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OneGoal: A better SC2 [Project Hub] - Page 53

Forum Index > SC2 Maps & Custom Games
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ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 07 2013 18:55 GMT
#1041
Fezzes are fantastic. On the Zerg tech tree, we are going to tweak its colors!
Reflection and Respect.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-04-10 10:57:34
April 10 2013 10:57 GMT
#1042
Is there any plan to increase incentivizes for players to split up their armies in the mid/late game, os are you guys more satifised with working on unit vs unit interactions and macro mechanics?
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 10 2013 16:47 GMT
#1043
A good deal of that emerges from map design or already exists when you have low supply/mobile units. That said, we have given Protoss a really solid way to encourage splits and feints not only with the non-unique MSC, but also adding Hallu to the nexus. It is strange, but the simple fact you can sacrifice chrono boosts to feint out opponents with an army that doesn't exist. or create fake Prisms allows Protoss a great deal more flexability in harass and multipronged attack paths. Currently it creates said units at target pylon.

Since we couldn't make static defense work as you wanted, giving races different tools to harass in a multi-pronged fashion seems to be the the way to go.
Reflection and Respect.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 10 2013 18:13 GMT
#1044
I've an idea.
Host a tourney with this mod.
You'd get exposure.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Ameisenmann
Profile Joined April 2012
Albania296 Posts
April 10 2013 19:17 GMT
#1045
On April 11 2013 03:13 Trozz wrote:
I've an idea.
Host a tourney with this mod.
You'd get exposure.

That would be awesome. In case anyone remembers the "FRB grand tournament", something similiar would be very interesting to see for this mod. I'm really really curious on how it plays out, because just reading through the changes they sound just so on the spot to me. I like how you try to correct a lot of SC2's shortcomings, but without just reproducing BW. Too bad I suck as a player, or I'd play it for sure.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 10 2013 19:55 GMT
#1046
Who would host that thing?
Can ItWhoSpeaks stream and cast?
What would the prize be?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 11 2013 00:17 GMT
#1047
We are looking into a tourney. The issue is those cost money, and we frankly don't have a lot of that. We are trying to reach out to the community to learn how to organize and fund a project like that. If anyone has any advise or pointers, just PM me.
Reflection and Respect.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 11 2013 00:26 GMT
#1048
Tournaments need cash??
Gem League/ThSL don't.
Just mail a cool thing.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-11 16:11:15
April 11 2013 15:29 GMT
#1049
If we do a tourney with pros, we will need money. I have been asking around since January and that seems to be the case. Professionals eat what they kill, and with no money to compensate them for their time, it's hard for any of them to justify the effort, even if it is for a good cause.
Edit:
I am not sure if that was a clever troll or not. If it was hats off to you. Brood War tourneys are not relevant in the SC2 scene. Additionally, if we were to produce a hype trailer with the production value of Gem League and then say "guys, we can "fix" sc2 guys!" We would be laughed out of the building. Either we do this at a level that commands respect reserved for professional services or we don't do it at all. We simply can't afford to half-ass something like this. Which is why you haven't heard much from us recently.
Reflection and Respect.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 11 2013 22:11 GMT
#1050
A tourney for pros...?
You know what I'd rather see?
A tourney for joes.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 11 2013 23:27 GMT
#1051
Wow, you really like haiku :|
I am terrible at this game!
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 11 2013 23:35 GMT
#1052
Don't use top tier pros.
Find people who play for fun.
Nothing holds you back.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
DoctorHot
Profile Joined September 2011
United States42 Posts
April 12 2013 21:05 GMT
#1053
Just stumbled upon this thread, and I don't know if this is where suggestions are put... but I'll do it anyways.

One balance idea would to be to make marines slightly larger. This would have numerous effects:

1. Less damage per square foot. This means that marines do WORSE as a giant deathball, so battles last longer. Additionally, they do WORSE against expensive ranged units like carriers, tempests, immortals, hydras, etc.
2. They do WORSE against melee units as well. This is because you could have 3 zerglings on a marine instead of 2 or something like that, since they're bigger and more zerglings can get surface area on them.
3. However, they do BETTER against AOE damage - banelings, tanks, void rays, colossi. This is because less of them fit into the AOE.

What effect does this have? MORE SOFT COUNTERS (marines vs carriers, marines vs zerglings) and LESS HARD COUNTERS (marines vs colossi, marines vs tanks). Any thoughts?
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 13 2013 23:15 GMT
#1054
On April 13 2013 06:05 DoctorHot wrote:
Just stumbled upon this thread, and I don't know if this is where suggestions are put... but I'll do it anyways.

One balance idea would to be to make marines slightly larger. This would have numerous effects:

1. Less damage per square foot. This means that marines do WORSE as a giant deathball, so battles last longer. Additionally, they do WORSE against expensive ranged units like carriers, tempests, immortals, hydras, etc.
2. They do WORSE against melee units as well. This is because you could have 3 zerglings on a marine instead of 2 or something like that, since they're bigger and more zerglings can get surface area on them.
3. However, they do BETTER against AOE damage - banelings, tanks, void rays, colossi. This is because less of them fit into the AOE.

