• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:15
CEST 20:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists5[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers4Maestros of the Game 2 announced12026 GSL Tour plans announced2Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro24 Group F [ASL21] Ro16 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1967 users

[M]Babylone (8)

Forum Index > SC2 Maps & Custom Games
Post a Reply
lil emo
Profile Blog Joined December 2012
France109 Posts
January 25 2013 16:56 GMT
#1
[image loading]
(to play right this instant: type « bab » on sc2wol custom maps’ search window on eu (soon to be global) realm, choose the mode by creating (ffa or 1v1 to 4v4) and have fun)

Top view:+ Show Spoiler +
[image loading]

Angled view:+ Show Spoiler +
[image loading]

Detail:+ Show Spoiler +
[image loading]


Although “still blessed” with the blizzard melee tag, this is not meant to be a traditional map:
8 starting ‘burrows’ on a maximum map size.
360° droppable starting bases (although still situated on the rim of map)
2 ways in each main (a narrow straight ramp at the front and a closed off ‘back door bridge’ (2 layers of Destructible Rocks).
There are too many expos (46 bases total on the map (including the 8 spawns)) and there is very few gas (1 per expo), forcing players to adapt to a more “mineral tier 1” style of build order (at start and for most of the game) and then to “expand like crazy” if one wants to reach tier 2 level units (tier 3 units are welcomed in the late game but in decisive numbers).
The concept is that urban guerrilla warfare in a video game should be fun, it has its specificities and while to enjoy them players need to think/use/control map and units differently than they would in ladder .. you never know.. guarantee it will be a whole load of fun.
The gutsy urban features (challenging pathways to fight or build, tons of losb ‘s, buildings partially blocking the view), ‘untraditional mounts’ and the bleak (still a wip) lighting of the map makes it a worthy challenge to decipher your way around.

I am looking for enthusiasts’ help to improve this modest attempt:
+ Show Spoiler +

1/I wish to add urban warfare scenery (destructible units) to be used as temporary walls (low hp small units, but many of them), to reinforce the “trench” war effect and make it sound cool (attributing lighting and sounds to certain areas (or “fighting paths”) (their “destruction” also serving as scouting material ; these would be of course accommodated by a refit of the links / pathways separating the “mains”).
2/I would like the swamp feature added (hope it is not outdated/bugged), gameplay feature that was showcased on this site by … (rrr forgot, I’ll find it and edit it in) ... (triggered areas/zones where units’ movements and projectiles are slowed down).
3/Manage to replace the four corner expos with transit zones (to make upper left lead to down right .. and down right to lead to upper left and vice versa (in essence to make a round map with teleporters))
4/implement a few rpg triggers:
add spawn points with triggers that fill the centre with zombies and lore npcs (all according to timers or preset melee stats (like player reaches 100 food)) to replace the centre “expos” into the ‘npc land’ part of the map (so as to put pressure on all different levels of ladder players and possibly make a fun mod for all different types of starcraft fans)
Ps: npc: computer controlled unit with dialog/story/interaction (with or without bonuses involved)
(units that inform you, that you have to “obey” or defeat, according to many cute parameters (your game race .. stats .. leaderboard placement at “x”, “y” or “z” time in the game …)

5/I’d re-implement black fog … but …

6/I would like to implement the “second chance” trigger:
when u loose, you get a transport with units to continue the fun… if you have pledge alliance.. or if not, on your own… so the game has no “early” end for anyone…

7/I’d like world peace, but I’m not sure how asking for it is much help.

8/Make a version with all the expos already distributed “mixed” (all players have buildings across the map as the game starts (particularly difficult since you need to cover it for combinations from the 3 races chosen in the lobby)

If you are interested, just drop me a line or a pm


As is, it awaits your trial on sc2wol (alone vs 7 cps or with up to 7 other players).
Hope it “peeks a boo” your interest, that you allow for a little patience to get the feel for its quirkiness.. and please do comment if you are interested or if have tested it.

Thank you for your time
never was so much owed by so many to so few (W Churchil)
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-25 18:50:22
January 25 2013 18:49 GMT
#2
Would be so cool for 1v1

Edit : the pathways are looking a bit messy
rly ?
lil emo
Profile Blog Joined December 2012
France109 Posts
January 30 2013 17:48 GMT
#3
Messy?
The pathways are tight, granted, but in essence that is the point :^)

So, no "WTF?", no "Wow u mad bro" ?

I understand that trying stuff "outside the box" usually shocks viewers.. but I sincerely hope some crazy players will still try it and comment.

