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[MOD]Double Harvesting: Better saturation curve? - Page 3

Forum Index > SC2 Maps & Custom Games
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Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 08 2015 22:41 GMT
#41
On June 08 2015 22:34 BlackLilium wrote:
"Double Harvest (3x3)" v 1.2 is now available in all regions.
It fixes the gold mineral bug that was encountered in the recent showmatch between RuFF and Scarlett (https://www.youtube.com/watch?v=EyFpaAonqv8) hosted by Bacon_Infinity. Thank you for reporting it!

Now, the gold mineral patches are mined 3 times, same as normals, but each harvest brings 4 minerals, making it 12 minerals per trip.

Ah, so the benefit of gold bases is marginally decreased in this mod. 1.33x normal 6-patch income vs 1.4x normal 6-patch income. In fact, 6 or 12 workers on gold base would therefore give no more income than 8 or 16 workers, respectively, on a normal blue patch base, considering the difference in number of patches.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 09 2015 08:12 GMT
#42
Interesting observation. Frankly I didn't pay too much attention to incomes from gold bases, because they are rare.
The direct benefit of a gold base is that you need less workers for the game gain.

If the game was like that from the start, we could probably see more gold bases overall, without putting mineral:gas ratio off-balance.

I could boost gold minerals to be 3x5m instead of 3x4m, but I fear that it could be too much! (+50% income on each worker)
[MOD]Economy - Hot Mineral Harvesting
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 12 2015 14:29 GMT
#43
I really like gold bases as a mechanic, but if they were made that freaking good, it would probably be a destabilizing, if not overcentralizing, element. With a slightly weakening of the mechanic, they could probably be used a bit more liberally by mapmakers. If they mined 2x4 and then 1x5, making them 1.44 and therefore slightly closer to the default 1.4, they'd probably still be cool on a few specific maps that are based around a critical gold base, such as Habitation Station, but potentially could cause issues on some other maps, such as Overgrowth.

If this were implemented, mapmakers might even be at liberty to attempt 8 patch gold bases. But it would be hard to say if that would actually improve anything.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-06-23 09:34:36
June 23 2015 09:34 GMT
#44
Bug fix
Apparently the MULE mining rate is defined as a multiplication of worker mining rate, rather than a concrete value in second (Blizzard, why do you set stuff in such convoluted way?)
Since the mining time of a single harvest has been reduced in this mod (2.786 down to 1.857), MULEs were mining at a faster rate and retuning more minerals. As a result Terrans were accidentally buffed.

Before the bug fix the MULE could harvest within its lifetime:
  • 360 minerals on near mineral patch
  • 330 minerals on far mineral patch


The bug fix includes:
  • Harvest time multiplication: 2.05 -> 3
  • Minerals mined by MULE in a single harvest: 30 -> 27

MULEs continue to make a single harvest and return. Applying multiple harvests is pointless since MULEs bypass the queue at the mineral patch anyway......

With the change, the MULE can now harvest:
  • 270 minerals on near mineral patch
  • 243 minerals on far mineral patch

...which is much closer to the original. In fact, it is a tiny bit lower - to balance with the lower efficiency of a fully saturated base.
[MOD]Economy - Hot Mineral Harvesting
TheDwf
Profile Joined November 2011
France19747 Posts
June 23 2015 14:49 GMT
#45
On June 23 2015 18:34 BlackLilium wrote:
Bug fix
Apparently the MULE mining rate is defined as a multiplication of worker mining rate, rather than a concrete value in second (Blizzard, why do you set stuff in such convoluted way?)

Good job!
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