• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:09
CEST 23:09
KST 06:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers23Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4200 users

[M] (2) KTV Chaac Marshes - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 12 2014 00:57 GMT
#21
On July 11 2014 12:41 NewSunshine wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

On July 12 2014 08:50 Zode wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-07-12 03:42:24
July 12 2014 03:40 GMT
#22
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


User was warned for this post
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
algue
Profile Joined July 2011
France1436 Posts
July 12 2014 13:31 GMT
#23
On July 12 2014 12:40 SidianTheBard wrote:
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


While I share your opinion, calling people "dumb shits", "idiots" and "clueless" wont make you point more valid.
rly ?
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 12 2014 14:36 GMT
#24
That is why I should stay off forums when I'm drunk lol. I still agree with my post but I just wouldn't have been so mean if I was sober lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Zode
Profile Joined April 2011
Canada297 Posts
Last Edited: 2014-07-12 23:35:38
July 12 2014 23:34 GMT
#25
On July 12 2014 09:57 Uvantak wrote:
Show nested quote +
On July 11 2014 12:41 NewSunshine wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

Show nested quote +
On July 12 2014 08:50 Zode wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.


With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 16 2014 16:39 GMT
#26
On July 13 2014 08:34 Zode wrote:
With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

For this i do not know if you mean the clockwise expansion pattern or the counterclockwise :s

On July 13 2014 08:34 Zode wrote:
Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

So does many other people, the thing is that Blizzard wanted four player maps, they said so in the OP of the TLMC, they also were searching for maps that encouraged the Meta to develop in interesting ways, i delivered :b

On July 13 2014 08:34 Zode wrote:
EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.

That's the thing, the highground does not behave like in cloud kingdom, many other features also make the map not behave like CK even if they look to be similar.

Also sorry for the delayed response :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
watchlulu
Profile Joined February 2013
Germany475 Posts
July 16 2014 17:25 GMT
#27
Crazy good maps just by the look of it, great Job!

I also don't see any problems with it gameplay-wise, would love to see it in the ladder
Have a nice day!
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 16 2014 17:56 GMT
#28
Nice map, I like it, whats the map size?
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-16 18:08:52
July 16 2014 18:07 GMT
#29
146x120, the analyzer pics in the OP are slightly outdated, here are the new ones.

+ Show Spoiler +


[image loading]

[image loading]



//edit. Hmmm the diagonal rocks are not displaying in the analyzer, i'll have to change them for others it seems, but atm i can't do it, later.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
Classic vs ByuNLIVE!
RotterdaM973
TKL 378
IndyStarCraft 243
SteadfastSC236
BRAT_OK 96
EnkiAlexander 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 973
TKL 378
IndyStarCraft 243
SteadfastSC 236
BRAT_OK 96
JuggernautJason83
elazer 72
ProTech21
StarCraft: Brood War
910 27
NaDa 9
Counter-Strike
pashabiceps2543
Super Smash Bros
PPMD77
Mew2King48
AZ_Axe16
Heroes of the Storm
Liquid`Hasu395
Khaldor223
Other Games
summit1g8356
Grubby6385
C9.Mang0278
Sick216
Pyrionflax136
UpATreeSC67
Organizations
Dota 2
PGL Dota 2 - Main Stream266
Other Games
BasetradeTV219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 228
• Hupsaiya 41
• mYiSmile113
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2919
Other Games
• imaqtpie1657
• Scarra1048
• Shiphtur240
• tFFMrPink 11
Upcoming Events
Replay Cast
2h 51m
Replay Cast
11h 51m
Afreeca Starleague
12h 51m
Leta vs YSC
GSL
1d 12h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.