Of course this map is made for longer games and different gameplay.. sue me for being hopeful that there are players interested :^P
never was so much owed by so many to so few (W Churchil)
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 30 2013 19:13 GMT
#4
I think I'll drone scout on this map.
I love.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 30 2013 19:51 GMT
#5
Could you make another version with gasses though? So few HUGE maps out there for fun 4v4's
aka KanBan85. Working on Starbow.
lil emo
Profile Blog Joined December 2012
France109 Posts
January 31 2013 08:59 GMT
#6
Choose Babylone "v3" for a 2 gas version
never was so much owed by so many to so few (W Churchil)
Scurvy
Profile Joined March 2012
United States117 Posts
February 01 2013 22:32 GMT
#7
Playing this on 1v1 would in fact blow my mind.
With it or on it.
Fatam
Profile Joined June 2012
1986 Posts
February 02 2013 00:04 GMT
#8
the highground LOS blockers don't actually do anything, but you could leave them just for decoration.

i like the concept of scrappy lowtier units urban warfare.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Kmatt
Profile Joined July 2011
United States1019 Posts
February 02 2013 01:00 GMT
#9
This looks like the kind of fun map for FFA. Most of the FFA maps are 4 player 1v1 maps with all spawn used, so everyone gets 2 bases and has to turtle whatever army they can support and it gets drawn out and boring. With so many options, it seems like it would be nigh impossible to prevent all harass while maintaining a defensive line, so everyone would be marauding kill teams of units to kill everyone else first.

Now to find 7 other people to play a custom melee map. Oh wait...
We CAN have nice things
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-02-02 02:09:21
February 02 2013 02:07 GMT
#10
Interesting choice to give a ton of minerals with less gas, seems like a neat idea. I feel that in practice though, the large size and high number of bases will allow players to tech up regardless of the gas starvation since it will be hard to pressure anyone due to the distances and extreme expendability of t1 units.

Honestly though I think there are too many bases and not enough open spaces to have fun and "engaging" engagements.

You should definitely introduce some of your ideas for fun FFAs, like the respawning, zombies, and pledging allegiance to another player, that seems like a lot of fun.

Neat idea overall, cool aesthetics and a fun concept in general. I am curious to try it out.
~ ~ <°)))><~ ~ ~
lil emo
Profile Blog Joined December 2012
France109 Posts
February 04 2013 15:34 GMT
#11
"the highground LOS blockers don't actually do anything"
Sorry Fatam, .. I don't get it, I must be dense .. ?? The losb do their job fine.. (I play test all my maps extensively before advertising them). Units on high ground with losb cannot see/target units on low ground (as they would be able to without the action of the losb).
The purpose of the presence of a lot of line of sight blockers is to alleviate the gross advantage granted by high ground units positioning (particularly in such a cramped layout), except in the main and "naturals".

"I like the concept of scrappy lowtier units urban warfare."
:-) co0Ol, I'm not alone.
For max fun, I'd humbly suggest:+ Show Spoiler +
Turtle:
-mass worker and mass static defenses to reach an ultra quick secure second base
-spamming tier one units to launch inexpensive attacks (since there is "too much" minerals per base) throughout all the game
-slowly building a tier 2/3 squad that will serve both as base defense and game ending "deathball"

Missile:
.. mass worker and mass tier 1 army can also bring you comfortably to a "less certain" late game (if you attack incessantly ALL your direct neighbors (possibly one by one), you will be "present" more on the map and strategic advantages might also ensue (mass expos "hint hint nudge nudge") , fun is however guaranteed)
-slowly expanding or upgrading throughout into the late game


------------------------------------------------------------------------------------------------------------------------------

"Now to find 7 other people to play a custom melee map. Oh wait..."
:-) agreed Kmatt.. therein lies the real challenge (*form of a sad panda*)

" it would be nigh impossible to prevent all harass"
My "naive" aim is to push all players to drop and attack .. I want all mains or expos (ALL of them) not only to be "vulnerable" but (dare I say it?) defenseless .. ; the concept is that attacking should reward players not make them more vulnerable...
The only real "uncountable" factor is : you send all your armies .. and your main is crushed while gone...
and I will readily admit it.. I'm fine with it.. (the goal of a game is to entertain .. in an 4/8 player game .. it has to happen.. and then eliminated players leave to create another game).

------------------------------------------------------------------------------------------------------------------------------

"too many bases and not enough open spaces"
I am at a loss because I thought / hoped that galaxy would provide a large enough max map size for such a map to be done .. agreed, "not enough open spaces to have fun and "engaging" engagements"..
As is, one must chose to lower the max number of expos or "over cramped layouts" ensue.

I humbly think that you are right, in this case (and probably in all cases) I will always instinctively (compulsively even) favor cutting up the grid as much as possible (getting max number of expos or twists and turns between mains).. which cramps the units movements.

