• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:41
CET 23:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10788 users

[M] (2) Older Execution

Forum Index > SC2 Maps & Custom Games
Post a Reply
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-07-24 01:01:40
July 21 2014 18:44 GMT
#1
Older Execution
By The_Templar

Published on: | NA | EU | SEA | KR |
PM a request if you want it published on SEA or KR.

+ Show Spoiler [Overview (144x160 playable)] +

[image loading]



[image loading]
[image loading]
[image loading]
[image loading]


Textures: Char Fortress + Char Lava Cracks

Details:
  • 2 spawn points
  • 12 normal bases
  • 2 normal gold bases
  • 220 doodads
  • 75 seconds main-to-main
  • 2 watchtowers which are initially inaccessible
  • 4 destructible debris



+ Show Spoiler [Old Version(s)] +
+ Show Spoiler [1.0] +
[image loading]
ModeratorI am still alive, somehow
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 21 2014 20:05 GMT
#2
I really like a lot of things about this map, though I'd prefer the inbase natural not to be blinkable. I love the gold bases and the general flow of the map, the high ground center should really be a main focus but all the side paths can provide some good action too. I think it's fine work.
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 21 2014 21:49 GMT
#3
Sometimes you have some interesting ideas for your maps Templar, like this is not a bad concept to begin with, but when it come to the actual execution of the map I picture a 5 year old eating crayons.
Let thy speech be better than silence, or be silent.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 21 2014 22:02 GMT
#4
On July 22 2014 03:44 The_Templar wrote:
2 hours spent decorating

Not sure if I'd advertise that lol.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-07-21 23:51:56
July 21 2014 23:51 GMT
#5
If just like me you want to do an half-assed job at texturing and placing doodads, open a blizzard map, copy/past their doodad placement on your map and try to reproduce the same textures.

I like your map though, I just think that the 5 first bases (I would get rid of the gold base) are too easy to take and the type 2 high ground in the middle is useless, it would look better if you used some LoS blockers and some doodads to mimmick the shrinkage created by a ramp.
rly ?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 22 2014 00:30 GMT
#6
On July 22 2014 06:49 Archvil3 wrote:
Sometimes you have some interesting ideas for your maps Templar, like this is not a bad concept to begin with, but when it come to the actual execution of the map I picture a 5 year old eating crayons.

Thanks for the constructive feedback!

On July 22 2014 07:02 ScorpSCII wrote:
Not sure if I'd advertise that lol.

Removed

On July 22 2014 08:51 algue wrote:

I like your map though, I just think that the 5 first bases (I would get rid of the gold base) are too easy to take and the type 2 high ground in the middle is useless, it would look better if you used some LoS blockers and some doodads to mimmick the shrinkage created by a ramp.

In addition to currently fiddling with the middle design due to movement issues, I'm considering moving the vertical third further away. That would fix the first issue you mention in your post.
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
July 22 2014 04:41 GMT
#7
I find it funny that you spoiler the overview, which is the most important, but not spoiler the aesthetic shots, which are not that important.

Other than the thread format, imo the problems are that the gold is too easy, and the rush distance is too big. Map overall is just too big for no apparent reason. What I really like is the high ground 4th, although I don't understand why it is half a base. If it was a full base it would be really cool imo, since it is vulnerable to attacks from behind.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 22 2014 11:13 GMT
#8
On July 22 2014 13:41 moskonia wrote:
I find it funny that you spoiler the overview, which is the most important, but not spoiler the aesthetic shots, which are not that important.


Everyone who has ever seen a Templar map understands why he does that
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2014 14:50 GMT
#9
I really like the layout in many ways.

As others have said, the gold is probably too easy.
And I think the movement through the highground looks a little too chokey for a Zerg army to combat, but not sure about that.

Also, I'm not the biggest fan of having such a broad layout, the top left an bottom right feel very useless, and the layout prevents any army from ever moving around there.

Maybe something like this could work:
+ Show Spoiler +
[image loading]
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2014-07-23 05:15:12
July 23 2014 05:13 GMT
#10
All i want to say is that layout idea is really fresh and awesome.
Less is more.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 23 2014 05:24 GMT
#11
Just realized, with how the terrain increases in elevation towards the center plus the unpathable area in the center, you could give this a really awesome active volcano theme (if you're willing to put the effort into the aesthetics ).
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 24 2014 01:02 GMT
#12
I made a small update. I moved the vertical thirds further away, added a path to attack the gold base, and changed two of the center ramps.
ModeratorI am still alive, somehow
TL+ Member
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:20
Best Games of SC
MaxPax vs Clem
SHIN vs TBD
herO vs TBD
PiGStarcraft487
LiquipediaDiscussion
BSL
05:00
RO24 Group F
Cross vs Puma
Artosis vs Spine
ZZZero.O363
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft487
Ketroc 57
StarCraft: Brood War
ZZZero.O 363
Terrorterran 7
League of Legends
Doublelift4257
JimRising 630
Counter-Strike
jkaem74
Other Games
summit1g9909
tarik_tv8747
Grubby2770
Liquid`RaSZi1917
singsing1651
gofns637
Liquid`Hasu308
syndereN161
C9.Mang0129
XaKoH 121
NeuroSwarm59
Railgan29
Organizations
Other Games
gamesdonequick765
BasetradeTV134
Counter-Strike
PGL69
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 95
• musti20045 37
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4116
• Jankos3983
• Scarra540
Other Games
• imaqtpie860
• Shiphtur170
Upcoming Events
Replay Cast
19m
Replay Cast
1d
Sparkling Tuna Cup
1d 11h
WardiTV Invitational
1d 13h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.