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OneGoal: A better SC2 [Project Hub] - Page 54

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 52 53 54 55 56 78 Next
StaraCroft
Profile Joined April 2012
Austria292 Posts
April 15 2013 07:28 GMT
#1061
Awesome, thanks for the heads up!
MNdakota
Profile Joined March 2012
United States512 Posts
April 15 2013 15:23 GMT
#1062
On April 15 2013 16:28 StaraCroft wrote:
Awesome, thanks for the heads up!


Just post here when you're wanting to play and I would be more than happy to get on and play with you. Send me a PM here on TeamLiquid or something.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 15 2013 16:22 GMT
#1063
Im down to play right now @_@
When they see MC Probe, all the ladies disrobe.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 16 2013 05:10 GMT
#1064
I am missing playing so much I have half a mind to lose to you da_head!
Reflection and Respect.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 17 2013 03:31 GMT
#1065
Ok, designer update, we are altering a few things about protoss and Zerg and we should be good to go for an Arcade release.

Protoss:

Immortal: Numbers adjustments. No CD for Hardened Shield.
Oracle: reduced damage
Voidray: Partial remake: AA anti-light with activated AoE (Conditional counter to Mutas and Venalisks)


Zerg:

Infestor: Neural is now inharent
Venalisk: Damage reduced.
Ultralisk: Hive Awareness is now inherent.
Reflection and Respect.
TonberryBleu
Profile Joined April 2013
United States21 Posts
April 17 2013 17:02 GMT
#1066
Why is the Void Ray getting AA splash? Makes no sense.

The whole reason why deathball syndrome is so prominent is because so many Protoss units have splash. Whatever happened to your philosophy about breaking away from deathballs that just destroy everything?

On another note, how do Venalisks burrow when they're air units? o_O
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 17 2013 17:42 GMT
#1067
I really liked the old deploying aerial denial air-to-ground voidray, at least in theory, I never got a chance to see it used in game.. I assume it just didn't work out, shame!

What's up with removing the cooldown on hardened shield? Did it not create the micro you guys were looking for?
I am terrible at this game!
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-18 00:26:18
April 18 2013 00:21 GMT
#1068
On April 18 2013 02:02 TonberryBleu wrote:
Why is the Void Ray getting AA splash? Makes no sense.

The whole reason why deathball syndrome is so prominent is because so many Protoss units have splash. Whatever happened to your philosophy about breaking away from deathballs that just destroy everything?

On another note, how do Venalisks burrow when they're air units? o_O



I should have been more clear. It has no ground attack. It is a Corsair like unit where there is more counterplay to the splash. Splash =/= doesn't equal deathballs. Splash Ground + Mobilty+ DPS = deathballs. The Corsair and Devourer both existed in SC BW and neither produced deathball behavior. The Voidray's splash is something that forces micro from the opponent. The current dynamic of masses of Corruptors amoving into Tempests/Vikings isn't optimal gameplay with tools like this and Viking's Ripwave missles.

Venalisks being able to burrow lets them ambush drop paths or dodge losing air fights. Given their low supply you can spread your aa across the map with relative ease. Of course, small numbers can be killed by anything that shoots up so just unloading your marines is a helpful countermeasure.
Reflection and Respect.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 18 2013 00:23 GMT
#1069
On April 18 2013 02:42 Spaceboy wrote:
I really liked the old deploying aerial denial air-to-ground voidray, at least in theory, I never got a chance to see it used in game.. I assume it just didn't work out, shame!

What's up with removing the cooldown on hardened shield? Did it not create the micro you guys were looking for?


It was pretty solid in theory. The execution was clunky, even when we made it "snappier" It created a ton of micro for Toss, but ultimately it was so fragile and easily overcome that it was scarcely worth the effort let alone the resources. We put a lot of effort into making it work and look cool. Unfortunately, like the Diamondback taught us. Simplicity and streamlined gameplay are the kingmakers of SC design.
Reflection and Respect.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 18 2013 08:25 GMT
#1070
Why can't protoss be like this in the unmodded game? The stalker changes... i've been wishing for something like this since WoL beta, the unit is now usefull again. A choice between gateway and warpgate..., it just goes on - brilliant.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-18 15:57:23
April 18 2013 15:56 GMT
#1071
Next Saturday at 5 PM PST, be on the OneGoal group channel and Chat Channel on the US region. Do this and you can play and watch any number of OneGoal games. By next saturday we are releasing 5 onegoal maps and depending on the reception release more over the next month or two. Keep tuned. Genuinely big things are in the works and they are happening very very soon.
Reflection and Respect.
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 18 2013 23:54 GMT
#1072
On April 19 2013 00:56 ItWhoSpeaks wrote:
Next Saturday at 5 PM PST, be on the OneGoal group channel and Chat Channel on the US region. Do this and you can play and watch any number of OneGoal games. By next saturday we are releasing 5 onegoal maps and depending on the reception release more over the next month or two. Keep tuned. Genuinely big things are in the works and they are happening very very soon.


