I can't really comment on the layout or balance or anything, but I think that the split ramp feature is kinda cool (in the northeast and southwest parts of the map).
I like the dynamic with the choices of 3rd/4th/5th bases. Seems like it gives each race a good choice without given one or another too good of a choice.
I'd like the 1 & 7 bases moved closer to the 3rds so it feels a little more normal to expand vertically if needed. Seems right now if that's your goal once you take your 3rd, the other 4th is so far away and shoved in the corner that is seems rather difficult to take and would be more of a "hidden" base imo. I'd rather see it moved a bit closer to the 3rd to make it at least feel easier and thus would flow just as well, if not better with the 5th high ground base.
The Pink = LoSB, think it'd be nice to throw some LoSB on the low ground paths to make them a little more difficult to move through.
The middle, is just a suggestions I thought of while opening your map up in photoshop. really dislike the super wide 4x/5x (w/e it is) on that potential high ground 3rd, it seems kind of boring and I think if you played around with some terrain you could make that base a lot more interesting. Doing what I drew up you could then get rid of the hole in the middle of the map and that would be a choked off path, could even put a XWT in the middle there to fight over? Just food for thought.
Overall, awesome map bud, definitely one of my favorites from you. Although dammit Templar, work harder on your aesthetics imo!
The different possible thirds are really cool, haven't seen it done like this ever I think. And who cares about texturing anyway You definitely have my vote for MotM!
On June 25 2014 18:22 Shkudde wrote: The different possible thirds are really cool, haven't seen it done like this ever I think. And who cares about texturing anyway You definitely have my vote for MotM!