• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CEST 14:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1718 users

[M] (2) Buzzer Beater

Forum Index > SC2 Maps & Custom Games
Post a Reply
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2014-12-13 15:46:30
December 13 2014 12:35 GMT
#1
[image loading]

[image loading]
Created by Jacky
Presents Mapdori Map Architect Team(MMAT)



(2) Buzzer Beater

Size : 124x140
Tileset : Space
Spawn Positions : 2 at 1,7
Published on [NA],[EU],[KR],[SEA] - [Official] Buzzer Beater

This map is suppored by KeSPA Proleague Lobby Mod, WCS GameHeart

[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Contact me!
Twitter : @JackSolute
Homepage : JACKSOLUTE.COM


[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 13 2014 13:17 GMT
#2
textures are underwhelming to say the least
"Not you."
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-12-13 14:03:03
December 13 2014 14:02 GMT
#3
On December 13 2014 22:17 Meavis wrote:
textures are underwhelming to say the least

I like the texturing... Plain yet elegant.

Also nice map layout.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 13 2014 14:14 GMT
#4
Who cares about the deco as long as there are bridges
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 13 2014 17:52 GMT
#5
Bridges , nice !
Author of Coda and Eastwatch.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 13 2014 17:53 GMT
#6
I think the pipes could be redone so the map doesn't look like a rounded square.

But the bridges are nice, yes.
Quidios
Profile Joined June 2013
Sweden74 Posts
December 13 2014 19:03 GMT
#7
Some fancy doodad work here but the tilt effect was a bit unnecessary.

Now onto the important stuff,
I don't see why people keep making these "close inbase nat + close third" setups.
Ever since Calm Before the Storm we've seen that the negative gameplay effects arn't worth it.
If the inbase nat and/or third was a bit futher away it would make more sense.

Also, I've seen people using bases with the mineral line facing the opponent alot lately.
What you have to realize is that this is great for everyone except ZvT, giving Z a disadvantage.
Maybe if the map in general was ZvT favored it could balance it, but this is not.

I think this map would reinforce the current state of balance with Z underperforming.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-12-13 20:04:34
December 13 2014 19:50 GMT
#8
That one is actually impressively clever. The 4 bases setup seems easy but the highground vulnerability of the fourth is huge. I'm not a fan of inbase naturals but the ramp not being defendable by overcharge is quite important. I also disagree with the texturing being underwhelming. Love that one ! Would be perfectly OK with it joining Overgrowth in the next legit pool
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 13 2014 20:10 GMT
#9
BRIDGES!
I really like the fourth with the high ground vulnerability.
The overall aesthetic seems a bit... boring, but I don't mind it
SwedenTheKid
Profile Joined July 2014
567 Posts
December 13 2014 20:36 GMT
#10
I don't mind the texture work. The doodading makes up for it and them some. Can't say I'm a fan of the exposed 4th. Zerg tears. The rest of the map seems legit though.
Casual Mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 13 2014 20:59 GMT
#11
I think it would be cool to have a backdoor bridge at the inbase natural with rocks on it, to open up the possibility of taking your fourth at the 3/9 o'clock bases instead of the exposed third and having two independant attack paths towards the ennemy's main.
But it"s a very cool map though. I don't like the Terran theme much because there are a lot of maps lately with that theme, but the texturing/doodading itself is fine.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-14 05:56:46
December 14 2014 00:48 GMT
#12
I love the overall design except for how close/easy 3 bases are. I don't get why almost every map with an in-base nat also places the 3rd as close to the main as a normal nat.

Edit: Ion is a great example of a map with an in-base nat that avoids this problem.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 14 2014 05:16 GMT
#13
I figure this map is gonna be included in the next SPL right?
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-12-14 06:41:47
December 14 2014 06:41 GMT
#14
I really like the attack paths and the importance they give to those two forward plateaus. Ingenious design.

Side thought - This map looks solid and I look forward to seeing it in proleague, if that is to be its destiny, but it's funny ... we see maps of similar quality all the time on TL (KTV, Yeoul, etc) and I'm wondering where the opportunities are for those maps. We don't even have a regional NA tournament to pick up our bad foreign-made maps anymore...

