10:23 GMT
#246
I published a map in battle.net, map sent to the contest on February 10 just today I learned that it was not necessary to publish it. If I removed the map today with the publication, it will be involved?
I still have rasskhozhdeniya in the names of the letter I wrote to the English name of the map, and the editor is written in Russian.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 10:38 GMT
#247
If you included the map file with your submission then it will be good!
Administrator~ Spirit will set you free ~
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-02-11 15:14:21
February 11 2015 14:57 GMT
#248
Phaeton Oasis
[image loading]
More images: http://imgur.com/a/5yv6W
Main to Main distance: 55.8s
Natural to Natural distance: 41.0s
Analyzer image: http://i.imgur.com/QeezIqI.jpg

Phaeton Oasis features a standard map layout but daringly placed watch towers. The map is on the small side, but the Watch Tower will be easy for the defending player to hold to use in defending early pushes. Additionally, early in the game it can be used for scouting the opponents gases to have a clearer idea if a cheese or push is coming in advance.

The Watch Tower is a powerful tool players will find themselves planning strategies around and having fights at, but as long as they are mindful of it and how the opponent can use it, the high ground cliffs and Line of Sight blockers will allow the defending player to hold it and prevent potentially powerful pushes like Blink or Siege Tanks from making use of it.

And because everyone is showing their silly maps with unique visuals, here is another one:

Kappa Hills
+ Show Spoiler +
Kappa Hills
[image loading]
Kappa Rocks used to harass gold base
[image loading]
Dirty eSports money litters the map
[image loading]
Stranded Cow
[image loading]
More Kappa Rocks
[image loading]
Another Overview
[image loading]
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-02-11 19:33:58
February 11 2015 15:05 GMT
#249
oh boy here we go, all submissions thusfar, big post:
+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]


OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. ] +




NegativeZero

+ Show Spoiler [1. Apotheosis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]


Meerel

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +



And G

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


JaredStarr

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]


Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]


FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]


KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. Yin Yang] +

[image loading]


emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




gnj

+ Show Spoiler [1. Final Resort] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]


asomikrahl

+ Show Spoiler [1. Pools of Eternity] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]


TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Lefix

+ Show Spoiler [1. Evergreen Terrace] +

[image loading]


+ Show Spoiler [2. Winter Station] +

[image loading]


+ Show Spoiler [3. Red Space] +

[image loading]


"Not you."
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 15:28 GMT
#250
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.
not a community mapmaker
ilovegroov
Profile Joined January 2015
357 Posts
February 11 2015 15:36 GMT
#251
On February 12 2015 00:28 And G wrote:
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.


Well you might have just invented a new aesthetic.
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-02-11 15:43:21
February 11 2015 15:37 GMT
#252
The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.

Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Might be another better way of doing this, but thats the way I know of.

Careful not to angle the camera too much while having high depth of field. To get what I mean, zoom in a fair amount, set depth of view to max, and look at your map from an angle. It distorts it a bit.
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 15:57 GMT
#253
On February 12 2015 00:37 TheSkunk wrote:
Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Holy check this actually worked! Now it looks like this:

+ Show Spoiler +
[image loading]

And a close-up from the editor:

[image loading]



On February 12 2015 00:36 ilovegroov wrote:
Well you might have just invented a new aesthetic.

I call it "sand, sand, and more sand". I'm so creative!
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-11 16:04:58
February 11 2015 16:04 GMT
#254
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:
+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]


OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. ] +




NegativeZero

+ Show Spoiler [1. Apotheosis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]


Meerel

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +



And G

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


JaredStarr

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]


Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]


FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]


KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. ] +




emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




gnj

+ Show Spoiler [1. Final Resort] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]


bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]


TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +





So many sweet maps, we could make at least two very good ladder map pools using this.

On February 12 2015 00:57 And G wrote:
Show nested quote +
On February 12 2015 00:37 TheSkunk wrote:
Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Holy check this actually worked! Now it looks like this:

+ Show Spoiler +
[image loading]

And a close-up from the editor:

[image loading]



Show nested quote +
On February 12 2015 00:36 ilovegroov wrote:
Well you might have just invented a new aesthetic.

I call it "sand, sand, and more sand". I'm so creative!

When beach fails, remove the water amirite? d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 11 2015 16:24 GMT
#255
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 11 2015 16:25 GMT
#256
On February 12 2015 01:24 asomikrahl wrote:
Show nested quote +
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RaymondFish
Profile Joined July 2012
United States42 Posts
February 11 2015 16:27 GMT
#257
On February 12 2015 00:28 And G wrote:
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.


very subtle... hhhehe
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 11 2015 16:28 GMT
#258
On February 12 2015 01:25 OtherWorld wrote:
Show nested quote +
On February 12 2015 01:24 asomikrahl wrote:
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.


I showed mine after Etcetera.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 11 2015 16:40 GMT
#259
On February 12 2015 01:28 asomikrahl wrote:
Show nested quote +
On February 12 2015 01:25 OtherWorld wrote:
On February 12 2015 01:24 asomikrahl wrote:
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.


I showed mine after Etcetera.

I guess Meavis missed it then d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 11 2015 16:40 GMT
#260
On January 31 2015 01:13 And G wrote:
Entry #1:

[image loading]

Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while...

man I love you.
Mapmaker of Frost, Fruitland and Bridgehead
Prev 1 11 12 13 14 15 18 Next All
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