On May 13 2013 10:03 LaLuSh wrote:
I tried this today to see whether there were any practical differences to SC2 since you claim maynarding helps more in SC2Pro.
Sure, since the second worker queues a short amount of time there is a slight boost from maynarding. I don't know whether I'd consider it enough of a difference from SC2 though.
And personally I need to have one other condition met: There must be a greater and wider variation within 1base saturation levels as well. This is a problem you've slightly exacerbated with SC2Pro, since 2workers/patch really is 100% mining rate from that base.
I guess that's why I'm an SC2BW:er =)
I tried this today to see whether there were any practical differences to SC2 since you claim maynarding helps more in SC2Pro.
Sure, since the second worker queues a short amount of time there is a slight boost from maynarding. I don't know whether I'd consider it enough of a difference from SC2 though.
And personally I need to have one other condition met: There must be a greater and wider variation within 1base saturation levels as well. This is a problem you've slightly exacerbated with SC2Pro, since 2workers/patch really is 100% mining rate from that base.
I guess that's why I'm an SC2BW:er =)
Thanks for the feedback.

Yeah, I know what you mean. Actually, the public version I have of SC2Pro is quite an old version of what I have. I have been busy/lazy lately, so I have not completed and released the version I am working on. Hence the inactive thread ;;
Ideally, I would like to have what you mention, but I do not believe it possible without changing the mining AI (i.e. SC2BW). Honestly, though, while it works great for BW, I do not think it would bring much to SC2 without changing many other things about the game. And, I do not believe it to be *that* important in reality.
Once life gets a little less hectic, I am going to figure out exactly where I want SC2Pro to go. I do not want it to "just" be another One Goal, even though I think that mod is great in its own respect. On one hand, I want to keep it as vanilla SC2 as possible but address some issues that I feel would benefit the gameplay the most. One the other hand, there are so many things I wish were changed about SC2, whether to be closer to BW or otherwise. Of course, some BW things do not belong in SC2, but there are definitely some that would improve the game.
Apologies for the lack of details. I will get to figuring all of this out eventually. >_<
(I may just go ahead and publish the version that I have right now within the next few days, though.)