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[M] (4) AEM Galactic Sorcerer

Forum Index > SC2 Maps & Custom Games
Post a Reply
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-31 21:37:01
August 31 2014 13:10 GMT
#1


Galactic Sorcerer 0.1
158x156
Not Published yet
By IeZaeL



[image loading]



Aesthetics ( v0.1 )
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

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[image loading]




Based on this BW map ( dont know the author )
[image loading]


Tileset
+ Show Spoiler +
MarSara+Desert sands

Braxis Alpha , Phaeton , MarSara Organic Cliffs


Korhal City lighting


Changelog
Nothing
Author of Coda and Eastwatch.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 31 2014 13:17 GMT
#2
That is one hell of a short rush distance. I dig the aesthetics, although the mains look a bit bland.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Biktaka
Profile Joined February 2012
Netherlands35 Posts
August 31 2014 14:28 GMT
#3
So many chokes and ramps..
Celestial Being
Shkudde
Profile Joined February 2011
Netherlands709 Posts
August 31 2014 14:51 GMT
#4
Do the shared mineral bases fully block movement or can units pass through?
$O$ | herO[jOin] | Zest hwaiting!
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
August 31 2014 14:54 GMT
#5
Aside of the short rush distance, this is the most interesting map since months imo. Do you submit this to mapximum?
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-08-31 14:59:46
August 31 2014 14:58 GMT
#6
On August 31 2014 23:51 Shkudde wrote:
Do the shared mineral bases fully block movement or can units pass through?

The 9 and 3 oclock minerals block unit movement , however with the 6 and 12 oclock since i cant rotate minerals , i put some little rocks doodads to block the pathing , but not blocking the mining from these bases.

On August 31 2014 23:54 Arceus wrote:
Aside of the short rush distance, this is the most interesting map since months imo. Do you submit this to mapximum?

i submitted AEM Countdown ages ago :D i dont feel this map will go well in the contest
Author of Coda and Eastwatch.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 31 2014 15:42 GMT
#7
I really dig the map, very nice.
All the ramps and chokes seem pretty good, I love the middle gold bases, and the mineral block is great (Specially left and right bases, top and bottom look worst, but ik its because of the size of minerals).

On August 31 2014 22:17 ScorpSCII wrote:
That is one hell of a short rush distance. I dig the aesthetics, although the mains look a bit bland.


I have 2 agree with him, mains and middle could still be worked on
10%
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 31 2014 18:48 GMT
#8
I think the middle should be left like the original. The "Nimbus" middle doesn't add much here imo. I like the map though. Rush distance countered by chokes and 4 spawn.
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-08-31 20:54:21
August 31 2014 20:53 GMT
#9
I believe I see holes in the mineral line for the 6/12 shared base. This is probably the only case where the shape of mineral patches becomes a pain in the ass, the terrain should probably be changed to make the line tight for those two bases.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 01 2014 00:37 GMT
#10
Kinda reminds of the Dune series :D

I think there's some cool stuff going on in here. Not sure that the map is balanced, but it's certainly interesting.
Administrator~ Spirit will set you free ~
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