• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:58
CEST 06:58
KST 13:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group A [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9442 users

[M] (2) ESV Ravage by IronManSC - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-06-12 01:48:08
June 12 2013 01:47 GMT
#41
Kinda, yes. Here's something that bothers me possibly much more than it should: There's mostly sand (dry&yellow small stones) and natural cliffs are also ocher (yellow-ish) yet there's grey doodad rocks with moss on them (moist!) and black rock spires on other parts. It's doesn't fit imo.
formerly spinnaker.
Fatam
Profile Joined June 2012
1986 Posts
June 12 2013 01:48 GMT
#42
I'm 50/50. I think some of the changes are better, others not so sure. Certainly the first version had a third that was just too open (imo) and made the map favor zerg. So changing the third was good.

I think the rock towers are a weird addition though, as they aren't terribly significant in their current form.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 12 2013 01:50 GMT
#43
On June 12 2013 10:48 Fatam wrote:
I'm 50/50. I think some of the changes are better, others not so sure. Certainly the first version had a third that was just too open (imo) and made the map favor zerg. So changing the third was good.

I think the rock towers are a weird addition though, as they aren't terribly significant in their current form.


It is very significant, because when they are down the third has 2 disparate paths, making attacks much harder without changing the openness.
Mapmaker of Frost, Fruitland and Bridgehead
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 12 2013 02:50 GMT
#44
Don't get me wrong, I understand the incremental improvements that have been made, and I even like many of the ideas behind them. But the overall product has become less and less appealing. Just wondering if it's only me.

For example, I like the new rock tower area in theory, but I don't think it really jives with the rest of the map or the lategame flow.
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 12 2013 05:25 GMT
#45
I'm really digging the way the map looks now. The normal 4th base has been differentiated from the base near the main, distinguishing each part of the map to itself, where before they were very similar in structure. The 3rd base is easier to defend, and also features more interesting terrain in general. I also love the implementation of the rock tower, because although at first glance it doesn't do much, it's actually got a huge impact. With the rocks down, if I want to attack the third from the outside I have to take a much longer path, or spend time destroying the rocks, and if I want to move between your 3rd and 4th bases, the same thing happens. BUT, if I then take the center expansion, I'm gonna want those rocks gone asap, to help my ground units get where they need to go. It's a slick feature that makes me like this map so much more.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 12 2013 07:43 GMT
#46
On June 12 2013 14:25 NewSunshine wrote:
I'm really digging the way the map looks now. The normal 4th base has been differentiated from the base near the main, distinguishing each part of the map to itself, where before they were very similar in structure. The 3rd base is easier to defend, and also features more interesting terrain in general. I also love the implementation of the rock tower, because although at first glance it doesn't do much, it's actually got a huge impact. With the rocks down, if I want to attack the third from the outside I have to take a much longer path, or spend time destroying the rocks, and if I want to move between your 3rd and 4th bases, the same thing happens. BUT, if I then take the center expansion, I'm gonna want those rocks gone asap, to help my ground units get where they need to go. It's a slick feature that makes me like this map so much more.

This.
Mapmaker of Frost, Fruitland and Bridgehead
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 12 2013 15:42 GMT
#47
On June 12 2013 14:25 NewSunshine wrote:
I also love the implementation of the rock tower, because although at first glance it doesn't do much, it's actually got a huge impact. With the rocks down, if I want to attack the third from the outside I have to take a much longer path, or spend time destroying the rocks, and if I want to move between your 3rd and 4th bases, the same thing happens. BUT, if I then take the center expansion, I'm gonna want those rocks gone asap, to help my ground units get where they need to go. It's a slick feature that makes me like this map so much more.


The collapsable rocks may look awkwardly placed and don't appear to have much significance at first sight, but my intentions (as you mentioned) were to give it a "make it or break it" stance on the 3rds, and later on a path in the late-game. With the center rocks, players are forced to go around the side paths for a long while, which makes the collapsable rocks used more depending on the type of attack and if your opponent has a 3rd. For the defender, this means making a choice... "do I want one entrance into my 3rd, or two?" For example, the illustration below could show a potential ZvT or ZvP situation if the rocks are not blocking the entire ramp:

[image loading]
The Zerg player can rally at the red dot, and if the rocks remain untouched (not blocking the path), he is able to do a 2-way attack on the terran or protoss 3rd.




Now if the rocks ARE blocking the ramp, and unless Zerg breaks them, these are the two paths that Zerg would use:
[image loading]
In this scenario, a 2-way attack on the Terran or Protoss 3rd would require splitting up the zerg army massively for an extensive amount of time, OR they can rally at the red dot (in previous picture), and spend time destroying the rocks again to make it easier.




This all depends on the circumstance of the players. But those rocks, whether used or untouched, can be a win or lose situation.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 238
Nina 69
StarCraft: Brood War
Hyuk 528
Shinee 78
yabsab 24
ajuk12(nOOB) 17
Dota 2
NeuroSwarm170
League of Legends
JimRising 575
Other Games
summit1g9165
C9.Mang0207
ViBE169
Hui .130
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 16
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21835
• lizZardDota238
League of Legends
• Stunt258
Upcoming Events
CranKy Ducklings
5h 2m
WardiTV Invitational
6h 2m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
12h 2m
OSC
15h 32m
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 6h
Shopify Rebellion Sundays
1d 10h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 11h
Serral vs Rogue
BlizzCon
1d 13h
IdrA vs MC
Replay Cast
1d 19h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.