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[M] (2) Diabolic Plateau

Forum Index > SC2 Maps & Custom Games
Post a Reply
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
Last Edited: 2013-04-28 05:48:28
April 27 2013 16:43 GMT
#1
My First Serious attempt at making a starcraft 2 map
Playable Size: 128:150
Players: 2
Bases: 9+2 mains
Old version
+ Show Spoiler +
[image loading]


[image loading]

K thanks for the suggestions and nice words first of all : )
What you think now ? : )
Update log:
Added a easyer 3rd
Made island base with normal minerals
datiebamaikata
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 27 2013 16:47 GMT
#2
This is the best first map I've ever seen.
That being said, you should add another base on each side, preferably close to natural, so people can take a third base before 17 minutes.
Moderatorshe/her
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 27 2013 16:48 GMT
#3
There's a lot of experimental stuff going on. I'd suggest starting off with something more standard. Aesthetics are great though. I see a lot of potential.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 27 2013 16:51 GMT
#4
Hmm not bad for a first try. Like the theme. Dat rush distance...

My first concern would be the island. A reduced expansion with Rocks on an Island is overkill. The only reason you would ever take that would be for the presence on the map, not for the base it isn't worth it. I could also be concerned with the low number of bases and the hard to take Third.

The gold base is perfect. A centered gold base on a map like this is nearly always good design.
The basic key to beating a priest is playing a deck that is terrible.
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 28 2013 05:22 GMT
#5
Certainly not bad for a first map and much cleaner than most (read: dont doodad spam people!).

I fee like it would be incredibly difficult to take a third against air play.
Retired Mapmaker™
DARKING
Profile Blog Joined September 2011
Mexico674 Posts
April 28 2013 05:34 GMT
#6
For a first try, this is not a bad map at all. It really seems like it was well thought. My most inmediate concern is the lack of a good 3rd base. The upper right/left are too far, and the middle are too close to enemy position. An additional expansion between the naturals and the top rights/lefts should help for that.
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2013-04-28 06:18:06
April 28 2013 06:14 GMT
#7
I assume I'm the 1st to comment since the new version was added. I have to admit for a 1st map this extremely good.

My only major concern is the low ground main, however given the rush distance you can probably wall off your natural without issue. Everything else looks good.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 28 2013 06:26 GMT
#8
On April 28 2013 01:47 The_Templar wrote:
This is the best first map I've ever seen.
That being said, you should add another base on each side, preferably close to natural, so people can take a third base before 17 minutes.

Words taken directly out of my mouth.
Corwin#12780
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 30 2013 03:45 GMT
#9
On April 28 2013 01:47 The_Templar wrote:
This is the best first map I've ever seen.
That being said, you should add another base on each side, preferably close to natural, so people can take a third base before 17 minutes.

For those who don't know this guy is a pretty well-established BW mapmaker so it's reasonable that those mapmaking skills might transfer over to the new game.
vibeo gane,
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 30 2013 05:22 GMT
#10
On April 30 2013 12:45 -NegativeZero- wrote:
Show nested quote +
On April 28 2013 01:47 The_Templar wrote:
This is the best first map I've ever seen.
That being said, you should add another base on each side, preferably close to natural, so people can take a third base before 17 minutes.

For those who don't know this guy is a pretty well-established BW mapmaker so it's reasonable that those mapmaking skills might transfer over to the new game.


Well that kinda explains it.
The basic key to beating a priest is playing a deck that is terrible.
Insomni7
Profile Joined June 2011
667 Posts
April 30 2013 06:32 GMT
#11
Epic first post, I already love this map.
Never Forget.
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
Last Edited: 2013-04-30 20:50:57
April 30 2013 20:48 GMT
#12
Bad part about it is that i actualy don't have hots and i can't upload or play the maps i make yet lolz
And yeah negativezero is right to some extent, i have made some maps for broodwar as well : )

Suggestions for improving the map or feedback is always welcome :
datiebamaikata
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