• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? BSL Season 23 Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8574 users

[M] (2) Buzzer Beater

Forum Index > SC2 Maps & Custom Games
Post a Reply
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2014-12-13 15:46:30
December 13 2014 12:35 GMT
#1
[image loading]

[image loading]
Created by Jacky
Presents Mapdori Map Architect Team(MMAT)



(2) Buzzer Beater

Size : 124x140
Tileset : Space
Spawn Positions : 2 at 1,7
Published on [NA],[EU],[KR],[SEA] - [Official] Buzzer Beater

This map is suppored by KeSPA Proleague Lobby Mod, WCS GameHeart

[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Contact me!
Twitter : @JackSolute
Homepage : JACKSOLUTE.COM


[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 13 2014 13:17 GMT
#2
textures are underwhelming to say the least
"Not you."
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-12-13 14:03:03
December 13 2014 14:02 GMT
#3
On December 13 2014 22:17 Meavis wrote:
textures are underwhelming to say the least

I like the texturing... Plain yet elegant.

Also nice map layout.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 13 2014 14:14 GMT
#4
Who cares about the deco as long as there are bridges
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 13 2014 17:52 GMT
#5
Bridges , nice !
Author of Coda and Eastwatch.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 13 2014 17:53 GMT
#6
I think the pipes could be redone so the map doesn't look like a rounded square.

But the bridges are nice, yes.
Quidios
Profile Joined June 2013
Sweden74 Posts
December 13 2014 19:03 GMT
#7
Some fancy doodad work here but the tilt effect was a bit unnecessary.

Now onto the important stuff,
I don't see why people keep making these "close inbase nat + close third" setups.
Ever since Calm Before the Storm we've seen that the negative gameplay effects arn't worth it.
If the inbase nat and/or third was a bit futher away it would make more sense.

Also, I've seen people using bases with the mineral line facing the opponent alot lately.
What you have to realize is that this is great for everyone except ZvT, giving Z a disadvantage.
Maybe if the map in general was ZvT favored it could balance it, but this is not.

I think this map would reinforce the current state of balance with Z underperforming.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-12-13 20:04:34
December 13 2014 19:50 GMT
#8
That one is actually impressively clever. The 4 bases setup seems easy but the highground vulnerability of the fourth is huge. I'm not a fan of inbase naturals but the ramp not being defendable by overcharge is quite important. I also disagree with the texturing being underwhelming. Love that one ! Would be perfectly OK with it joining Overgrowth in the next legit pool
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 13 2014 20:10 GMT
#9
BRIDGES!
I really like the fourth with the high ground vulnerability.
The overall aesthetic seems a bit... boring, but I don't mind it
SwedenTheKid
Profile Joined July 2014
567 Posts
December 13 2014 20:36 GMT
#10
I don't mind the texture work. The doodading makes up for it and them some. Can't say I'm a fan of the exposed 4th. Zerg tears. The rest of the map seems legit though.
Casual Mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 13 2014 20:59 GMT
#11
I think it would be cool to have a backdoor bridge at the inbase natural with rocks on it, to open up the possibility of taking your fourth at the 3/9 o'clock bases instead of the exposed third and having two independant attack paths towards the ennemy's main.
But it"s a very cool map though. I don't like the Terran theme much because there are a lot of maps lately with that theme, but the texturing/doodading itself is fine.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-14 05:56:46
December 14 2014 00:48 GMT
#12
I love the overall design except for how close/easy 3 bases are. I don't get why almost every map with an in-base nat also places the 3rd as close to the main as a normal nat.

Edit: Ion is a great example of a map with an in-base nat that avoids this problem.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 14 2014 05:16 GMT
#13
I figure this map is gonna be included in the next SPL right?
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-12-14 06:41:47
December 14 2014 06:41 GMT
#14
I really like the attack paths and the importance they give to those two forward plateaus. Ingenious design.

Side thought - This map looks solid and I look forward to seeing it in proleague, if that is to be its destiny, but it's funny ... we see maps of similar quality all the time on TL (KTV, Yeoul, etc) and I'm wondering where the opportunities are for those maps. We don't even have a regional NA tournament to pick up our bad foreign-made maps anymore...

QQ
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-12-14 07:30:01
December 14 2014 07:28 GMT
#15
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 07:52 GMT
#16
Actually you've converted me SidianTheBard. I dislike the expansion pattern as well. Actually, I dislike any map that gives you no good choices of 3rds/4ths. Free bases and linear gameplay still makes no sense to me.
Casual Mapmaker
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-12-14 12:10:50
December 14 2014 12:09 GMT
#17
On December 14 2014 16:28 SidianTheBard wrote:
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.


You're being harsh on the aesthetics. I played the map and it doesn't look bad at all.

I agree the map is very linear though. Maybe a bridge with a rock between the natural and the base just above could make the map more interesting.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 14 2014 23:21 GMT
#18
The expansion pattern is very linear, but I think the terrain more than makes up for it. There are high ground plateaus and choke points where it really matters, making basic positional aspects on this map very interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
December 16 2014 12:12 GMT
#19
Hello guys. I give reply. (Thanks for estimations!)

1. Many people point out about map design. I like simple so not favor fancy.
Don't worry. If this map is in Ladder Pool, I design more. (Sorry for who expect my design)

2. Its concept is 'tug of war' map. Player gets inbase nat, third and occupies to employ many army based on abundant resources to win enemy. So, I choosed linear expantion style.
if I design non-linear expantion style to give choice, maybe players confuse what is more important : occupy forward plateau or where expo is important. I judged to better purpose. (Not bad to design non-linear expo)

Zerg is somehow unfavorable, then change playing style. Most of people thought zerg is unfavorable in Planet S, it isn't. Of course, I may miss my tip. Then, modify map or refer to next map.

3. Lastly, I respect designer's works. Your works are excellent, My works are excellent. Respect others works. -__-


Thinks. GL HF
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
SHIN vs Cure
ByuN vs Zoun
IntoTheiNu 448
WardiTV93
LiquipediaDiscussion
Afreeca Starleague
19:00
Ro4 Match 2
Soma vs Soulkey
Afreeca ASL 12011
StarCastTV_EN362
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko224
ProTech129
StarCraft: Brood War
Calm 14690
Bisu 4070
Jaedong 3660
EffOrt 1166
BeSt 822
ZerO 450
Horang2 415
Pusan 292
actioN 240
Zeus 226
[ Show more ]
Larva 225
Hyun 141
Mind 135
Barracks 92
ggaemo 86
Yoon 50
Killer 49
scan(afreeca) 46
Sharp 37
Bale 34
ToSsGirL 34
NotJumperer 34
Shinee 25
Hm[arnc] 23
Sacsri 22
Terrorterran 21
Noble 10
Sea.KH 9
ajuk12(nOOB) 6
zelot 5
League of Legends
JimRising 323
Counter-Strike
olofmeister1671
byalli715
Other Games
ceh9659
crisheroes243
Pyrionflax165
dupreeh105
Mew2King64
DeMusliM14
Organizations
StarCraft: Brood War
UltimateBattle 191
Dota 2
PGL Dota 2 - Main Stream49
[ Show 12 non-featured ]
StarCraft 2
• LUISG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV490
• lizZardDota2285
League of Legends
• Jankos1255
Upcoming Events
PiGosaur Cup
12h 52m
Patches Events
1d 4h
The PondCast
1d 22h
INu's Battles
1d 23h
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
5 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.