When you say "next" Saturday do you mean tomorrow or the 27th? (might be a stupid question but I'm sure I've met people who would say that for both) Also, sounds exciting! I'm a little surprised to hear of you guys getting what I assume is some hype-worthy stuff going on before you tackle the economy side of things, is that on the backburner for the time being or am I reading too much into very little? :D
I am terrible at this game!
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 19 2013 00:30 GMT
#1073
The 27th!

We want a LOT of hands of all skill levels on the latest build. We want to see if high level play can reduce the rush to 3 base play we have been seeing a lot of. A big lesson we learned from all of the huballah has been that before we make changes as fundamental as macro mechanics and economy, we really need to know what we are messing with. Simply put, we couldn't see the effects of Assault Colonies until we did limited testing. They were terrible, and while we dislike Spawn Larva's wrote nature, we will not break something and replace it with something broken. That isn't responsible design.
Reflection and Respect.
TonberryBleu
Profile Joined April 2013
United States21 Posts
Last Edited: 2013-04-20 14:15:01
April 20 2013 14:08 GMT
#1074
On April 18 2013 09:21 ItWhoSpeaks wrote:
Show nested quote +
On April 18 2013 02:02 TonberryBleu wrote:
Why is the Void Ray getting AA splash? Makes no sense.

The whole reason why deathball syndrome is so prominent is because so many Protoss units have splash. Whatever happened to your philosophy about breaking away from deathballs that just destroy everything?

On another note, how do Venalisks burrow when they're air units? o_O



I should have been more clear. It has no ground attack. It is a Corsair like unit where there is more counterplay to the splash. Splash =/= doesn't equal deathballs. Splash Ground + Mobilty+ DPS = deathballs. The Corsair and Devourer both existed in SC BW and neither produced deathball behavior. The Voidray's splash is something that forces micro from the opponent. The current dynamic of masses of Corruptors amoving into Tempests/Vikings isn't optimal gameplay with tools like this and Viking's Ripwave missles.

Venalisks being able to burrow lets them ambush drop paths or dodge losing air fights. Given their low supply you can spread your aa across the map with relative ease. Of course, small numbers can be killed by anything that shoots up so just unloading your marines is a helpful countermeasure.


Okay, understandable. One thing I have to say though, is that adding anti-air splash to the VR is very dangerous. I pick Terran whenever I play OneGoal, and the impact of giving Vikings splash is HUGE. Especially considering Widow Mines have been essentially left the same, harassing with Mutalisks is near impossible. Further, since Zerg have no meaty air superiority unit now (Mutalisks have only 120 HP and Venalisks have 85), how will Zerg respond to late game splash? That's the whole crux of the issue, especially in the current PvZ HotS meta. It's not that Skytoss is unstoppable (VRs have their issues, but ARE beatable), but rather the synergy of the VR/Tempest with the all-purpose Psionic Storm. The damage and splash of PS takes care of all light, squishy units that are meant to counter the VR. With the buffs to the VR, Zerg air armies have nothing that can stand up to AoE damage.

I was asking HOW Venalisks Burrow, not why .

I understand the micro capabilities, I was wondering more about how the mechanics of an air unit being able to Burrow will work. Is it like a Viking in the sense that it turns into a ground unit once it Burrows, and once it unburrows it becomes an air unit again? How long is the phase between unburrowing and being a vulnerable "ground" unit and going back to an air unit?
MNdakota
Profile Joined March 2012
United States512 Posts
April 20 2013 14:26 GMT
#1075
I'm on basically all day today. So feel free to message me if you want to play or whatever. I'll be in the OneGoal channel.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-20 16:10:24
April 20 2013 16:06 GMT
#1076
On April 20 2013 23:08 TonberryBleu wrote:
Show nested quote +
On April 18 2013 09:21 ItWhoSpeaks wrote:
On April 18 2013 02:02 TonberryBleu wrote:
Why is the Void Ray getting AA splash? Makes no sense.

