• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:29
CEST 16:29
KST 23:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10349 users

[M] (2) Buzzer Beater

Forum Index > SC2 Maps & Custom Games
Post a Reply
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2014-12-13 15:46:30
December 13 2014 12:35 GMT
#1
[image loading]

[image loading]
Created by Jacky
Presents Mapdori Map Architect Team(MMAT)



(2) Buzzer Beater

Size : 124x140
Tileset : Space
Spawn Positions : 2 at 1,7
Published on [NA],[EU],[KR],[SEA] - [Official] Buzzer Beater

This map is suppored by KeSPA Proleague Lobby Mod, WCS GameHeart

[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Contact me!
Twitter : @JackSolute
Homepage : JACKSOLUTE.COM


[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 13 2014 13:17 GMT
#2
textures are underwhelming to say the least
"Not you."
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-12-13 14:03:03
December 13 2014 14:02 GMT
#3
On December 13 2014 22:17 Meavis wrote:
textures are underwhelming to say the least

I like the texturing... Plain yet elegant.

Also nice map layout.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 13 2014 14:14 GMT
#4
Who cares about the deco as long as there are bridges
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 13 2014 17:52 GMT
#5
Bridges , nice !
Author of Coda and Eastwatch.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 13 2014 17:53 GMT
#6
I think the pipes could be redone so the map doesn't look like a rounded square.

But the bridges are nice, yes.
Quidios
Profile Joined June 2013
Sweden74 Posts
December 13 2014 19:03 GMT
#7
Some fancy doodad work here but the tilt effect was a bit unnecessary.

Now onto the important stuff,
I don't see why people keep making these "close inbase nat + close third" setups.
Ever since Calm Before the Storm we've seen that the negative gameplay effects arn't worth it.
If the inbase nat and/or third was a bit futher away it would make more sense.

Also, I've seen people using bases with the mineral line facing the opponent alot lately.
What you have to realize is that this is great for everyone except ZvT, giving Z a disadvantage.
Maybe if the map in general was ZvT favored it could balance it, but this is not.

I think this map would reinforce the current state of balance with Z underperforming.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-12-13 20:04:34
December 13 2014 19:50 GMT
#8
That one is actually impressively clever. The 4 bases setup seems easy but the highground vulnerability of the fourth is huge. I'm not a fan of inbase naturals but the ramp not being defendable by overcharge is quite important. I also disagree with the texturing being underwhelming. Love that one ! Would be perfectly OK with it joining Overgrowth in the next legit pool
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 13 2014 20:10 GMT
#9
BRIDGES!
I really like the fourth with the high ground vulnerability.
The overall aesthetic seems a bit... boring, but I don't mind it
SwedenTheKid
Profile Joined July 2014
567 Posts
December 13 2014 20:36 GMT
#10
I don't mind the texture work. The doodading makes up for it and them some. Can't say I'm a fan of the exposed 4th. Zerg tears. The rest of the map seems legit though.
Casual Mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 13 2014 20:59 GMT
#11
I think it would be cool to have a backdoor bridge at the inbase natural with rocks on it, to open up the possibility of taking your fourth at the 3/9 o'clock bases instead of the exposed third and having two independant attack paths towards the ennemy's main.
But it"s a very cool map though. I don't like the Terran theme much because there are a lot of maps lately with that theme, but the texturing/doodading itself is fine.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-14 05:56:46
December 14 2014 00:48 GMT
#12
I love the overall design except for how close/easy 3 bases are. I don't get why almost every map with an in-base nat also places the 3rd as close to the main as a normal nat.

Edit: Ion is a great example of a map with an in-base nat that avoids this problem.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 14 2014 05:16 GMT
#13
I figure this map is gonna be included in the next SPL right?
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-12-14 06:41:47
December 14 2014 06:41 GMT
#14
I really like the attack paths and the importance they give to those two forward plateaus. Ingenious design.

Side thought - This map looks solid and I look forward to seeing it in proleague, if that is to be its destiny, but it's funny ... we see maps of similar quality all the time on TL (KTV, Yeoul, etc) and I'm wondering where the opportunities are for those maps. We don't even have a regional NA tournament to pick up our bad foreign-made maps anymore...

QQ
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-12-14 07:30:01
December 14 2014 07:28 GMT
#15
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 07:52 GMT
#16
Actually you've converted me SidianTheBard. I dislike the expansion pattern as well. Actually, I dislike any map that gives you no good choices of 3rds/4ths. Free bases and linear gameplay still makes no sense to me.
Casual Mapmaker
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-12-14 12:10:50
December 14 2014 12:09 GMT
#17
On December 14 2014 16:28 SidianTheBard wrote:
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.


You're being harsh on the aesthetics. I played the map and it doesn't look bad at all.

I agree the map is very linear though. Maybe a bridge with a rock between the natural and the base just above could make the map more interesting.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 14 2014 23:21 GMT
#18
The expansion pattern is very linear, but I think the terrain more than makes up for it. There are high ground plateaus and choke points where it really matters, making basic positional aspects on this map very interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
December 16 2014 12:12 GMT
#19
Hello guys. I give reply. (Thanks for estimations!)

1. Many people point out about map design. I like simple so not favor fancy.
Don't worry. If this map is in Ladder Pool, I design more. (Sorry for who expect my design)

2. Its concept is 'tug of war' map. Player gets inbase nat, third and occupies to employ many army based on abundant resources to win enemy. So, I choosed linear expantion style.
if I design non-linear expantion style to give choice, maybe players confuse what is more important : occupy forward plateau or where expo is important. I judged to better purpose. (Not bad to design non-linear expo)

Zerg is somehow unfavorable, then change playing style. Most of people thought zerg is unfavorable in Planet S, it isn't. Of course, I may miss my tip. Then, modify map or refer to next map.

3. Lastly, I respect designer's works. Your works are excellent, My works are excellent. Respect others works. -__-


Thinks. GL HF
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1204
IntoTheiNu 1110
TKL 215
IndyStarCraft 140
CranKy Ducklings114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 243
TKL 215
Rex 188
Ryung 143
IndyStarCraft 140
trigger 32
SHIN 28
RushiSC 17
StarCraft: Brood War
Calm 7328
Jaedong 1186
Light 778
Mini 623
Soulkey 541
EffOrt 476
BeSt 378
Soma 331
Hyuk 313
Rush 251
[ Show more ]
Mong 240
Zeus 235
Snow 226
ggaemo 119
hero 108
Dewaltoss 85
Pusan 82
Hyun 80
Sea.KH 58
[sc1f]eonzerg 57
ToSsGirL 43
sorry 35
scan(afreeca) 31
Aegong 25
yabsab 22
Movie 22
Hm[arnc] 21
Bale 19
IntoTheRainbow 13
GoRush 12
Sacsri 12
ajuk12(nOOB) 8
Dota 2
Gorgc7761
Dendi1073
420jenkins147
BananaSlamJamma23
Other Games
hiko995
B2W.Neo978
Lowko700
crisheroes303
Mew2King61
KnowMe27
ArmadaUGS20
Organizations
Dota 2
PGL Dota 2 - Main Stream516
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV270
• lizZardDota249
League of Legends
• Nemesis3398
Upcoming Events
RSL Revival
19h 31m
RSL Revival
1d 2h
Bombastic Starleague
1d 5h
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.