• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:33
CEST 21:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18457 users

[M] Ignis inferis laboratory

Forum Index > SC2 Maps & Custom Games
Post a Reply
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 15:56 GMT
#1
Hello all, i'm back and i present to you my new melee map, ignis inferis laboratory.

image:
+ Show Spoiler +
[image loading]


sorry about the low quality picture, i suggest you watch the video for a better view.

video:
+ Show Spoiler +


i like to create maps that are different than most other maps out there. so i decided on a laboratory that's built on a volcanic planet.

i went with an easy to defend natural and gave players a choice on what third to take. the three different attacks paths allow for varied gameplay and surprise attacks. where you expand will have a big effect on how the game go's and your opponent attacks.


the geyser on island is a rich one and the top of the walls isn't path-able.

i worked a lot on how this map looked and i tried using lighting regions for the first time. i think it turned out good.


concerns:
the main is really small, so im not sure about that.
the expansions might be too easy to defend.
the globes by the third closer to the bottom might block to much.
the map is very narrow and there isn't much wide open space.
there is a lot of dead space on the map.


so please give me any feedback you can, as i'm still new to map making.
"too much freedom is bad" -day9 the dictator
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 19 2013 16:40 GMT
#2
Hi, seems like a very unorthodox approach to mapmaking - but I suppose that's due to your being new to it. Your concerns are very legitimate. The main is too small and so is the natural space (through which logically follows the too easy to defend problem).

I'm not a fan of the hard, straight lines - though I suppose that's a part of your theme.

Upload a high-def screen on imgur next time, helps with constructive feedback.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Bionicrm
Profile Joined June 2012
United States116 Posts
April 19 2013 20:10 GMT
#3
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 19 2013 20:51 GMT
#4
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 19 2013 21:02 GMT
#5
On April 20 2013 05:51 Qikz wrote:
Show nested quote +
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


Nothing is wrong with a square map, it just depends on the tileset. Blizzard mapmakers themselves have told me that unless your map is man-made, do not make it too geometric. If this map were all organic, and square, then it would be weird but since it's technically a science facility, there's nothing wrong with that.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 21:06 GMT
#6
On April 20 2013 01:40 Callynn wrote:
Hi, seems like a very unorthodox approach to mapmaking - but I suppose that's due to your being new to it. Your concerns are very legitimate. The main is too small and so is the natural space (through which logically follows the too easy to defend problem).

I'm not a fan of the hard, straight lines - though I suppose that's a part of your theme.

Upload a high-def screen on imgur next time, helps with constructive feedback.

yeah, the straight lines are part of this maps theme.

and what do you mean by high-def. thats the best quality i could get while still having the whole map. maybe i should upload more pictures that are zoomed in and only have certain parts.


On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.

i made the map really square on purpose, it was kinda the theme

On April 20 2013 05:51 Qikz wrote:
Show nested quote +
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


thanks.


thanks for your feedback guys, i really appreciate it.
"too much freedom is bad" -day9 the dictator
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 21:09 GMT
#7
On April 20 2013 06:02 IronManSC wrote:
Show nested quote +
On April 20 2013 05:51 Qikz wrote:
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


Nothing is wrong with a square map, it just depends on the tileset. Blizzard mapmakers themselves have told me that unless your map is man-made, do not make it too geometric. If this map were all organic, and square, then it would be weird but since it's technically a science facility, there's nothing wrong with that.


ninja'd

but yeah, its man-made and men like things square. i tried to make the lava area's as least square as possible.
"too much freedom is bad" -day9 the dictator
Bionicrm
Profile Joined June 2012
United States116 Posts
April 19 2013 21:48 GMT
#8
Ok... I should probably reword this: don't overdo the "squareness". It's harsh to look at a perfectly square base... maybe add at least a few "dents" here and there. Since it is a facility, reserve certain spots for, say, an unpathable area where there's a bunch of scientists working... be creative. Also, stay away from doodads that don't pertain to the theme, but because of the quality of the image, I'm not saying you certainly have irrelivant doodads. So anyway, good luck.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-19 21:58:27
April 19 2013 21:58 GMT
#9
Not enough openness, and too many tight chokepoints, as well as narrow hallways and constricting doodad forests.

Doodad layer --> ctrl + a --> delete. Then knock down a few walls. Then look at the map. That should more or less be what the openness should look like. After that, try to do some strategic redesign on routes and obstructions. Your goal should be moving towards something resembling ladder maps, but I don't think you have to take it that far.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 20 2013 02:10 GMT
#10
May not be the best for competitive play, but I really like how fresh this is. Good job.
SC2 Mapmaker
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
April 20 2013 12:16 GMT
#11
i hate squary maps =(
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti and Rexy Monday
RotterdaM920
SteadfastSC269
ZombieGrub96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 920
mouzHeroMarine 567
SteadfastSC 269
BRAT_OK 101
Railgan 100
ZombieGrub96
MindelVK 25
EmSc Tv 12
StarCraft: Brood War
Calm 2641
Mini 318
ggaemo 90
BeSt 68
scan(afreeca) 38
IntoTheRainbow 19
Purpose 12
Bale 8
Dota 2
420jenkins374
Counter-Strike
pashabiceps2105
fl0m2063
kRYSTAL_31
Other Games
Grubby4080
FrodaN1300
Beastyqt646
summit1g256
ArmadaUGS103
UpATreeSC51
Trikslyr42
Mew2King35
JuggernautJason35
Organizations
StarCraft 2
TaKeTV 525
Dota 2
PGL Dota 2 - Main Stream466
StarCraft 2
EmSc Tv 12
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 226
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie869
• Shiphtur386
Upcoming Events
RSL Revival
14h 27m
RSL Revival
21h 27m
Bombastic Starleague
1d
PiGosaur Cup
1d 4h
Kung Fu Cup
1d 15h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.