• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:44
CEST 23:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th88Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) BGH Auto Balance -> http://bghmmr.eu/ Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4579 users

[M] (2) Buzzer Beater

Forum Index > SC2 Maps & Custom Games
Post a Reply
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2014-12-13 15:46:30
December 13 2014 12:35 GMT
#1
[image loading]

[image loading]
Created by Jacky
Presents Mapdori Map Architect Team(MMAT)



(2) Buzzer Beater

Size : 124x140
Tileset : Space
Spawn Positions : 2 at 1,7
Published on [NA],[EU],[KR],[SEA] - [Official] Buzzer Beater

This map is suppored by KeSPA Proleague Lobby Mod, WCS GameHeart

[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Contact me!
Twitter : @JackSolute
Homepage : JACKSOLUTE.COM


[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 13 2014 13:17 GMT
#2
textures are underwhelming to say the least
"Not you."
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-12-13 14:03:03
December 13 2014 14:02 GMT
#3
On December 13 2014 22:17 Meavis wrote:
textures are underwhelming to say the least

I like the texturing... Plain yet elegant.

Also nice map layout.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 13 2014 14:14 GMT
#4
Who cares about the deco as long as there are bridges
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 13 2014 17:52 GMT
#5
Bridges , nice !
Author of Coda and Eastwatch.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 13 2014 17:53 GMT
#6
I think the pipes could be redone so the map doesn't look like a rounded square.

But the bridges are nice, yes.
Quidios
Profile Joined June 2013
Sweden74 Posts
December 13 2014 19:03 GMT
#7
Some fancy doodad work here but the tilt effect was a bit unnecessary.

Now onto the important stuff,
I don't see why people keep making these "close inbase nat + close third" setups.
Ever since Calm Before the Storm we've seen that the negative gameplay effects arn't worth it.
If the inbase nat and/or third was a bit futher away it would make more sense.

Also, I've seen people using bases with the mineral line facing the opponent alot lately.
What you have to realize is that this is great for everyone except ZvT, giving Z a disadvantage.
Maybe if the map in general was ZvT favored it could balance it, but this is not.

I think this map would reinforce the current state of balance with Z underperforming.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-12-13 20:04:34
December 13 2014 19:50 GMT
#8
That one is actually impressively clever. The 4 bases setup seems easy but the highground vulnerability of the fourth is huge. I'm not a fan of inbase naturals but the ramp not being defendable by overcharge is quite important. I also disagree with the texturing being underwhelming. Love that one ! Would be perfectly OK with it joining Overgrowth in the next legit pool
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 13 2014 20:10 GMT
#9
BRIDGES!
I really like the fourth with the high ground vulnerability.
The overall aesthetic seems a bit... boring, but I don't mind it
SwedenTheKid
Profile Joined July 2014
567 Posts
December 13 2014 20:36 GMT
#10
I don't mind the texture work. The doodading makes up for it and them some. Can't say I'm a fan of the exposed 4th. Zerg tears. The rest of the map seems legit though.
Casual Mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 13 2014 20:59 GMT
#11
I think it would be cool to have a backdoor bridge at the inbase natural with rocks on it, to open up the possibility of taking your fourth at the 3/9 o'clock bases instead of the exposed third and having two independant attack paths towards the ennemy's main.
But it"s a very cool map though. I don't like the Terran theme much because there are a lot of maps lately with that theme, but the texturing/doodading itself is fine.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-14 05:56:46
December 14 2014 00:48 GMT
#12
I love the overall design except for how close/easy 3 bases are. I don't get why almost every map with an in-base nat also places the 3rd as close to the main as a normal nat.

Edit: Ion is a great example of a map with an in-base nat that avoids this problem.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 14 2014 05:16 GMT
#13
I figure this map is gonna be included in the next SPL right?
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-12-14 06:41:47
December 14 2014 06:41 GMT
#14
I really like the attack paths and the importance they give to those two forward plateaus. Ingenious design.

Side thought - This map looks solid and I look forward to seeing it in proleague, if that is to be its destiny, but it's funny ... we see maps of similar quality all the time on TL (KTV, Yeoul, etc) and I'm wondering where the opportunities are for those maps. We don't even have a regional NA tournament to pick up our bad foreign-made maps anymore...

QQ
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-12-14 07:30:01
December 14 2014 07:28 GMT
#15
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 07:52 GMT
#16
Actually you've converted me SidianTheBard. I dislike the expansion pattern as well. Actually, I dislike any map that gives you no good choices of 3rds/4ths. Free bases and linear gameplay still makes no sense to me.
Casual Mapmaker
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-12-14 12:10:50
December 14 2014 12:09 GMT
#17
On December 14 2014 16:28 SidianTheBard wrote:
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.


You're being harsh on the aesthetics. I played the map and it doesn't look bad at all.

I agree the map is very linear though. Maybe a bridge with a rock between the natural and the base just above could make the map more interesting.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 14 2014 23:21 GMT
#18
The expansion pattern is very linear, but I think the terrain more than makes up for it. There are high ground plateaus and choke points where it really matters, making basic positional aspects on this map very interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
December 16 2014 12:12 GMT
#19
Hello guys. I give reply. (Thanks for estimations!)

1. Many people point out about map design. I like simple so not favor fancy.
Don't worry. If this map is in Ladder Pool, I design more. (Sorry for who expect my design)

2. Its concept is 'tug of war' map. Player gets inbase nat, third and occupies to employ many army based on abundant resources to win enemy. So, I choosed linear expantion style.
if I design non-linear expantion style to give choice, maybe players confuse what is more important : occupy forward plateau or where expo is important. I judged to better purpose. (Not bad to design non-linear expo)

Zerg is somehow unfavorable, then change playing style. Most of people thought zerg is unfavorable in Planet S, it isn't. Of course, I may miss my tip. Then, modify map or refer to next map.

3. Lastly, I respect designer's works. Your works are excellent, My works are excellent. Respect others works. -__-


Thinks. GL HF
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft805
Railgan 109
ProTech85
elazer 79
Vindicta 42
StarCraft: Brood War
Britney 13279
ZZZero.O 427
Dewaltoss 79
ajuk12(nOOB) 13
NaDa 12
Dota 2
capcasts70
League of Legends
Doublelift5130
JimRising 382
Other Games
Grubby5229
summit1g3918
KnowMe167
Chillindude47
ViBE34
kaitlyn32
ForJumy 8
minikerr6
fpsfer 3
Organizations
Other Games
gamesdonequick1072
BasetradeTV258
Counter-Strike
PGL196
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 75
• printf 46
• musti20045 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota268
Upcoming Events
Replay Cast
2h 16m
RSL Revival
9h 16m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
15h 16m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
15h 16m
IPSL
18h 16m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
21h 16m
Wardi Open
1d 14h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.