• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:20
CEST 16:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2157 users

[M] (2) Timberwolf

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2015-04-15 00:33:32
August 17 2014 23:26 GMT
#1
TLMC5 Finalist
[image loading]
Timberwolf
All servers
136x152
[image loading]
+ Show Spoiler +
[image loading]


Main Base:
+ Show Spoiler +
[image loading]

As always, feedback appreciated.

*updated with gold bases in the middle
SC2 Mapmaker
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 17 2014 23:30 GMT
#2
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.
Administrator~ Spirit will set you free ~
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 17 2014 23:49 GMT
#3
I like it a lot with the gold bases too, good incentive. And the map is gorgeous.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-08-18 02:54:34
August 17 2014 23:50 GMT
#4
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

Middle bases now gold. I was thinking about that anyway

And yeah, a little CS now and then is nice.
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 19 2014 23:02 GMT
#5
imo no need for tree clump in the middle, the rest of the map is about the same medium openness and there might as well be room to fight at the most contentious point on the map. Also it'd be nice if the 4/10 bases were pushed to the edge of the map and slightly further away from the main cliff, unless you really don't people to take them as a clockwise 5th. It's good to gain any amount of distance there from enemy natural anyway, and get away form siege tanks in the main, and warpins over the cliff from the main for that matter.

Besides those things, this looks really fun to play. And it's very pretty, with excellent readability, which I feel goes underappreciated still. ^^
Comprehensive strategic intention: DNE
GeneralSezme
Profile Joined July 2014
United States58 Posts
Last Edited: 2014-08-20 16:03:10
August 20 2014 16:00 GMT
#6
I like it, good work keep it up ill give it a rate on starcraft.
Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675
Melee map maker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 20 2014 21:53 GMT
#7
On August 21 2014 01:00 GeneralSezme wrote:
I like it, good work keep it up ill give it a rate on starcraft.
Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675

Must be a startcraft issue. I hopped on and I wasn't able to search for any map. Hopefully it will be fixed soon.
SC2 Mapmaker
Mistakes
Profile Joined February 2011
United States1102 Posts
August 21 2014 01:10 GMT
#8
Neat map! The only problem I see is that it would seem tank pushes would be really strong vs Z from behind the rocks near the natural. But I haven't played it so I can't comment really. Just a thought.

^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Spect8rCraft
Profile Joined December 2012
649 Posts
August 21 2014 03:19 GMT
#9
Anyone else get a strange Ohana vibe from it? In the inspiration of it.
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
August 21 2014 09:35 GMT
#10
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 21 2014 11:59 GMT
#11
On August 21 2014 18:35 FlaShFTW wrote:
Show nested quote +
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.

I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D
Administrator~ Spirit will set you free ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 21 2014 23:17 GMT
#12
I really appreciate all the great feedback! I think making the middle bases gold was a no-brainer, but there are some other things I am more hesitant to mess with... The "Ohana" feel may be from the general base layout. or aesthetic feel, but I think this map offers more a little more potential than Ohana did, plus the rush distance is not short, like Ohana's was. To Mistakes point, if Terran feels like they can build tanks on this map, didn't I do a good thing?
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 22 2014 02:00 GMT
#13
Okay, I removed the tree clusters from the middle. New Overview posted.
SC2 Mapmaker
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
August 22 2014 08:59 GMT
#14
On August 21 2014 20:59 Plexa wrote:
Show nested quote +
On August 21 2014 18:35 FlaShFTW wrote:
On August 18 2014 08:30 Plexa wrote:
I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game.

what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome.

tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle.

I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D

well no think about it. moving the 10/4 in means you now have a crucial decision with breaking down those rocks at your natural. you break them down, take a closer 4th than the current natural one, but you also make another choke point to defend. its like risk and reward and i think it goes quite well with the circle as well. you can either continue to move in the circle one way or the other, but moving both would simply be too hard.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
August 29 2014 00:57 GMT
#15
The back 2x ramp on the plateaus blocked by rocks could be removed entirely. This way, the distance from the enemy main to your final expansion cannot be reduced without exposing your natural. By the time anyone would be expanding reasonably to those areas, the rocks won't matter because they could be destroyed in seconds, and having the spot open at the beginning messes up early game regarding the natural expansions. I think the map would be better off without those ramps.
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV632
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech171
SKillous 57
Serral 2
StarCraft: Brood War
Britney 41986
Mini 924
BeSt 337
ggaemo 305
Soulkey 221
firebathero 195
Mind 190
hero 158
Rush 109
Zeus 108
[ Show more ]
Last 90
Pusan 69
Sea.KH 61
Barracks 42
Aegong 35
ToSsGirL 30
Sacsri 26
Hm[arnc] 25
Shine 21
soO 17
Rock 15
Nal_rA 13
Terrorterran 13
yabsab 12
Icarus 6
Dota 2
Gorgc6305
qojqva1312
League of Legends
Reynor105
Heroes of the Storm
Trikslyr44
Other Games
Grubby15204
singsing2235
B2W.Neo609
Beastyqt557
Lowko342
byalli289
crisheroes281
DeMusliM258
Sick226
KnowMe114
monkeys_forever92
ArmadaUGS67
Organizations
Counter-Strike
PGL50403
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Gemini_19 139
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV292
League of Legends
• Nemesis2203
• Jankos1602
Upcoming Events
IPSL
1h 40m
Dewalt vs nOmaD
Ret vs Cross
BSL
1h 40m
Artosis vs Sterling
eOnzErG vs TBD
BSL
4h 40m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
8h 25m
GSL
17h 40m
Cure vs herO
SHIN vs Maru
IPSL
1d 1h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 4h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 18h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.