Reducing all units' collision/visual/footprints' sizes would resolve the issue .. but it's a lifelong involvement/commitment to do that ..
.. (I venture) a 350 map size would also do the trick (*mapmaker prays he'll do either in Hots editor*)

HOWEVER, my objective has always been ..
to gradually replace all the "terrain" encumbrement
(done by change of height or other means)
with "destructible" units ..
(so that zones are progressively cleared until only very little layout remains and the issue is resolved)

.. The trick is to chose which lines/walls/change of level
needs to remain at the end
"Reverse engineering" a layout that works within these observed parameters...

.. long process, mostly involves making 50 to 100 square long ramps --:^P fun fun fun (but long).

As a side note: I do think the gas geysers should be destructible ((with high hp and armor so it is a lengthy commitment) after depletion, or even before (hahahahhhaahahahaha.. how anti ladder can I get ???).
Simple trigger shuts you out of "sacro-sain" + Show Spoiler +
"sacred and revered" in french
melee tag (and we all would rather not discuss the ensuing revulsion produced out of (too?) many a ladder player, no???).

"curious to try it out" .. thank you TheFish7, that is the sole goal (the "wtf type of matches ensue on such a map?")
------------------------------------------------------------------------------------------------------------------------------
Next:


[M] Swamp City (1 to 8 Players) ... The greatest danger in a swamp is to get lost ...
never was so much owed by so many to so few (W Churchil)
Kolean.Tellan
Profile Joined May 2008
Belgium217 Posts
February 04 2013 16:01 GMT
#12
at first sight i love it already!
you can no more win a war then you can win an earthquake.
Fatam
Profile Joined June 2012
1986 Posts
February 04 2013 22:32 GMT
#13
The losb do their job fine.. (I play test all my maps extensively before advertising them). Units on high ground with losb cannot see/target units on low ground (as they would be able to without the action of the losb).


Well you can just be on the edge of the los blockers and you will be able to see down, right? That's why I thought they had little purpose
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-02-05 10:37:19
February 05 2013 09:16 GMT
#14
God is in the finer details.. my point is that the advantage is lessened .. not that I have gotten rid of the high ground mechanic altogether .. otherwise i wouldn't use the different levels, an unpathable gap is required to cut areas, the change in level must mean something).
So
without losb: the units see further (and more importantly can target) at least 3 squares (the equivalent of 2 Thors or a trail of infestors)
with losb: the units can target 1 square beyond the level (a thor or a couple of marines worth)

edit* : typos
never was so much owed by so many to so few (W Churchil)
thezanursic
Profile Blog Joined July 2011
5498 Posts
February 05 2013 10:10 GMT
#15
I would love it if someone actually made a 1v1 map with 8 spawns that was decent-ish...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lil emo
Profile Blog Joined December 2012
France109 Posts
February 05 2013 16:39 GMT
#16
Thank you for your enthusiasm in such types of maps .. downbeat as it is. There are quite a few 8/ish player maps (dozens that I know of at least) .. are you sure you checked them all out?
never was so much owed by so many to so few (W Churchil)
Please log in or register to reply.
Live Events Refresh
Next event in 5h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
elazer 205
ProTech122
UpATreeSC 85
BRAT_OK 58
MindelVK 15
Railgan 9
StarCraft: Brood War
Calm 3617
Jaedong 2110
Mini 762
Soma 453
Bisu 394
Larva 378
ZerO 312
BeSt 281
Light 221
Dewaltoss 170
[ Show more ]
firebathero 166
Rush 124
Soulkey 98
Aegong 74
soO 27
Shinee 25
sorry 23
Sexy 18
Rock 16
Terrorterran 9
ivOry 9
Counter-Strike
fl0m7961
olofmeister6981
pashabiceps1926
byalli875
Super Smash Bros
Mew2King85
Other Games
Grubby3356
FrodaN1796
ceh9465
m0e_tv359
B2W.Neo267
ArmadaUGS133
Hui .117
C9.Mang096
QueenE84
ZerO(Twitch)10
Organizations
Other Games
BasetradeTV328
Counter-Strike
PGL155
StarCraft 2
angryscii 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 66
• Adnapsc2 21
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 11
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota285
League of Legends
• TFBlade3247
• Nemesis2560
• Jankos649
Other Games
• imaqtpie922
• Shiphtur230
Upcoming Events
PiGosaur Cup
5h 46m
CranKy Ducklings
14h 46m
Kung Fu Cup
17h 46m
Replay Cast
1d 5h
The PondCast
1d 15h
WardiTV Map Contest Tou…
1d 16h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.