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[M] (2) Astro Haze - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-02 07:17:30
October 02 2012 07:17 GMT
#21
On October 02 2012 09:17 Fatam wrote:
voted for your map here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=372472

Sorta wanted to vote for wightbane as well but alas I only have the 1 vote.
(was a tad surprised that bel'shir was winning, great map but I think this is probably better. But then again people seem to always like pretty, green maps)



hehe, cheers!

in the meantime Astro Haze took over Bel'shir for the moment. It is a green map, too, in a certain way!
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-05 21:20:13
October 05 2012 21:16 GMT
#22
Based on community poll Astro Haze was included in the Streamer's Community Choice map pool. Thanks everyone for your support. I am looking forward to great entertainment!

+ Show Spoiler [invites as published so far] +
1. EG.iNcontroLRC
2. Empire.Beastyqt
3. ROOT.Slush
4. / MorroW
5. 4Not|Xenocider
6. SsonLighT
7. d.KiLLeR
8. EGLzGamer


edit: motm tourny SHOULD be held this weekend at least as far as i know. I'd be really glad to get your feedback if you played the map in preparation or just for fun in the last days, replays or anything really.

Samro225am
Profile Joined August 2010
Germany982 Posts
October 08 2012 22:14 GMT
#23
invite issue solved
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 09 2012 00:21 GMT
#24
On October 06 2012 06:16 Samro225am wrote:
Based on community poll Astro Haze was included in the Streamer's Community Choice map pool. Thanks everyone for your support. I am looking forward to great entertainment!

+ Show Spoiler [invites as published so far] +
1. EG.iNcontroLRC
2. Empire.Beastyqt
3. ROOT.Slush
4. / MorroW
5. 4Not|Xenocider
6. SsonLighT
7. d.KiLLeR
8. EGLzGamer


edit: motm tourny SHOULD be held this weekend at least as far as i know. I'd be really glad to get your feedback if you played the map in preparation or just for fun in the last days, replays or anything really.


Nice more games. ;D
Comprehensive strategic intention: DNE
GDR
Profile Joined July 2011
Canada407 Posts
October 09 2012 06:40 GMT
#25
On October 02 2012 16:17 Samro225am wrote:
Show nested quote +
On October 02 2012 09:17 Fatam wrote:
voted for your map here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=372472

Sorta wanted to vote for wightbane as well but alas I only have the 1 vote.
(was a tad surprised that bel'shir was winning, great map but I think this is probably better. But then again people seem to always like pretty, green maps)



hehe, cheers!

in the meantime Astro Haze took over Bel'shir for the moment. It is a green map, too, in a certain way!


You beat me! D:

^_^ Congrats, I think I had already told you I love your map, but I'll say it here too.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-22 14:22:10
October 22 2012 13:57 GMT
#26
bump

I am preparing a major update that tries to help players and make adapting to the map a bit easier.

aside to big changes around the third (clockwise) i do a complete remake of all cliffs to make the structure simpler and easier to read.

since i have to redo all the doodads anyway, feel free to comment on any aspect if you played some games or watched a few matches. We (TPW, me and a few more guys I am in touch with regularly) will evaluate its impact on the new version and discuss implementation.

Thanks!


(edit: i just want to make sure to ask for feedback on such a wide stage. although there are some very specific ideas already realized, i am curious to see what other people think about the map, after it is out for some time now).
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 22 2012 14:47 GMT
#27
On October 22 2012 22:57 Samro225am wrote:
bump

I am preparing a major update that tries to help players and make adapting to the map a bit easier.

aside to big changes around the third (clockwise) i do a complete remake of all cliffs to make the structure simpler and easier to read.

since i have to redo all the doodads anyway, feel free to comment on any aspect if you played some games or watched a few matches. We (TPW, me and a few more guys I am in touch with regularly) will evaluate its impact on the new version and discuss implementation.

Thanks!


(edit: i just want to make sure to ask for feedback on such a wide stage. although there are some very specific ideas already realized, i am curious to see what other people think about the map, after it is out for some time now).


I am being really picky, but hopefully that's what you want.

I would say that the mineral block at the bottom of the ramp outside the nat is kinda confusing and not obvious what it is for. SC2 is a spectator game, and I think map features should be obvious to spectators.

The lights on the vegetation areas look kinda odd when they've been creeped over. It's a shame because it looks awesome otherwise, I'm being really picky with this one damn creep.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
October 22 2012 16:21 GMT
#28
On October 22 2012 23:47 OxyGenesis wrote:+ Show Spoiler +

On October 22 2012 22:57 Samro225am wrote:
bump

I am preparing a major update that tries to help players and make adapting to the map a bit easier.

aside to big changes around the third (clockwise) i do a complete remake of all cliffs to make the structure simpler and easier to read.

since i have to redo all the doodads anyway, feel free to comment on any aspect if you played some games or watched a few matches. We (TPW, me and a few more guys I am in touch with regularly) will evaluate its impact on the new version and discuss implementation.

Thanks!


(edit: i just want to make sure to ask for feedback on such a wide stage. although there are some very specific ideas already realized, i am curious to see what other people think about the map, after it is out for some time now).


I am being really picky, but hopefully that's what you want.
+ Show Spoiler +

I would say that the mineral block at the bottom of the ramp outside the nat is kinda confusing and not obvious what it is for. SC2 is a spectator game, and I think map features should be obvious to spectators.

The lights on the vegetation areas look kinda odd when they've been creeped over. It's a shame because it looks awesome otherwise, I'm being really picky with this one damn creep.


every picky voice should be raised and will be heard.

both issues will be addressed to a certain degree at least. mineral block was changed already and light be be used a bit differently in the "new-doodadid" version.
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