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[M] (2) TPW Khalims Will

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-04-21 22:14:27
April 21 2013 20:57 GMT
#1
[image loading]


My first TLMC submission. Diablo 2 Act 3 Style.

Ideas:
+ Show Spoiler +
[image loading]

Overview:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: Aiur City
Playable: 144x128
Expands: 10
Xel'Naga: 2

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Im not really sure if mineral blocks are ok in tlmc but i dont know what to place there that makes sense.
SDMF
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 21 2013 21:11 GMT
#2
Totally dig the map. Nice aesthetic style too, but it needs to be brighter.

Rocks and a 2x ramp instead of the mineral block would function just fine and the TLMC would allow it. Normally, rocks on a backdoor are annoying for the defender because they're easily broken. But in this case, the defender needs to break the backdoor to get a fourth. Also having a 2x ramp would be nice to reduce turtling and have a wider path for lategame armies. I say go for the rocks!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2013 21:22 GMT
#3
it is a 2x ramp, i changed it
SDMF
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-04-21 21:41:15
April 21 2013 21:38 GMT
#4
On April 22 2013 06:11 monitor wrote:
Totally dig the map. Nice aesthetic style too, but it needs to be brighter.

Rocks and a 2x ramp instead of the mineral block would function just fine and the TLMC would allow it. Normally, rocks on a backdoor are annoying for the defender because they're easily broken. But in this case, the defender needs to break the backdoor to get a fourth. Also having a 2x ramp would be nice to reduce turtling and have a wider path for lategame armies. I say go for the rocks!

Yeah, I agree about both the lighting and the rocks.

Otherwise no complaints yet.

Edit:

On April 22 2013 06:22 Terranlover wrote:
it is a 2x ramp, i changed it


Oh I thought it was a 2x when I saw it before... A little hard to tell on the pic. I do think just regular 2x with rocks and no mins would be fine, though.
all's fair in love and melodies
Kruxxen
Profile Joined April 2010
United States149 Posts
April 21 2013 22:13 GMT
#5
Nice use of space! I really like the design of the middle, although there's no immediately clear advantage to holding it whoever does can has 2 directions to attack as well as 2 for defending, really interesting positional control.

I agree with the first 2 posters though that from the overview it looks a little dark.
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2013 22:14 GMT
#6
[image loading]
without photoshop, and changed rocks
SDMF
KingCorwin
Profile Joined February 2013
United States134 Posts
April 22 2013 00:17 GMT
#7
Gotta say i like the layout of your other tlmc submission alot more, but the aesthetic work on this is far superior to that one... so its a toss up! As always though I enjoy your maps and keep them coming.
Corwin#12780
Kruxxen
Profile Joined April 2010
United States149 Posts
April 22 2013 00:23 GMT
#8
Looks great all lit up!
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 22 2013 01:10 GMT
#9
Not enough swamp for kurast!
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 22 2013 05:26 GMT
#10
Much too bright to be Kurast, fix that and it's good to go.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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