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[A] Starcraft 2 Pro (featuring ELO rankings!) - Page 2

Forum Index > SC2 Maps & Custom Games
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purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-05-13 01:30:31
May 13 2013 01:21 GMT
#21
On May 13 2013 10:03 LaLuSh wrote:
I tried this today to see whether there were any practical differences to SC2 since you claim maynarding helps more in SC2Pro.

Sure, since the second worker queues a short amount of time there is a slight boost from maynarding. I don't know whether I'd consider it enough of a difference from SC2 though.

And personally I need to have one other condition met: There must be a greater and wider variation within 1base saturation levels as well. This is a problem you've slightly exacerbated with SC2Pro, since 2workers/patch really is 100% mining rate from that base.

I guess that's why I'm an SC2BW:er =)


Thanks for the feedback.

Yeah, I know what you mean. Actually, the public version I have of SC2Pro is quite an old version of what I have. I have been busy/lazy lately, so I have not completed and released the version I am working on. Hence the inactive thread ;;

Ideally, I would like to have what you mention, but I do not believe it possible without changing the mining AI (i.e. SC2BW). Honestly, though, while it works great for BW, I do not think it would bring much to SC2 without changing many other things about the game. And, I do not believe it to be *that* important in reality.

Once life gets a little less hectic, I am going to figure out exactly where I want SC2Pro to go. I do not want it to "just" be another One Goal, even though I think that mod is great in its own respect. On one hand, I want to keep it as vanilla SC2 as possible but address some issues that I feel would benefit the gameplay the most. One the other hand, there are so many things I wish were changed about SC2, whether to be closer to BW or otherwise. Of course, some BW things do not belong in SC2, but there are definitely some that would improve the game.

Apologies for the lack of details. I will get to figuring all of this out eventually. >_<

(I may just go ahead and publish the version that I have right now within the next few days, though.)
T P Z sagi
Izerman
Profile Joined May 2013
Sweden99 Posts
June 25 2013 20:47 GMT
#22
i've been thinking about this lol...
sooo many times watching pro games and tournaments where nothing happens til 15min when 2 200maxed armies clash and the other one looses.

And you even made the units a little bit bigger like i thought of. lol.
Get out of my head my good sir :D..

Now to the mod.. where is it uploaded? is it updated ??
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-06-25 21:27:33
June 25 2013 21:24 GMT
#23
On June 26 2013 05:47 Izerman wrote:
i've been thinking about this lol...
sooo many times watching pro games and tournaments where nothing happens til 15min when 2 200maxed armies clash and the other one looses.

And you even made the units a little bit bigger like i thought of. lol.
Get out of my head my good sir :D..

Now to the mod.. where is it uploaded? is it updated ??


Thanks for the comment.

Unfortunately, I have not updated this in quite some time. Life has taken me away from such endeavours.
The only version publicly available is published on NA in the Arcade. It is far from what I have in testing phase and even farther from what I have in mind ultimately, but if you do want to try that out, just search for "SC2Pro" in the Arcade.

It is more of a proof of concept to myself, as I honestly do not think it will become popular or anything like that. Maybe once I finish moving and get acquainted with my job in the coming month, I can put some time into this!
T P Z sagi
Izerman
Profile Joined May 2013
Sweden99 Posts
June 25 2013 22:16 GMT
#24
need any help?
im gonna be home for a good 5-6months with 1hours of workout and then a looot of free time :D
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-06-25 22:59:37
June 25 2013 22:56 GMT
#25

It is more of a proof of concept to myself, as I honestly do not think it will become popular or anything like that. Maybe once I finish moving and get acquainted with my job in the coming month, I can put some time into this!


This is something about melee mods that I'm not 100% sold on. Look at LaLush's thread:

http://www.teamliquid.net/forum/search.php?q=starcraft II brood war&t=t&f=-1&u=&gb=date&d=

http://www.teamliquid.net/forum/viewmessage.php?topic_id=390265

822 replies, 126735 views for a 42 page thread, and lots of praise for MaverCK's work.

There were also posts like these:

On December 27 2012 23:01 EonuS wrote:
mavericK, you should try and make a mod like this for starcraft2 (if you will ever have the time that is) just to find out whether the game becomes much better or not. By that I mean all the fundamentals you changed with the mod (worker ai, clumping) to transfer over to sc2 design to really see if the game becomes more fun or not; thanks for putting the effort for the mod nonetheless, it's amazing


If you could build this thing and give it a good presentation, you could do more than just prove to yourself things that Brood War players already know...

- but of course, you might just end up with 4 or 5 platinum players and have a massive patch every week =/ hopefully that won't happen

I'm willing to help out with the project, I have too much free time as it is.



"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Izerman
Profile Joined May 2013
Sweden99 Posts
June 28 2013 15:08 GMT
#26
Well i noticed my post didnt contain anything but me bashing you for stealing my ideas :D
it was supposed to praise you for your work..

This is a very good change, and it's needed since sc2 has become boring again..

Like i said before, if you want help with anything just ask :D
//
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