QQ
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-12-14 07:30:01
December 14 2014 07:28 GMT
#15
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 07:52 GMT
#16
Actually you've converted me SidianTheBard. I dislike the expansion pattern as well. Actually, I dislike any map that gives you no good choices of 3rds/4ths. Free bases and linear gameplay still makes no sense to me.
Casual Mapmaker
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-12-14 12:10:50
December 14 2014 12:09 GMT
#17
On December 14 2014 16:28 SidianTheBard wrote:
Did you just paint bucket each ground level? I don't like it. It's open, it's bare, it looks bad, mineral fields look like shit. Too many people just think "it's jacky, perfect map!" It also looks better because you Photoshopped the aesthetic pictures to include a field of depth. (depth of field? w/e)

It's also completely linear and you don't have any choice in what expansion you take. Zerg "might" take the open base as their nat, but honestly that's not worth it. It'll most likely be the same games over and over again.


You're being harsh on the aesthetics. I played the map and it doesn't look bad at all.

I agree the map is very linear though. Maybe a bridge with a rock between the natural and the base just above could make the map more interesting.
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 14 2014 23:21 GMT
#18
The expansion pattern is very linear, but I think the terrain more than makes up for it. There are high ground plateaus and choke points where it really matters, making basic positional aspects on this map very interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
December 16 2014 12:12 GMT
#19
Hello guys. I give reply. (Thanks for estimations!)

1. Many people point out about map design. I like simple so not favor fancy.
Don't worry. If this map is in Ladder Pool, I design more. (Sorry for who expect my design)

2. Its concept is 'tug of war' map. Player gets inbase nat, third and occupies to employ many army based on abundant resources to win enemy. So, I choosed linear expantion style.
if I design non-linear expantion style to give choice, maybe players confuse what is more important : occupy forward plateau or where expo is important. I judged to better purpose. (Not bad to design non-linear expo)

Zerg is somehow unfavorable, then change playing style. Most of people thought zerg is unfavorable in Planet S, it isn't. Of course, I may miss my tip. Then, modify map or refer to next map.

3. Lastly, I respect designer's works. Your works are excellent, My works are excellent. Respect others works. -__-


Thinks. GL HF
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
Classic vs ByuNLIVE!
herO vs TBD
CranKy Ducklings218
TKL 190
IndyStarCraft 157
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko367
TKL 190
IndyStarCraft 157
SortOf 118
ProTech115
StarCraft: Brood War
Sea 13228
Calm 6477
Horang2 3835
Bisu 1916
Jaedong 1294
Killer 514
EffOrt 472
Shuttle 455
Aegong 449
Stork 365
[ Show more ]
Hyuk 299
Larva 273
Mini 265
Soma 202
Light 194
actioN 168
Snow 150
ggaemo 127
ZerO 125
Soulkey 122
hero 89
Rush 72
HiyA 48
Hm[arnc] 41
Sharp 40
Mind 39
sSak 38
JYJ 37
sorry 37
Backho 36
Shinee 33
Free 28
[sc1f]eonzerg 26
Noble 18
zelot 17
soO 17
Sacsri 16
ajuk12(nOOB) 16
Movie 14
Terrorterran 12
GoRush 11
Icarus 6
Dota 2
Pyrionflax297
qojqva41
Counter-Strike
olofmeister4440
fl0m2192
Other Games
singsing1884
Liquid`RaSZi884
B2W.Neo688
XcaliburYe387
Happy230
crisheroes230
XaKoH 166
hiko157
RotterdaM151
QueenE62
Mew2King51
ArmadaUGS24
ZerO(Twitch)11
Organizations
Counter-Strike
PGL10138
StarCraft: Brood War
UltimateBattle 865
Other Games
BasetradeTV534
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 93
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt733
Upcoming Events
PiGosaur Cup
11h 33m
Replay Cast
20h 33m
Kung Fu Cup
23h 33m
Replay Cast
1d 11h
The PondCast
1d 21h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.