• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:08
CEST 20:08
KST 03:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call1[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4607 users

[M] (2) KTV Chaac Marshes - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 12 2014 00:57 GMT
#21
On July 11 2014 12:41 NewSunshine wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

On July 12 2014 08:50 Zode wrote:
Show nested quote +
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-07-12 03:42:24
July 12 2014 03:40 GMT
#22
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


User was warned for this post
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
algue
Profile Joined July 2011
France1436 Posts
July 12 2014 13:31 GMT
#23
On July 12 2014 12:40 SidianTheBard wrote:
I'm sick of all the dumb shits that compare this to Cloud Kingdom when it's not even close to cloud kingdom at all.

Imo is much better than your foxtrot map that is on ladder. WTB this replacing foxtrot! <3

+ Show Spoiler +

btw, every idiot that compares this to cloud kingdom is completely clueless and shouldn't judge maps...


While I share your opinion, calling people "dumb shits", "idiots" and "clueless" wont make you point more valid.
rly ?
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 12 2014 14:36 GMT
#24
That is why I should stay off forums when I'm drunk lol. I still agree with my post but I just wouldn't have been so mean if I was sober lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Zode
Profile Joined April 2011
Canada297 Posts
Last Edited: 2014-07-12 23:35:38
July 12 2014 23:34 GMT
#25
On July 12 2014 09:57 Uvantak wrote:
Show nested quote +
On July 11 2014 12:41 NewSunshine wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^

I won't say to stay away from anything Cloud Kingdom does - the map was incredibly successful - just don't go into a map intending to lift things out of it, which you don't do as it is. People will say what they want, all you have to do with your maps - or any art really - is just be sincere. If something reminds someone of something else, so be it, but it should be clear that it came from you. That's all that matters.

I said it more as a joke tho, I'm happy when people compare my maps to others that they liked or that i consider to be good and solid, most of the time that's what i'm searching for in my maps, so i have no problems there ^^

Show nested quote +
On July 12 2014 08:50 Zode wrote:
On July 11 2014 11:14 Uvantak wrote:
On July 11 2014 09:46 Zode wrote:
Is this a grassy versions of cloud kingdom? Aside from some high/low ground changes.

Cloud Kingdom? Other than the central highground and the corner bases the map does not have similarities with CK, guys i really want to know how do you come up with these similarities, that way i can stay the fuck away ^^


Most of the base positions are very similar to cloud kingdom, and the central high ground included seperating it all too. sure the 3rd is low ground compared ot high ground in cloud but honestly this map looks alot like cloud minus a few high/low ground differences like I originally said.

So as i said up, sorry if my previous post came badly, i was just messing around :/

Regarding the similarities, yes i can see them, not as much but definitely they are there, the thing with this map is that moving across the central highground is much harder than in cloud tho, much much harder, it's a similar principle that the one i used in the central ridge of Foxtrot, and that together with other changes makes the map behave quite differently from Cloud, specially regarding expansion patterns, the positions where fights happen and how they develop.


With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 16 2014 16:39 GMT
#26
On July 13 2014 08:34 Zode wrote:
With a non creepable middle and low ground 3rd it'll definitely open up the map vs zerg and make taking that 3rd harder to defend. Although getting the 3rd probable means the 4th is easier to take then cloud and much easier to defend with no ridge behind mineral line to abuse.

For this i do not know if you mean the clockwise expansion pattern or the counterclockwise :s

On July 13 2014 08:34 Zode wrote:
Not a big fan of foxtrot on the ladder, typically I only get zvz and it's a 4player map... so you know.... yolo. Much rather a map like this as I liked cloud kingdom and 2player maps.

So does many other people, the thing is that Blizzard wanted four player maps, they said so in the OP of the TLMC, they also were searching for maps that encouraged the Meta to develop in interesting ways, i delivered :b

On July 13 2014 08:34 Zode wrote:
EDIT: Noticed there's a pathway behind the 4th, but it's unlikely colossus or tanks are ever going to be there to deny mining like in wol cloudkingdom lols.

That's the thing, the highground does not behave like in cloud kingdom, many other features also make the map not behave like CK even if they look to be similar.

Also sorry for the delayed response :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
watchlulu
Profile Joined February 2013
Germany475 Posts
July 16 2014 17:25 GMT
#27
Crazy good maps just by the look of it, great Job!

I also don't see any problems with it gameplay-wise, would love to see it in the ladder
Have a nice day!
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 16 2014 17:56 GMT
#28
Nice map, I like it, whats the map size?
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-16 18:08:52
July 16 2014 18:07 GMT
#29
146x120, the analyzer pics in the OP are slightly outdated, here are the new ones.

+ Show Spoiler +


[image loading]

[image loading]



//edit. Hmmm the diagonal rocks are not displaying in the analyzer, i'll have to change them for others it seems, but atm i can't do it, later.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #260
EmpressLilyy52
Liquipedia
PiG Sty Festival
12:00
PiGFest Finals Day
Serral vs SolarLIVE!
PiGStarcraft2400
IntoTheiNu 928
ComeBackTV 812
TaKeTV 534
IndyStarCraft 290
Rex125
3DClanTV 124
EnkiAlexander 93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft2400
IndyStarCraft 290
Rex 125
White-Ra 80
BRAT_OK 72
EmSc Tv 15
StarCraft: Brood War
Horang2 648
Soulkey 313
firebathero 134
Dewaltoss 93
sorry 89
Shine 41
Bale 32
Rock 24
IntoTheRainbow 12
Dota 2
qojqva3984
Counter-Strike
byalli1747
Super Smash Bros
Mew2King177
Other Games
Grubby2584
Liquid`RaSZi2346
FrodaN1179
Livibee104
KnowMe91
Organizations
Other Games
EGCTV1123
gamesdonequick1039
StarCraft 2
EmSc Tv 15
EmSc2Tv 15
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 62
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3179
• Nemesis1407
Other Games
• imaqtpie1026
Upcoming Events
Afreeca Starleague
15h 53m
hero vs ggaemo
Larva vs Mong
The Patches Monday
21h 53m
Afreeca Starleague
1d 15h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 16h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.