What effect does this have? MORE SOFT COUNTERS (marines vs carriers, marines vs zerglings) and LESS HARD COUNTERS (marines vs colossi, marines vs tanks). Any thoughts?


Hey, thanks for your suggestion. We are currently discussing the size change you have suggested!
Reflection and Respect.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
April 13 2013 23:20 GMT
#1055
On April 12 2013 08:35 Trozz wrote:
Don't use top tier pros.
Find people who play for fun.
Nothing holds you back.


Twenty people is
too small for testing good games
cash bad, but needed

If that one isn't to your liking...

This is not Starbow
We abandon Brood War for,
a better SC 2.
Reflection and Respect.
Doominator10
Profile Joined August 2012
United States515 Posts
April 14 2013 02:40 GMT
#1056
On April 14 2013 08:15 ItWhoSpeaks wrote:
Show nested quote +
On April 13 2013 06:05 DoctorHot wrote:
Just stumbled upon this thread, and I don't know if this is where suggestions are put... but I'll do it anyways.

One balance idea would to be to make marines slightly larger. This would have numerous effects:

1. Less damage per square foot. This means that marines do WORSE as a giant deathball, so battles last longer. Additionally, they do WORSE against expensive ranged units like carriers, tempests, immortals, hydras, etc.
2. They do WORSE against melee units as well. This is because you could have 3 zerglings on a marine instead of 2 or something like that, since they're bigger and more zerglings can get surface area on them.
3. However, they do BETTER against AOE damage - banelings, tanks, void rays, colossi. This is because less of them fit into the AOE.

What effect does this have? MORE SOFT COUNTERS (marines vs carriers, marines vs zerglings) and LESS HARD COUNTERS (marines vs colossi, marines vs tanks). Any thoughts?


Hey, thanks for your suggestion. We are currently discussing the size change you have suggested!


This..... seems like way too easy a fix.
Its really intuitive and obvious that I have never really considered it.
I do think that even if it doesn't produce expected results, it's at least worth play-testing a bit.
Your DOOM has arrived,,,, and is handing out cookies
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 14 2013 04:34 GMT
#1057
On April 14 2013 08:15 ItWhoSpeaks wrote:
Show nested quote +
On April 13 2013 06:05 DoctorHot wrote:
Just stumbled upon this thread, and I don't know if this is where suggestions are put... but I'll do it anyways.

One balance idea would to be to make marines slightly larger. This would have numerous effects:

1. Less damage per square foot. This means that marines do WORSE as a giant deathball, so battles last longer. Additionally, they do WORSE against expensive ranged units like carriers, tempests, immortals, hydras, etc.
2. They do WORSE against melee units as well. This is because you could have 3 zerglings on a marine instead of 2 or something like that, since they're bigger and more zerglings can get surface area on them.
3. However, they do BETTER against AOE damage - banelings, tanks, void rays, colossi. This is because less of them fit into the AOE.

What effect does this have? MORE SOFT COUNTERS (marines vs carriers, marines vs zerglings) and LESS HARD COUNTERS (marines vs colossi, marines vs tanks). Any thoughts?


Hey, thanks for your suggestion. We are currently discussing the size change you have suggested!


This sounds excellent, I've been hoping for this exact change for a long time now.

As a general comment, so pumped about this project. Wish I had enough time to try it out! If you all have a tournament or anything definitely let me know, I'll tell everyone I know
Commentatorhttps://www.youtube.com/JaKaTaKtv
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-15 03:13:25
April 15 2013 03:13 GMT
#1058
The only thing that is worrisome is how it works with the rest of bio and visual language of the game. We are carefully exploring this change with the Zealot.
Reflection and Respect.
StaraCroft
Profile Joined April 2012
Austria292 Posts
April 15 2013 05:16 GMT
#1059
I tried to get into it today, but I had to wait about half an hour between games. Even in the TL group I couldn't find any practice partners. There was only one person in the onegoal chat the whole day, and he was afk the whole time. Is there an irc chat that I overlooked or are there just very few people playing it? It would be great to have a dedicated onegoal practice partners thread so people can find each other.
I think it's kind of cool to have this, but it's too hard to find people playing it to see myself actually getting to the point where I could possibly add anything to the discussion.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2013-04-15 06:44:15
April 15 2013 06:42 GMT
#1060
StaraCroft

Thanks for the feedback. Here is the situation:
Currently, my rig is undergoing a slow motherboard failure and it will be some time before I can get it replaced. The team is comprised mostly of students, so our participation is limited by our schedules. (I work a 40 hour week myself) I used to be able to spend a great deal more time online due to time off from work, and a functioning rig. Alas, life isn't as generous as it once was and I must make due with the cards I have been dealt. If you would like to set up a playdate, I can see about getting you a series of players to play with you.

This is nearing the end of our slow period leading up to Patch 3. We are crossing our I's and dotting our Ts to make sure this is a top quality patch. When it hits arcade, there will be an influx of new players (hopefully) and the time will go down. Till then, I am happy to help.
Reflection and Respect.
Prev 1 51 52 53 54 55 78 Next
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