• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:30
CEST 11:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)88ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
https://www.facebook.com/Arthrovit.Arthritis.Pain. 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8477 users

OneGoal: A better SC2 [Project Hub] - Page 27

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 25 26 27 28 29 78 Next
macncheezeplz
Profile Joined June 2011
United States93 Posts
January 14 2013 06:20 GMT
#521
I just want to add one thing as I have wanted to see this implemented into Starcraft 2 for a long time. I would like the mothership core (not the fully upgraded mothership) to have a minor recall ability. Instead of being able to warp all units back, Protoss can warp a small area of units (around the size of a storm area of effect). This would force them to choose which units are most valuable to them. Things like stalkers, which are big and bulky, wouldn't need this as they can just get away with blink. It would buff units like high templar and void ray as they are small or stackabe within the teleporting area of effect. It offers that small degree of power without giving Protoss too much before the late game.

Please let me know what you think.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
January 14 2013 08:23 GMT
#522
Thanks for the idea; it couldn't be 1.5 because of how large Immortals are (the core gateway unit). But perhaps 3-4 radius instead of 7. It would allow us to lower the energy cost a fair bit too.
Reflection and Respect.
badname
Profile Joined March 2012
Australia25 Posts
January 14 2013 10:13 GMT
#523
On January 13 2013 23:52 RiFT_ wrote:

Also, Figment on the Dark Templar is interesting but they were simply being used as a damage steroid as opposed to any sort of creative play. If you have suggestions for a Dark Templar that is NOT BLINK OR INVULNERABILITY we would love to hear it.


late game speed upgrade

space bending
cost 200 mineral 200 gas 180 seconds

increases DT speed from 2.81 to a massive 5

This would make them faster then basically any unit except speed lings on creep but as the cost and time to get the upgrade is so much it is forced in to being a later game upgrade that allows better use of supplementary DTs.

Of course it doesn't need to be as extreme as I have suggested even a increase from 2.81 to 3.38 would be good.
the best in the world are still terrible at this game they are simply less terrible than most
Emuking
Profile Joined June 2012
United States144 Posts
Last Edited: 2013-01-14 15:33:34
January 14 2013 13:50 GMT
#524
An idea i havent fully fleshed out is replacing forcefield with a charge up forcepush-like skillshot that fires a wall of energy that shoves units back (the longer you charge the farther your sentry will knock enemy units back.) The knockback may or may not do damage and it might be a cone shaped knockback or a line; im not sure yet.

If it were a line effect type of skillshot, tier 1 Terran armies can predict the direction of the skillshot and split to avoid the Knockback/Stun/slower attack speed? Zerglings can do the same split to avoid micro and roaches perhaps can burrow dodge.

The only problem might be that if the forcepush completely misses then the protoss army suffers too hard and if it hits the protoss army destroys the enemy so it might require some fine tuning so that maybe it is more defensive. I think it should be a cheap energy spell that u can use multiple times for short bursts or charge up and risk it all with 1 large burst.

Let me know what you think.
When you want to succeed as bad as you want to breath, then you'll be successful.
VERSATILE_ID
Profile Joined December 2012
Indonesia3 Posts
Last Edited: 2013-01-14 17:19:46
January 14 2013 17:16 GMT
#525
On January 13 2013 23:52 RiFT_ wrote:

Also, Figment on the Dark Templar is interesting but they were simply being used as a damage steroid as opposed to any sort of creative play. If you have suggestions for a Dark Templar that is NOT BLINK OR INVULNERABILITY we would love to hear it.


Shadow walk (upgrade 150 150)
- Dark Templar become invisible even to detector for 5 second last until he attack, colliding with enemy unit/structure will also cancel the effect (cooldown 20s)
- still vulnerable to splash damage
- movement speed increase

objective
- Dark Templar is vulnerable to ranged unit because they die before getting close and deal damage, with this ability they can engage ranged unit from close range
- Can survive and runaway when they are cornered

the abilty is not blink or INVULNERABILITY and need skill to use this as a tool to attack or retreat
Doominator10
Profile Joined August 2012
United States515 Posts
January 14 2013 19:36 GMT
#526
While I personally like the theme of the idea and how it aligns with the DT, I dont think it offers much (any) counter play for the opponent. Remember, the skill has to be fun for both players.

