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Entropy TD is competitive mazing tower defense game. Where each map randomly generated to provide you with new challenges at every game! Currently has 25 towers, 48 different wave types and 8 unique terrain features.
![[image loading]](http://i.imgur.com/Xoct796.jpg)
There are 3 rules which makes the map unique and very competitive: -You have to kill 100 creeps more than your opponents to win. -Every creep you killed is revived immediately where they died. -Maps randomly generated and very different from game to game.
You may want to play tutorial first as it has a decent learning curve.
Also map features a solo/single player mode, where you have to survive as long as you can. 8 solo maps have ranking, where your highest wave saved and you may end up in the top 10 highest wave reached on the server...
NA/US link: starcraft://map/1/214509 EU link: starcraft://map/2/148730
Screenshots: + Show Spoiler +Ingame close screenshot: ![[image loading]](http://i.imgur.com/v2lAI28.jpg) Map voting screen at start. (you can vote for 8+1 random maps...) ![[image loading]](http://i.imgur.com/wjAQUMZ.jpg)
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Definitely gonna play this some. I loved Random TD, and this looks like you just improved it in every possible way.
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On July 09 2013 21:55 ScorpSCII wrote: Definitely gonna play this some. I loved Random TD, and this looks like you just improved it in every possible way.
He did not improve it in any way, unless OP is goa, then sorry goa, just defending you here^^. Goa remade random TD because it got like 3 stars on EU, most people read TD and think, ah I gotta kill dem creeps, and leave frustrated when nothing dies.
It is a really deep game actually. It has everything, eco cheese, rushes, different tactic, early,mid,late game... It has it`s own ladder, there are people, including random td, that play this map since over 2 years.
It is very complex, super fugly (even though the ground texture has improved by 10^10^10 compared to random td, but Goa is no stylist, thats for sure.). It still has some bugs and terrible inbalances, but that is ok, it is since 2 years tons of fun, and still is, even though it is still far from finished.
One of the most crucial features missing though, especially for big seeds is a fast forward function.
Best Sc2 UMS in my opinion 5/5.
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Yeah, I pretty much suck in the thing called by people as art 
I think its now pretty bug free and well balanced (though balancing is relative as things are random...). I also record now ling kills too and have global balance ratio thing for it as towers had it in Random TD.
Fast forward is most likely impossible to add on sc2 engine, there would lots of issues in pathing... However now you can build under waves!
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Hey buddy, I love this game and what you did
currently a lot of the new towers are just plain bad or hard to understand the description
and sniper is way too strong since it hits 2 units and has super long range it has almost no downside melee should still be removed as well
either way this game is still the best competitive tower defense game anywhere
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You are the first one who says to me that Sniper tower should be nerfed, everybody said before that it should be buffed. Melee now is pretty useless....
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Oh gosh, that melee nerf broke my neck today :d
Sniper tower seems to be at a good place now, when it was only hitting 1 target at half speed it just was too weak. Now that it hits two it is great for short waves, but still sucks enough against kerrigan and other single waves, or mass waves to call it balanced, nice job goa.
Talking about some art here, you have switches for wall/worker and rock textures, but would it be possible to use something else then rocks`? I do not know enough about the editor, but I would like it if the rocks could be changed for something more clean. Like those hexagon boxes, or just solid walls, the map stills feels rather cluttered some times(no entropy pun intended).
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On July 12 2013 08:57 HaRuHi wrote: Talking about some art here, you have switches for wall/worker and rock textures, but would it be possible to use something else then rocks`? I do not know enough about the editor, but I would like it if the rocks could be changed for something more clean. Like those hexagon boxes, or just solid walls, the map stills feels rather cluttered some times(no entropy pun intended).
Its on the to do list:D
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On July 12 2013 08:57 HaRuHi wrote: Talking about some art here, you have switches for wall/worker and rock textures, but would it be possible to use something else then rocks`? I do not know enough about the editor, but I would like it if the rocks could be changed for something more clean. Like those hexagon boxes, or just solid walls, the map stills feels rather cluttered some times(no entropy pun intended).
Hope that the new terrain fixed the map's cluttered feeling.
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![[image loading]](http://i.imgur.com/G0Mvm2q.jpg)
Entropy TD 2 is now finished and published on all servers!
Changelog: + Show Spoiler + -5 New towers, towers now arranged by difficulty. -7 New wave types. However removed short and longpathling waves. -Less maximum tower attack speed by 50%. -New Objective based new player help system. -New single player seeds and single player starts with now 30 lives and has much stronger waves at start. -Single player now only accessible, if you start the game alone and if you already completed tutorial. -Balancing.: Angle 1.05->1.08; Chain Reaction 0.36->0.37; Discharge 3.5->3.6; Line Splash 0.77->0.8; Flame tower 0.85->0.88 -Now you can see the features of saved seeds. -Income upgrade button's tooltip now shows next income amount. -Rare chance for 3 teleports and minerals spots. (2 was the maximum until now) -Air tower cost scales according number of the air waves per all wave. Also the tower is disable in seeds without air levels. -Fixed bugs related building on checkpoints. (fixes -path command) -Balanced some waves and improved tooltips. -Refined the range of slow, speed, damage and range areas. -Less chance to have very low speed percent in slow field spots. -Less chance to have only few rocks on big seeds. -Died/Leaver players maze visible for longer duration. -Overlapping spot texts has now less chance to happen. -Seed suggesting visible now first for players with higher score. -Win rate and losses only visible for players who have enough score to have fog on the map. -New Arcade icon.
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Added new visuals and wave type recently and fixed tons of small bugs.
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Just an update, the game now has an Android version: AMazing TD
The SC2 version still gets updated from time to time. And still offering the most deep tower defense gameplay out there....
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I played for a few days on the mobile game. Because of the low number of players, it's impossible to get a duel started. So it's mostly a single player game right now but the options for single player gameplay is limited. There is only the daily and the weekly games available.
And for the point progression, i managed to get the first place for the two last daily games and i only get one level per day. So the progression for players must be super slow for those who don't get high daily places.
I think you should give more options for single player gameplay. It would be nice to be able to launch a normal game where the map is randomized and you hav access to all the tower types you unlocked.
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Congratulations! I hope it does well.
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