![[image loading]](http://i.imgur.com/SlhdG.jpg)
Timberwolf
All servers
136x152
![[image loading]](http://i.imgur.com/cCSqpby.jpg)
+ Show Spoiler +
![[image loading]](http://i.imgur.com/byvz4iQ.jpg)
Main Base:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/8kXroBh.png)
As always, feedback appreciated.
*updated with gold bases in the middle
| Forum Index > SC2 Maps & Custom Games |
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lorestarcraft
United States1049 Posts
![]() Timberwolf All servers 136x152 ![]() + Show Spoiler + ![]() Main Base: + Show Spoiler + ![]() As always, feedback appreciated. *updated with gold bases in the middle | ||
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Plexa
Aotearoa39261 Posts
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[PkF] Wire
France24237 Posts
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lorestarcraft
United States1049 Posts
On August 18 2014 08:30 Plexa wrote: I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game. Middle bases now gold. I was thinking about that anyway ![]() And yeah, a little CS now and then is nice. | ||
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EatThePath
United States3943 Posts
Besides those things, this looks really fun to play. And it's very pretty, with excellent readability, which I feel goes underappreciated still. ^^ | ||
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GeneralSezme
United States58 Posts
Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675 | ||
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lorestarcraft
United States1049 Posts
On August 21 2014 01:00 GeneralSezme wrote: I like it, good work keep it up ill give it a rate on starcraft. Edit: i cant find you map, can you post your map link? for example one of my maps is starcraft://map/1/237675 Must be a startcraft issue. I hopped on and I wasn't able to search for any map. Hopefully it will be fixed soon. | ||
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Mistakes
United States1102 Posts
^^ | ||
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Spect8rCraft
649 Posts
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FlaShFTW
United States10252 Posts
On August 18 2014 08:30 Plexa wrote: I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game. what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome. tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle. | ||
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Plexa
Aotearoa39261 Posts
On August 21 2014 18:35 FlaShFTW wrote: Show nested quote + On August 18 2014 08:30 Plexa wrote: I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game. what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome. tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle. I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D | ||
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lorestarcraft
United States1049 Posts
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lorestarcraft
United States1049 Posts
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FlaShFTW
United States10252 Posts
On August 21 2014 20:59 Plexa wrote: Show nested quote + On August 21 2014 18:35 FlaShFTW wrote: On August 18 2014 08:30 Plexa wrote: I really like this. While circle syndrome is strong, a lack of those kinds of maps recently makes this somewhat refreshing. I'd consider making the center bases gold because I think the current "natural fourths" are kinda boring and weak and encouraging expansion towards the center should liven games up once they get past the three bases stage of the game. what if he were to take the 10/4oclock bases and push them more to the center? then slide the "natural" fourths further away from the third. this encourages smart decision making for which 4th you take. plus it sorta breaks the circle syndrome. tbh, circle syndrome, while common in map making, demands map control. you need to control not only the circle bands, but also the middle. I think that's an option, but I think its quite unnatural and feels rather forced with how the map currently uses rocks and whatnot. I think that 4th decision between the low ground and the center offers enough to make things interesting while staying true to the maps original concepts, but it's up to lore to decide where he wants to take the map :D well no think about it. moving the 10/4 in means you now have a crucial decision with breaking down those rocks at your natural. you break them down, take a closer 4th than the current natural one, but you also make another choke point to defend. its like risk and reward and i think it goes quite well with the circle as well. you can either continue to move in the circle one way or the other, but moving both would simply be too hard. | ||
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Antares777
United States1971 Posts
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