Will think on it.
Your DOOM has arrived,,,, and is handing out cookies
Infested__Marine
Profile Joined December 2012
United States29 Posts
January 14 2013 19:48 GMT
#527
What if the Dark Templar Could Blink, AND become invulnerable for like 5 seconds! That would be awesome..
But seriously, What if you just let Dt be Dt. Let them be a bit stronger shield wise, and give them a spell "diables enemy unit/units for 5 seconds -maelstorm(?)". Or something. Boom, you know have DT's that are worth building even after detection.
"Quality is not an act, it is a habit" - Aristotle
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
January 14 2013 20:07 GMT
#528
What about: Dark Rebirth

When a DT dies it reduces the cost of summoning additional dark templar by 2 minerals and gas. Cannot be reduced below 75/75.
Baozi
Profile Joined March 2011
United States1191 Posts
Last Edited: 2013-01-14 22:25:11
January 14 2013 20:18 GMT
#529
Shadow Dance [Passive researched ability]
The dark templar's speed is increased significantly when unseen by enemy players (they must be detected as well as within line of sight). Moderately increases speed even when seen.

- Encourages scouting and hit-and-run play.
- Stays in theme with dark templar play-style (no active abilities, shadow theme).
- Leaves room for counter-play with mobile detection.
- Late-game research to deter rushes.

Potential additional effect: there is a short delay on this skill deactivating when revealed (so you retain the speed for maybe half a second when revealed).

Explanation
I believe this skill can provide incredible map presence for protoss late-game, as dark templars can now quickly punish undefended positions and run circles around enemy troops. Considering that dark templars can also be warped-in, the player should be able to really harass the enemy to no end.
I personally found that the dark templar was in a good place in the original game and didn't need any gimmicky abilities (which I find Figment to be), though I agree with the problems the dark templar had in play. While this ability does not solve the dark templar's weaknesses, it greatly improves its strengths, which I feel is a better solution.

Inspired by Slark (from dota) and badname's suggestion.

[EDIT] Added explanation, a potential additional effect, and improved formatting.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
ledarsi
Profile Joined September 2010
United States475 Posts
January 14 2013 21:08 GMT
#530
Dark Archon?

Dark Archon might have Void Prison, allowing it to blind detectors or disable key enemy units. Possibly Silence, huge area of effect attack and ability suppression that affects friendlies as well as enemies. And Soul Slay- instantly and unconditionally destroy a single target, giving Protoss a counter to big ticket single targets, at a high energy cost.

As for the dark templar- I don't see why it needs to have a flashy ability of any kind. It's permanently invisible already- that not enough utility already?
"First decide who you would be, then do what you must do."
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-01-14 23:06:30
January 14 2013 21:12 GMT
#531
Void Rift:

Dark Templar drags targeted ground unit with it into the void, channeling for twice the supply of the unit. If the channeling completes, the target is blinked out of this dimensional existence. The target unit is unable to move or attack during the channeling, and if the DT moves while channeling, it is revealed for 10 seconds.

Cooldown is double the supply of the unit. (Rift on a 1 supply unit will take 2 seconds to take affect, and another 2 for the cooldown. Rift on a 4 supply unit will take 8 seconds to channel, and another 8 seconds for cooldown.)

Thoughts?


Scratch: I like shadow dance better.

EDIT: Post number 100 :D
I feel like I should do a jig. Special occasion.
Your DOOM has arrived,,,, and is handing out cookies
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
January 14 2013 23:00 GMT
#532
do you have a date you are working towards to show this to blizzard?
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
January 14 2013 23:25 GMT
#533
On January 15 2013 08:00 Young Terran wrote:
do you have a date you are working towards to show this to blizzard?