The whole reason why deathball syndrome is so prominent is because so many Protoss units have splash. Whatever happened to your philosophy about breaking away from deathballs that just destroy everything?

On another note, how do Venalisks burrow when they're air units? o_O



I should have been more clear. It has no ground attack. It is a Corsair like unit where there is more counterplay to the splash. Splash =/= doesn't equal deathballs. Splash Ground + Mobilty+ DPS = deathballs. The Corsair and Devourer both existed in SC BW and neither produced deathball behavior. The Voidray's splash is something that forces micro from the opponent. The current dynamic of masses of Corruptors amoving into Tempests/Vikings isn't optimal gameplay with tools like this and Viking's Ripwave missles.

Venalisks being able to burrow lets them ambush drop paths or dodge losing air fights. Given their low supply you can spread your aa across the map with relative ease. Of course, small numbers can be killed by anything that shoots up so just unloading your marines is a helpful countermeasure.


Okay, understandable. One thing I have to say though, is that adding anti-air splash to the VR is very dangerous. I pick Terran whenever I play OneGoal, and the impact of giving Vikings splash is HUGE. Especially considering Widow Mines have been essentially left the same, harassing with Mutalisks is near impossible. Further, since Zerg have no meaty air superiority unit now (Mutalisks have only 120 HP and Venalisks have 85), how will Zerg respond to late game splash? That's the whole crux of the issue, especially in the current PvZ HotS meta. It's not that Skytoss is unstoppable (VRs have their issues, but ARE beatable), but rather the synergy of the VR/Tempest with the all-purpose Psionic Storm. The damage and splash of PS takes care of all light, squishy units that are meant to counter the VR. With the buffs to the VR, Zerg air armies have nothing that can stand up to AoE damage.

I was asking HOW Venalisks Burrow, not why .

I understand the micro capabilities, I was wondering more about how the mechanics of an air unit being able to Burrow will work. Is it like a Viking in the sense that it turns into a ground unit once it Burrows, and once it unburrows it becomes an air unit again? How long is the phase between unburrowing and being a vulnerable "ground" unit and going back to an air unit?


It is a point .75 AoE that lasts for 8 seconds with a 45 second cooldown. I don't think you can really call it a buff since so much basic as a basic change (cost/supply/no ground attack of any sort) It allows you to shred Venalisks and mutas for a brief window, allowing you to rally troops to the endangered area. Remember that Venalisks cost .5 supply and are dirt cheap for what they do. Things like Spore Crawlers and Hydras either fend or zone off Protoss air given that there is no ground to air splash.

These changes mean that the VR isn't intended to be hard countered by Mutas and Venalisks.

Venalisks are spun from several different strains including locusts and Swarmhosts. They have the badass little claws and have vibrating carapaces like their ground dwelling counterparts. We actually have a video on them that is coming out in 5 weeks.

As for game mechanics it counts as a cloaked ground unit while burrowed with a brief descend and ascend time of 1.5 seconds.
Reflection and Respect.
topsecret221
Profile Joined September 2012
United States108 Posts
Last Edited: 2013-04-24 04:14:37
April 24 2013 04:14 GMT
#1077
Hey, everyone! Good news from the front.

We are happy to finally unveil our upcoming community event: in light of our re-release for Patch 3 and Heart of the Swarm, Saturday (April 27th) will be our first Weekly Community Field Test day. A weekly gathering for testers, newcomers, casuals, and supporters can get together with the dev team to play games of OneGoal. If you aren't available, you can watch our official stream at http://www.twitch.tv/topsecret221, or watch one of our participants as they battle with you favorite race.

We are planning on doing one of these every Saturday for the foreseeable future. To stay even more in the loop, be sure to follow our facebook page, or, if you prefer, hit us up on our Twitter account. Yes, we've steeped low enough to resort to--dare I say it--social media. *Shudders*

Hope to see you guys there this weekend, and we'll keep you guys informed and updated whenever possible :D
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 24 2013 11:33 GMT
#1078
Woohoo! Looking forward to it, I shall be there with bells on!.. assuming I don't forget.. or get taken hostage by international terrorists
I am terrible at this game!
MNdakota
Profile Joined March 2012
United States512 Posts
April 24 2013 15:44 GMT
#1079
Can't wait for Saturday! Looking forward to playing.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
topsecret221
Profile Joined September 2012
United States108 Posts
Last Edited: 2013-04-24 19:36:49
April 24 2013 19:36 GMT
#1080
An update for our wonderful community: We have just released our first race trailer: Protoss.
The link can be found here.
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