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[M] (2) KTV Chaac Marshes - Page 2

Forum Index > SC2 Maps & Custom Games
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Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 12 2014 00:57 GMT
#21
On July 11 2014 12:41 NewSunshine wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

On July 12 2014 08:50 Zode wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-07-12 03:42:24
July 12 2014 03:40 GMT
#22
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


User was warned for this post
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
algue
Profile Joined July 2011
France1436 Posts
July 12 2014 13:31 GMT
#23
On July 12 2014 12:40 SidianTheBard wrote:
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


While I share your opinion, calling people "dumb shits", "idiots" and "clueless" wont make you point more valid.
rly ?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 12 2014 14:36 GMT
#24
That is why I should stay off forums when I'm drunk lol. I still agree with my post but I just wouldn't have been so mean if I was sober lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Zode
Profile Joined April 2011
Canada297 Posts
Last Edited: 2014-07-12 23:35:38
July 12 2014 23:34 GMT
#25
On July 12 2014 09:57 Uvantak wrote:
Show nested quote +
On July 11 2014 12:41 NewSunshine wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

Show nested quote +
On July 12 2014 08:50 Zode wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.


With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 16 2014 16:39 GMT
#26
On July 13 2014 08:34 Zode wrote:
With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

For this i do not know if you mean the clockwise expansion pattern or the counterclockwise :s

On July 13 2014 08:34 Zode wrote:
Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

So does many other people, the thing is that Blizzard wanted four player maps, they said so in the OP of the TLMC, they also were searching for maps that encouraged the Meta to develop in interesting ways, i delivered :b

On July 13 2014 08:34 Zode wrote:
EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.

That's the thing, the highground does not behave like in cloud kingdom, many other features also make the map not behave like CK even if they look to be similar.

Also sorry for the delayed response :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
watchlulu
Profile Joined February 2013
Germany474 Posts
July 16 2014 17:25 GMT
#27
Crazy good maps just by the look of it, great Job!

I also don't see any problems with it gameplay-wise, would love to see it in the ladder
Have a nice day!
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 16 2014 17:56 GMT
#28
Nice map, I like it, whats the map size?
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-16 18:08:52
July 16 2014 18:07 GMT
#29
146x120, the analyzer pics in the OP are slightly outdated, here are the new ones.

+ Show Spoiler +


[image loading]

[image loading]



//edit. Hmmm the diagonal rocks are not displaying in the analyzer, i'll have to change them for others it seems, but atm i can't do it, later.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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