Please let me know what you think.
OneGoal: A better SC2 [Project Hub] - Page 27
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macncheezeplz
United States93 Posts
Please let me know what you think. | ||
ItWhoSpeaks
United States362 Posts
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badname
Australia25 Posts
On January 13 2013 23:52 RiFT_ wrote: Also, Figment on the Dark Templar is interesting but they were simply being used as a damage steroid as opposed to any sort of creative play. If you have suggestions for a Dark Templar that is NOT BLINK OR INVULNERABILITY we would love to hear it. late game speed upgrade space bending cost 200 mineral 200 gas 180 seconds increases DT speed from 2.81 to a massive 5 This would make them faster then basically any unit except speed lings on creep but as the cost and time to get the upgrade is so much it is forced in to being a later game upgrade that allows better use of supplementary DTs. Of course it doesn't need to be as extreme as I have suggested even a increase from 2.81 to 3.38 would be good. | ||
Emuking
United States144 Posts
If it were a line effect type of skillshot, tier 1 Terran armies can predict the direction of the skillshot and split to avoid the Knockback/Stun/slower attack speed? Zerglings can do the same split to avoid micro and roaches perhaps can burrow dodge. The only problem might be that if the forcepush completely misses then the protoss army suffers too hard and if it hits the protoss army destroys the enemy so it might require some fine tuning so that maybe it is more defensive. I think it should be a cheap energy spell that u can use multiple times for short bursts or charge up and risk it all with 1 large burst. Let me know what you think. | ||
VERSATILE_ID
Indonesia3 Posts
On January 13 2013 23:52 RiFT_ wrote: Also, Figment on the Dark Templar is interesting but they were simply being used as a damage steroid as opposed to any sort of creative play. If you have suggestions for a Dark Templar that is NOT BLINK OR INVULNERABILITY we would love to hear it. Shadow walk (upgrade 150 150) - Dark Templar become invisible even to detector for 5 second last until he attack, colliding with enemy unit/structure will also cancel the effect (cooldown 20s) - still vulnerable to splash damage - movement speed increase objective - Dark Templar is vulnerable to ranged unit because they die before getting close and deal damage, with this ability they can engage ranged unit from close range - Can survive and runaway when they are cornered the abilty is not blink or INVULNERABILITY and need skill to use this as a tool to attack or retreat | ||
Doominator10
United States515 Posts
Will think on it. | ||
Infested__Marine
United States29 Posts
But seriously, What if you just let Dt be Dt. Let them be a bit stronger shield wise, and give them a spell "diables enemy unit/units for 5 seconds -maelstorm(?)". Or something. Boom, you know have DT's that are worth building even after detection. | ||
Zrana
United Kingdom698 Posts
When a DT dies it reduces the cost of summoning additional dark templar by 2 minerals and gas. Cannot be reduced below 75/75. | ||
Baozi
United States1191 Posts
The dark templar's speed is increased significantly when unseen by enemy players (they must be detected as well as within line of sight). Moderately increases speed even when seen. - Encourages scouting and hit-and-run play. - Stays in theme with dark templar play-style (no active abilities, shadow theme). - Leaves room for counter-play with mobile detection. - Late-game research to deter rushes. Potential additional effect: there is a short delay on this skill deactivating when revealed (so you retain the speed for maybe half a second when revealed). Explanation I believe this skill can provide incredible map presence for protoss late-game, as dark templars can now quickly punish undefended positions and run circles around enemy troops. Considering that dark templars can also be warped-in, the player should be able to really harass the enemy to no end. I personally found that the dark templar was in a good place in the original game and didn't need any gimmicky abilities (which I find Figment to be), though I agree with the problems the dark templar had in play. While this ability does not solve the dark templar's weaknesses, it greatly improves its strengths, which I feel is a better solution. Inspired by Slark (from dota) and badname's suggestion. [EDIT] Added explanation, a potential additional effect, and improved formatting. | ||
ledarsi
United States475 Posts
Dark Archon might have Void Prison, allowing it to blind detectors or disable key enemy units. Possibly Silence, huge area of effect attack and ability suppression that affects friendlies as well as enemies. And Soul Slay- instantly and unconditionally destroy a single target, giving Protoss a counter to big ticket single targets, at a high energy cost. As for the dark templar- I don't see why it needs to have a flashy ability of any kind. It's permanently invisible already- that not enough utility already? | ||
Doominator10
United States515 Posts
Dark Templar drags targeted ground unit with it into the void, channeling for twice the supply of the unit. If the channeling completes, the target is blinked out of this dimensional existence. The target unit is unable to move or attack during the channeling, and if the DT moves while channeling, it is revealed for 10 seconds. Cooldown is double the supply of the unit. (Rift on a 1 supply unit will take 2 seconds to take affect, and another 2 for the cooldown. Rift on a 4 supply unit will take 8 seconds to channel, and another 8 seconds for cooldown.) Thoughts? Scratch: I like shadow dance better. EDIT: Post number 100 :D I feel like I should do a jig. Special occasion. | ||
Young Terran
United Kingdom265 Posts
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ItWhoSpeaks
United States362 Posts
On January 15 2013 08:00 Young Terran wrote: do you have a date you are working towards to show this to blizzard? We need to build support within the community and ensure everyone agrees on a handful of really important things before we can consider takeing this to blizzard. We need data and we need voices to prove that we aren't just a bunch of kids who think they are hot stuff. | ||
Doominator10
United States515 Posts
On January 15 2013 08:25 ItWhoSpeaks wrote: We need to build support within the community and ensure everyone agrees on a handful of really important things before we can consider takeing this to blizzard. We need data and we need voices to prove that we aren't just a bunch of kids who think they are hot stuff. B-but we are hot and stuff. Aren't we? And I know I have at least moderate skill @ making several different voices... Data will just come with time I feel... | ||
Nyvis
France284 Posts
On January 15 2013 05:18 Baozi wrote: Shadow Dance [Passive researched ability] The dark templar's speed is increased significantly when unseen by enemy players (they must be detected as well as within line of sight). Moderately increases speed even when seen. - Encourages scouting and hit-and-run play. - Stays in theme with dark templar play-style (no active abilities, shadow theme). - Leaves room for counter-play with mobile detection. - Late-game research to deter rushes. Potential additional effect: there is a short delay on this skill deactivating when revealed (so you retain the speed for maybe half a second when revealed). I like the idea. Not sure if the additional effect is needed. Not sure if it will see much play, though, being another investment (and commitment to DTs) by being a new research... | ||
Baozi
United States1191 Posts
Maybe making it a very cheap upgrade is reasonable? That way it simply makes it come later without much investment. I think making this ability inherent on DT's would just be a buff to DT rushes, which I personally think doesn't need to be encouraged. | ||
Emzeeshady
Canada4203 Posts
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ledarsi
United States475 Posts
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Emzeeshady
Canada4203 Posts
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ledarsi
United States475 Posts
On January 15 2013 14:33 Emzeeshady wrote: Perhaps but SC2 was made by the same company as the first one. This version just seems like a bad rip off of a great game. The same company perhaps, but none of the original people. The fact that there's some piece of paper that says Blizzard owns the Starcraft idea is sort of irrelevant. | ||
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