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[M] (2) ESV Insidious - Page 2

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2408 Posts
April 05 2013 18:32 GMT
#21
Reminds me of the bw map with split paths... forgotten the name.

I like it. Kind of boring but seems to function like you want it too. I don't quite see your design intentions with the middle though. The rocks appear to be intended for the attack to break. Usually I like rocks that are intended to be broken by the defender. I support the idea of putting rocks at the tower instead.
https://liquipedia.net/starcraft2/Monitor
KapsyL
Profile Joined November 2011
Sweden704 Posts
April 05 2013 19:18 GMT
#22
Sort of reminds me of Felwood in world of warcraft. I like it. good job
Jurg Jurg Jurg
Fatam
Profile Joined June 2012
1986 Posts
April 05 2013 20:09 GMT
#23
On April 06 2013 03:32 monitor wrote:
Reminds me of the bw map with split paths... forgotten the name.

I like it. Kind of boring but seems to function like you want it too. I don't quite see your design intentions with the middle though. The rocks appear to be intended for the attack to break. Usually I like rocks that are intended to be broken by the defender. I support the idea of putting rocks at the tower instead.


Aren't rocks that the attacker wants to break the most common type??

Daybreak, Bel'shir Vestige, CK, Antiga, Icarus, Planet S, etc.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 05 2013 20:23 GMT
#24
Point about rocks being broken by the defender is that they don't offer a real decision because you're defending, your army is sitting at home anyway so they might as well break rocks, if you are attacking you're facing the choice. Do I break the rocks so my re-enforcement arrive more quickly thereby now investing time but later saving it or do I not?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Gfire
Profile Joined March 2011
United States1699 Posts
April 05 2013 22:53 GMT
#25
Rocks that the attacker breaks makes sense from a design standpoint. In general the defenders advantage needs to start higher and decrease over time, which lines up with that. If the defender wants to change the battlefield, it's increasing the defenders advantage. That's not necessarily a bad thing, but I'd expect it to be less commonly used in map design.

We usually want rocks so it's a little easier to to take an expo but then not too turtly once it's up and running. And some game elements work in the opposite way so we might have to make up for them using the rocks. For example as Protoss, you need to be able to defend an expo while it's building, before your cannons get up or your nexus is done so you can photon overcharge. A rock can be good to help you with this, and it allows you to have a less turtly base.

Having rocks that the defender wants to break... Well, it can work but it seems a little less useful.
all's fair in love and melodies
mogoh
Profile Joined August 2011
Germany109 Posts
April 10 2013 16:59 GMT
#26
I want to play this map on EU. Please upload soon. =)
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-04-10 21:40:31
April 10 2013 21:28 GMT
#27
Map updated to version 0.2
-Doodads around the natural choke have been rearranged to make for an easier wall off.
-The low ground bases below the mains have been moved slightly forward. This is to make it easier to see the mineral lines over the double high cliff.
-Doodad and texturing touch ups.

The map is now published on NA, EU, KR, and SEA. Enjoy!
Former ESV Mapmaker | @Timetwister22
mogoh
Profile Joined August 2011
Germany109 Posts
April 24 2013 22:20 GMT
#28
Sorry, but I can't find it on EU.
Timetwister22
Profile Joined March 2011
United States538 Posts
April 25 2013 00:20 GMT
#29
On April 25 2013 07:20 mogoh wrote:
Sorry, but I can't find it on EU.


The editor said it was published, but I could not find it in game either. I re-published, and it now shows up in game. Thanks for letting me know!
Former ESV Mapmaker | @Timetwister22
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