I feel like lots of easy-to-come-by vision might be better than just making uber turtle-friendly bases. Cuz then you'll just have all the players sitting on their 2-3 easy expansions and waiting til everyone is 200/200 to fight. Maybe a good solution is a little bit of both but not too much of either.
[D] Fixing the concept of 3v3 and 4v4 - Page 2
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Fatam
1986 Posts
I feel like lots of easy-to-come-by vision might be better than just making uber turtle-friendly bases. Cuz then you'll just have all the players sitting on their 2-3 easy expansions and waiting til everyone is 200/200 to fight. Maybe a good solution is a little bit of both but not too much of either. | ||
HeavenResign
United States702 Posts
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TheFish7
United States2824 Posts
Also, Natalya is right about 3rd bases in team games needing to be open. If you choke off bases or leave them hidden off the attack paths, they just become abusive in the lategame since you can't push into an 800 supply arny with 4 people to cast spells that is behind a choke point. You need to find a way to break up the action, but also you need to have shared mains in most cases. Its not easy, but its doable. | ||
Pahimarus
United States17 Posts
My friends and I tried for a long, long time to make multiplayer fun. We even had some fun from time to time. We played 4v4 once a week, every week for at least 4-5 months. We actually put a lot of thought and we figured out two things. One it was WAY more fun to preform a 3v3 team and then join 4v4s so that you could beat up on the uncoordinated people. Our winningest strategy was to just straight all four of us 6 rax. We won a ton of games that way. And that was right about the time we quit. When all four ppl six raxing outperforms every strategy you have beaten out of your head for months, its just not that much fun anymore. The most fun games were the ones where we got up to tech and then had a long army based back and forth for the expansions. I would argue that probably the best design has one, easily wallable by two players main, with only one expo for each person in there, or maybe one pocket natural. That allows everyone to get past the rush stage of the game and get into the tech. Moving your armies about, trying to hold expansions, ganging up on enemy armies, and making tech switches to counter things they are doing is actually quite fun. Of course it will never be balanced, but that doesn't matter. What we found is that once you get into tech it is so imbalanced it is actually balanced. What I mean is, there are so many possible strategies with that many combos/race combos, that you can't possibly plan for all the imba strategies, rather you just go for one yourself and hope it works out. Again, that doesn't really matter as long as most of the games have a nice back and forth, and overall, we found that they did, especially if you remove all the games where a rush insta wins, insta loses, or worse completely cripples your team by knocking someone out. And yes, you are right, I haven't played SC2 proper in almost a year, if I do log on its to play custom games, and I still follow the professional scene big time. Also I tried LoL for a couple of weeks but then I went back to watching paint dry instead. I do plan to buy HoTS and I think I am MUCH more likely to play on the unranked ladder for sure, might save the game for me. | ||
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