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[UMS] Star Heroes

Forum Index > SC2 Maps & Custom Games
Post a Reply
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-10 20:49:40
May 10 2013 13:01 GMT
#1
[image loading]
This mod (applicable to any map) is meant to let players of any level enjoy a fast paced "warcraft 3 type hero" map in the sc2 environment, it is a work in progress and any help or feedback is highly appreciated and valued + Show Spoiler +
I mean that help from map makers, players, viewers .. your grannie.. would help


It is published on eu + Show Spoiler +
and "could" be published anywhere else if asked for


Meant to be played alone against ai or up to 8 / 12 players (depending on the map) it uses the same gameplays you know and some you don't .. so do allow yourself (if you try it) a smidgen of analysis between the fun .. because some of it is really "out there".

Map + Show Spoiler +
currently in use:
+ Show Spoiler +
[image loading]

Babylone


Hero showcase:
flash
+ Show Spoiler +
[image loading]
Barrage: attacks ground area (target) .. immobilizes flash, which is never a good thing, will be quickened
Yamato cannon: standard battle cruiser issue .., zone effect will be reinforced
Defensive matrix: area of effect around mecha that stuns opponent forces, area of effect will be widened
Emergency thrusters: medivac standard issue thrusters
Heal: heals bio units near to mecha
Blink: short range warp in/out
Abduct: standard viper spell, will be widened
Seeker missile: standard raven spell, aoe will be heightened
Catapult wraith: if funds/food available, creates a wraith on target

qxc:
+ Show Spoiler +
[image loading]
Mind blast: aoe target, stuns units
Force field: standard
Scan sweep: standard energy use
Nuke (aim for launch): standard ghost ability, distance to target will be widened
Experimental (Raynor) rifle: standard
Stun:
Deploy widow mine

Kas:
+ Show Spoiler +
[image loading]
Cloak: unsure if it w rks
Psionic wave:
Zeus load unload:
Training submenu
Cloaking field: non functional at the moment
Emergency warp: non functional at the moment
Nuke (arm and target):
submenu:
scv/marine/custom Marauder/medic/spectre
Vulture/Goliat/custom Goliat/custom Tank
Valkyrie/Griffon/Science Vessel/custom Battlecruiser (the Val and Grif function but cant pass cliffs yet (since they are transposed from space environment))
[image loading]

babcock:
+ Show Spoiler +
[image loading]


msspyte

DRG

idrA

Game philosophy:+ Show Spoiler +

1/ Character design:+ Show Spoiler +

qxc is faster than any unit (except tara) and certainly than any of the regular blizz issued unit. He jumps cliffs and is permanently cloaked. He will not survive long if you let him call upon you for too long.. in a high dps exchange situation with an opponent.. he will die and not re spawn!!! (none of the heroes re spawn.. it's a logic that goes with .. at the end you ally between beat players to make "potential winners" lose) ... fun fun fun. Of course kevin can scan any island he wants.. The unit is aimed at high level micro/multitasking .. aimed at killing all other permanently cloaked enemy heroic (or not) units. Kevin, providing he has the funds.. can deploy an army of widow mines all game long (like all Star heroes he allows for a lower number of melee buildings to be required for a quick unit production after a big engagement has depleted one's army count). Working on flash's "s "catapulted wraith", the "special" widow mine i have in mind :-) for q and the last unit (based on 'vking) are like sweet candy awaiting for me mmmmm (sounds of coyote slurping)

babcock (tara) is the fastest unit to ever cross a mini map (hips power!!!), she detects the "kas" starships and is permanently cloaked. Her master spell allows her to convert any zerg unit (specifically good for heroic zerg units.. but any really). Like q she will die quicker than you can react in a 200 200 conflict unless babysited, however if done in time.. she will always get out of anything with her op acceleration and speed .. so is naturaly q's nemesis.

Kas is the flagship.. houses all you can think of on top of your head: training an scv or a science vessel .. nuke capability (arm and launch) .. the planet cracker weapon for desperate measures.. cargo space for an army .. more hit points than god.


2/Hints:+ Show Spoiler +

Hint for Kas: supplementing your heroes with mass thors and ravens seems to be the best bet to take one down

Hint for babcock: most powerful unit until all zerg units have been depleted, her master spell include buildings .. so she can grant you an entire civilization's worth of units

Hint for qxc: meant to kill all babcocks so a free world can be possible

Hint for flash: trust no one, strike first and ask questions never


3/PR philosophy: + Show Spoiler +


4/Where is this going next? + Show Spoiler +
who can tell...



How to play right this second (lobby/player info strategy):+ Show Spoiler +
I thought long and hard to keep it as ez as possible so as to make it totally customizable

eu custom games

type "baby" in the search

select "create game" if you are setting up the game .., "join" if you are joining .. duhhh

select "miscellaneous" instead of "melee" on top of options (top left on screen)

select free for all in "custom teams"

SET the locked alliance to NO (so you ally and disally galore ; best part of this mod)

add how many users / players you have (up to 8) in the 8 separate teams by "opening to players" or invite them

add a zerg computer in a separate team (at least on ai hard, but you be the judge of that) ..

re reread this thread for preparenessfullness + Show Spoiler +
(joke)


then press start and have fun


Credits: + Show Spoiler +
Blizzard entertainment and lil ol'me
never was so much owed by so many to so few (W Churchil)
AlphaDog
Profile Joined June 2010
46 Posts
Last Edited: 2013-05-10 16:49:21
May 10 2013 16:49 GMT
#2
I'm not really sure what's the objective of this game. Is it suppose to be like WC3 ladder where you can hire Heroes?
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-10 18:01:03
May 10 2013 17:57 GMT
#3
Well.. each player has 4 terran heroes and the melee units of the race they choose at the start
(the heroes are not yet selected at the start or parsed into different teams .. they do NOT respawn)

Then you battle and winning is done by being the last one(s) on the map ...

So.. an 8 player map with resolute players should take .. mmm .. 1 to 2 hours tops for the winner(s) + Show Spoiler +
.. the first defeated players might be out in under 5 minutes (as far as winning is concerned) .. yet still be having fun an hour later by surviving with just one hero and allying with other defeated players (swearing allegiance or some thing) ...

For now . the zerg units are meant to be stolen by your hero... the protoss will join soon in the same manner ...
This is the only way for me to see it being "balanced" .. to give (for now) everyone the same at the start (this allows for a fair start as far as hero units are concerned).

Edit: Do tell me if I did miss a spot and thank you for asking
never was so much owed by so many to so few (W Churchil)
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