• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:15
CET 02:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1590 users

[M] (2) Timberwolf

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2015-04-15 00:33:32
August 17 2014 23:26 GMT
#1
TLMC5 Finalist
[image loading]
Timberwolf
All servers
136x152
[image loading]
+ Show Spoiler +
[image loading]


Main Base:
+ Show Spoiler +
[image loading]

As always, feedback appreciated.

*updated with gold bases in the middle
SC2 Mapmaker
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 17 2014 23:30 GMT
#2
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.
Administrator~ Spirit will set you free ~
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 17 2014 23:49 GMT
#3
I like it a lot with the gold bases too, good incentive. And the map is gorgeous.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-08-18 02:54:34
August 17 2014 23:50 GMT
#4
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

Middle bases now gold. I was thinking about that anyway

And yeah, a little CS now and then is nice.
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 19 2014 23:02 GMT
#5
imo no need for tree clump in the middle, the rest of the map is about the same medium openness and there might as well be room to fight at the most contentious point on the map. Also it'd be nice if the 4/10 bases were pushed to the edge of the map and slightly further away from the main cliff, unless you really don't people to take them as a clockwise 5th. It's good to gain any amount of distance there from enemy natural anyway, and get away form siege tanks in the main, and warpins over the cliff from the main for that matter.

Besides those things, this looks really fun to play. And it's very pretty, with excellent readability, which I feel goes underappreciated still. ^^
Comprehensive strategic intention: DNE
GeneralSezme
Profile Joined July 2014
United States58 Posts
Last Edited: 2014-08-20 16:03:10
August 20 2014 16:00 GMT
#6
I like it, good work keep it up ill give it a rate on starcraft.
Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675
Melee map maker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 20 2014 21:53 GMT
#7
On August 21 2014 01:00 GeneralSezme wrote:
I like it, good work keep it up ill give it a rate on starcraft.
Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675

Must be a startcraft issue. I hopped on and I wasn't able to search for any map. Hopefully it will be fixed soon.
SC2 Mapmaker
Mistakes
Profile Joined February 2011
United States1102 Posts
August 21 2014 01:10 GMT
#8
Neat map! The only problem I see is that it would seem tank pushes would be really strong vs Z from behind the rocks near the natural. But I haven't played it so I can't comment really. Just a thought.

^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Spect8rCraft
Profile Joined December 2012
649 Posts
August 21 2014 03:19 GMT
#9
Anyone else get a strange Ohana vibe from it? In the inspiration of it.
FlaShFTW
Profile Blog Joined February 2010
United States10290 Posts
August 21 2014 09:35 GMT
#10
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 21 2014 11:59 GMT
#11
On August 21 2014 18:35 FlaShFTW wrote:
Show nested quote +
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.

I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D
Administrator~ Spirit will set you free ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 21 2014 23:17 GMT
#12
I really appreciate all the great feedback! I think making the middle bases gold was a no-brainer, but there are some other things I am more hesitant to mess with... The "Ohana" feel may be from the general base layout. or aesthetic feel, but I think this map offers more a little more potential than Ohana did, plus the rush distance is not short, like Ohana's was. To Mistakes point, if Terran feels like they can build tanks on this map, didn't I do a good thing?
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 22 2014 02:00 GMT
#13
Okay, I removed the tree clusters from the middle. New Overview posted.
SC2 Mapmaker
FlaShFTW
Profile Blog Joined February 2010
United States10290 Posts
August 22 2014 08:59 GMT
#14
On August 21 2014 20:59 Plexa wrote:
Show nested quote +
On August 21 2014 18:35 FlaShFTW wrote:
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.

I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D

well no think about it. moving the 10/4 in means you now have a crucial decision with breaking down those rocks at your natural. you break them down, take a closer 4th than the current natural one, but you also make another choke point to defend. its like risk and reward and i think it goes quite well with the circle as well. you can either continue to move in the circle one way or the other, but moving both would simply be too hard.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
August 29 2014 00:57 GMT
#15
The back 2x ramp on the plateaus blocked by rocks could be removed entirely. This way, the distance from the enemy main to your final expansion cannot be reduced without exposing your natural. By the time anyone would be expanding reasonably to those areas, the rocks won't matter because they could be destroyed in seconds, and having the spot open at the beginning messes up early game regarding the natural expansions. I think the map would be better off without those ramps.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 2
CranKy Ducklings146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 126
RuFF_SC2 121
UpATreeSC 98
StarCraft: Brood War
Artosis 756
Shuttle 72
Hyuk 38
Dota 2
NeuroSwarm90
LuMiX1
League of Legends
C9.Mang0356
Counter-Strike
fl0m735
taco 539
shahzam463
Foxcn268
Super Smash Bros
hungrybox1177
AZ_Axe130
Heroes of the Storm
Khaldor134
Other Games
summit1g9709
tarik_tv4129
Day[9].tv755
ViBE161
Maynarde77
JuggernautJason33
Organizations
Other Games
gamesdonequick1131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta12
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 35
• RayReign 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22128
League of Legends
• Doublelift4271
• Scarra827
Other Games
• imaqtpie1525
• Day9tv755
• WagamamaTV293
• Shiphtur252
Upcoming Events
The PondCast
8h 45m
WardiTV Invitational
10h 45m
Replay Cast
22h 45m
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.