25 years .. really? Yeah ..I am too old ..I know, I suggest you try to sue.
I think the real "thing" started with load runner, and when I type "thing" it really sounds like "addiction" for me .. so read what you wil into it .. in any case you can't say you were not warned).
But even before that, I vividly remember anxiously printing the 50 levels of montezuma's revenge. To see what the whole pyramid under ground looked like (wouuhhhhooooooouuuuu ... And yes to get to the bottom unscathed.. this game only offers (offered) one "life" to succeed).
Then .. risk, chess, go ..I challenged (or so I thought at the time) a whole bunch of board games by changing them.. changing the rules so you can play chess with 3 or 4 players (out of necessity at the time) or drew new maps and added arsenals to play a "world wide" risk ...unleashing (so to say) my unbridled need to enhance the fun/mechanics ratio in any rtsg I encountered.
Sim city, Warcraft, Age of empires, Mac theme park, brood war.. even command and conquer ... the list of virtual map editors grew along with my smile and inverse proportionately with the time available for me to dig into them, just enough to "dig" each one.
In a time when there was 1 computer per household max, not more than one per person.. I must admit to a juvenile never ending nor quenched thirst for time spent on it.
Then you get life, girls, particular interests (writing, drawing, painting, building stuff in my case, which is too much widespread to deal with any one optimally) .. and as far as specifically the computer goes .. well, you get "big boy" toys like photoshop, premiere, flash, sketch up .. the list is endless...
Q: So why how or even wtf keep making maps at 38?
A: If given half the opportunity, humans are lazy and non-committal.
Meaning the amount energy or soul investment involved in writing a novel or a comic book or producing an event .. makes the creation of a star 2 map something quite feasible with guaranteed low investment not to mention less disillusionment (usually applicable).
Of course, like in most professional endeavors, you are catering to an audience, a "clientèle" + Show Spoiler +
customers
That it is essentially a toy you are offering to provide is quite enticing (for me I mean, I guess it is the case for every map maker).
But by no means is it easy to get the big three all at once: an invested number of players satisfied, a good map and the laurels that could go with all of it.
When I was brood war - ing, we were four to eight in a lan environment .. two to three rooms with spaghetti cables everywhere and half eaten spaghetti plates on the floor ...
Nowadays it's a conveniently very compartmentalized type of encounter with your opponents, perhaps something was lost there, I admit to being sad for thinking so.
I still remember the day we started on blizz .. we went from orcs vs humans (blessed shareware) to warcraft 2 in a day... WoW.. was the general consensus.. tha s hit was so fun we forgot to breath or eat or sleep.. and in under a week end I was doing "coding" ..lol. (I'll get back to "coding" later, t warrants its own chapter).
Maybe it's nostalgia that makes it seem bigger better than it was .. but that's fine with me.
So, at the time .. we played all available types of maps in all the games and selected the types we liked by usage (ergo we re-played them because we had enjoyed playing them) ..
Then I introduced new maps (huge maps, money maps or quicker to the point, or crazy unplayable shit) and they were tried out until we went back to another game and then back to another refinement etc ...
My friends and friends of friends never did many maps (or the ones that tried never persisted, even with my trying/heckling to get them deeper into it) .. so I tried to do more of the sort of map we ALL enjoyed in the previous sessions (without, I might add, much thought about it.. we were there to have grEat fun.. not argue about how to have fun.. come to think of it .. we were there to play .. not think (and by "think" I mean be self conscious or think about what we were doing.. we were doing)).
To entice new or old players, I sprinkled "normal" with crazy shit to satisfy my own need to explore the possibilities.. pushing the apps to get us into the fun quicker in each game and making it so even if you got beaten early.. you could still play around so as not to get too bored until the winner finished.
In all the editors I've tried, I've always started by maxing out the maps.
In load runner
I tried to fill the screen with bad guys (your "unique" unit can walk unto them .. if they are stuck in a hole under your unit) .. to get around the screen unscathed (the objective of every level being to reach the top of the screen after gathering all the boxes present on the map)) .. Alas there was a "4 bad guy limit" (lol, because I had filled the screen unknowingly for more than an hour before play testing it) ..
That was all good and lessons were learned I guess.
Any map maker has thought of upping the starting resources allocated to the players at the start : ^p .. I maxed out on everything (all upgrades done, maxed out armies (it was a 200 count per race, funny that it hasn't budged in over 20 years... no? .. we playe dwith a 600 count .. 20 years ago pfff "smells like teen spirit .. but it ain't .. and agin allow myself to wallow in nostalgia and sadness that most of you guys don't even phantom what was on at the time ...)).. buildings used all done ...) I made maps with periodical reinforcements with assigned targets or waves of attack from the computer against the "leader" (to make up for different skills) .. at the time I fancied that I had tried everything (and now know that i didn't even scratch the surface :^) ).