We need to build support within the community and ensure everyone agrees on a handful of really important things before we can consider takeing this to blizzard. We need data and we need voices to prove that we aren't just a bunch of kids who think they are hot stuff.
Reflection and Respect.
Doominator10
Profile Joined August 2012
United States515 Posts
January 14 2013 23:55 GMT
#534
On January 15 2013 08:25 ItWhoSpeaks wrote:
Show nested quote +
On January 15 2013 08:00 Young Terran wrote:
do you have a date you are working towards to show this to blizzard?


We need to build support within the community and ensure everyone agrees on a handful of really important things before we can consider takeing this to blizzard. We need data and we need voices to prove that we aren't just a bunch of kids who think they are hot stuff.


B-but we are hot and stuff. Aren't we? And I know I have at least moderate skill @ making several different voices...
Data will just come with time I feel...
Your DOOM has arrived,,,, and is handing out cookies
Nyvis
Profile Joined November 2012
France284 Posts
January 15 2013 02:13 GMT
#535
On January 15 2013 05:18 Baozi wrote:
Shadow Dance [Passive researched ability]
The dark templar's speed is increased significantly when unseen by enemy players (they must be detected as well as within line of sight). Moderately increases speed even when seen.

- Encourages scouting and hit-and-run play.
- Stays in theme with dark templar play-style (no active abilities, shadow theme).
- Leaves room for counter-play with mobile detection.
- Late-game research to deter rushes.

Potential additional effect: there is a short delay on this skill deactivating when revealed (so you retain the speed for maybe half a second when revealed).


I like the idea. Not sure if the additional effect is needed. Not sure if it will see much play, though, being another investment (and commitment to DTs) by being a new research...
Baozi
Profile Joined March 2011
United States1191 Posts
January 15 2013 04:00 GMT
#536
@Nyvis
Maybe making it a very cheap upgrade is reasonable? That way it simply makes it come later without much investment. I think making this ability inherent on DT's would just be a buff to DT rushes, which I personally think doesn't need to be encouraged.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 15 2013 04:18 GMT
#537
--- Nuked ---
ledarsi
Profile Joined September 2010
United States475 Posts
January 15 2013 05:02 GMT
#538
The same could be said of Starcraft II. OneGoal is trying to do it also, but better.
"First decide who you would be, then do what you must do."
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 15 2013 05:33 GMT
#539
--- Nuked ---
ledarsi
Profile Joined September 2010
United States475 Posts
January 15 2013 05:34 GMT
#540
On January 15 2013 14:33 Emzeeshady wrote:
Show nested quote +
On January 15 2013 14:02 ledarsi wrote:
The same could be said of Starcraft II. OneGoal is trying to do it also, but better.

Perhaps but SC2 was made by the same company as the first one. This version just seems like a bad rip off of a great game.


The same company perhaps, but none of the original people. The fact that there's some piece of paper that says Blizzard owns the Starcraft idea is sort of irrelevant.
"First decide who you would be, then do what you must do."
Prev 1 25 26 27 28 29 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 191
ProTech140
Ryung 26
StarCraft: Brood War
Britney 21531
Larva 287
Mini 211
Leta 119
Rush 104
actioN 101
ToSsGirL 57
Killer 55
Hm[arnc] 19
Bale 17
[ Show more ]
Free 14
[sc1f]eonzerg 11
yabsab 11
Movie 7
League of Legends
JimRising 567
Counter-Strike
shoxiejesuss1038
olofmeister850
kRYSTAL_33
Super Smash Bros
Mew2King90
Other Games
ceh9629
Tasteless224
Livibee143
Pyrionflax80
BEARDiaguz5
Organizations
Other Games
gamesdonequick647
Dota 2
PGL Dota 2 - Main Stream225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1986
Upcoming Events
RSL Revival
30m
RSL Revival
7h 30m
Bombastic Starleague
10h 30m
PiGosaur Cup
14h 30m
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
CrankTV Team League
2 days
Bombastic Starleague
2 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.