I did that but I instantly fell on my first hick up... one that follows me to this day... I call it with a simple name, the "creator's" own words : "cannot build more units" .. and 20 years later the issue is still there... We started maxed and could only start adding units when enough had been killed and that was treated as an extra gameplay feature ... but at the time I was convinced that that barrier would be over in my life time .. (now not so much).
So you attack with maxed out armies as much as possible, strategy has got to be paramount and the rest made less important (although still present) .. duking it out right away .. with emphasis on "spending" macro/micro more than "gathering" micro/macro .. (who wants to play with 80 workers ?????????) ... it all at once felt (or seemed) both sensible and absurd all at once. ... anyway ...
Then you make armies appear periodically .. ready for use and that leads you to writing rules into scripts (scripts / scenarios call them what you want) .. and a bunch of npc bad guys that will attack the turtles ... and then you add invulnerable npcs for cp and human players .. (a building has to be knocked down for the units to become targetable) .. and on and on into scenarios involving several maps in a row...
On the whole, a reasonable amount of completely successful sessions.. most of my stories were played out .. and to this day.. I thank the gods that it was so.
Editors are like anything else .. you go from one to the next .. hoping all the cool features will be there (and that few are NOT there !!!aaaaaaaaaaaaaa) .. I think I ended up on war3's .. really a nice editor .. but I'm not really into the whole visuals and scales of w3 ...
Progress in technoogy works its rear end..
In fact...
.. at this point the question should be: "why NOT keep map making" ?
The draw of youth and nostalgia makes it seem grand .. such is its power. !! But back to the issue at hand: why make maps when you can develop a whole game .. write a book..?
Because it will not be serious (one could hide in this fashion ; and boy is hiding ez and comfortable) ..
..at 35 !! dude is trying to ladder and makes maps again..? Who's kidding who?
The "how" answer is easy:
Everyone has met someone who has to sit still 12 hours a day to take care of another human being ... it is in fact very very easy to get the picture regarding the "how".
For the "why" .... well you have to look elsewhere I guess ...
Perhaps I want to hear people say "you cool", "your map is the $ hit" ?.. fat chance of that happening with my curriculum/pedigree, so I guess not ...
Perhaps I am less than interested in the pile of photocopied maps I've seen, seen used, played on or/and was bored on .. and therefore need to develop/create stuff to entertain myself..?
For sure, I'm plastic league.. playing 10 hours a month isn't conductive to much ... but it still serves its thrills .. and many a lesson
Such as for instance: how the "community is" ..
what it types .. on forums .. in game, what it has accomplished here and there .. the "pro" players who make it move .. for good or bad ..
mapmakers
the vibrant, the self righteous, the invested, the beginner, the crazy mofo, the one with a speech impediment (yes .. that's you Torte), the try hard, the genuine, the technical geeks, the wise, the cautious, the fear driven, the "percival" (yes that's you temp'), the rubiks cube ..... how wondrous all the mapmakers I've met can be...
Alas .. they (I say they but I do mean YOU ALL)
.. they killed the wins / losses ratio on ladder
.. they killed black fog
.. they all want an easy 2 gas nat
.. worst of all the whole "at random use a build on an unknown map" is nowhere to be seen ever on the internets .. this should not be for me .. this .. I cannot make a nest here nor there .. so why bother ? Why post thread after thread .. hoping to instill ?? hoping to distill..? what am I hoping hopping and hooping for?
Why bother indeed?
"Alas.." people will say.
"Why advertise then?".., people will add incisively.
"Just do or gtfo .. or both mofo!!"
... Sorry, that doesn't compute with me. I always did stuff with or for others.. I got enough in the "me department" thank you.
No, the answer is simple .. I love to draw mazes... ..
Mazes like the ones' some people do in school.. from 5 to 25 ... whenever .. on all sorts of paper ..
This type of thing is so comfortable and nonsensically endowing ; to do something where/when you know that something "other" will ensue when you do it. "Other" than something you would have thought of consciously with your/my feeble cognitive attempt. Other than what you would expect because you have to do it to know (both sense of the word HAVE TO, you have to do it to ever get to see what it looks like and you have to because you are compelled). It appears in front of your own eyes instead of you doing it! ...
That is the real answer
again .. and again ... sleuth .. laziness and instant pleasure
and
mazes
thank you for your attention, i will return