• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:20
CEST 17:20
KST 00:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b1IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5883 users

Work In Progress Melee Maps - Page 95

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 93 94 95 96 97 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 27 2013 22:15 GMT
#1881
On December 28 2013 06:50 Coppermantis wrote:
--
Since no one commented last time I posted this.

I export at ~2kx2k, for the record.

I judge a lot of maps based on how they feel, and this one feels a bit messy.
Four/five bases are too easy to secure I think, and it's only a 14 base map so...
ModeratorI am still alive, somehow
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 28 2013 01:30 GMT
#1882
On December 28 2013 06:50 Coppermantis wrote:
+ Show Spoiler +
[image loading]

Since no one commented last time I posted this.

I export at ~2kx2k, for the record.

Needs a lot more work on the map flow. You sit in one spot and are in prime position to defend 4 bases worth of resources. Getting to the outer edges of the map is awkward, making them less than ideal to utilize, especially since you don't really need more than 4 bases to go push with a 200/200 death ball and the path between third bases is a short, straight shoot.

Expect a lot of stale gameplay and absurd death ball action.
Twitter: @iamcaustic
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-12-28 09:41:54
December 28 2013 08:55 GMT
#1883
On December 28 2013 03:47 Gfire wrote:
Interesting... I have a wip map called Desert Rose.

I export at like 3000x3000. You could try that.


I'm sorry, since you are a better map maker than I am, use that name, i'll change the name of my map, no problem.

Edit : + post your WIP :3
rly ?
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
Last Edited: 2013-12-29 19:00:27
December 29 2013 18:57 GMT
#1884
Gonna remodel/adjust all bases and highgrounds but this is the idea (144 x 144)
[image loading]
[image loading]
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

I look like someone's uncle after a hard life
Gfire
Profile Joined March 2011
United States1699 Posts
December 29 2013 21:12 GMT
#1885
On December 28 2013 17:55 algue wrote:
Show nested quote +
On December 28 2013 03:47 Gfire wrote:
Interesting... I have a wip map called Desert Rose.

I export at like 3000x3000. You could try that.


I'm sorry, since you are a better map maker than I am, use that name, i'll change the name of my map, no problem.

Edit : + post your WIP :3

Well do what you want. Mine's not even an original map really, it's greatly inspired by Desert Fox in BW. Now I have a memory of creating this map based on another map that also had rose in the name, so the name wasn't original at all. However, there only seems to be one BW map with rose in the name and I don't clearly recall taking inspiration from it. Ash Rose is only vaguely similar to my map.

+ Show Spoiler +
[image loading]


And thanks for the flattery. My self esteem, you know...
all's fair in love and melodies
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 29 2013 21:26 GMT
#1886
map looks very very choky
"Not you."
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-12-29 21:49:27
December 29 2013 21:37 GMT
#1887
Well the central paths are pretty wide, but yeah it's a little cramped. I think I could adjust some things in that regard. It's similar to like Planet S or something like that though, apart from a few spots.

Here, I made a few adjustments.

+ Show Spoiler +
[image loading]
all's fair in love and melodies
MrSunny
Profile Joined September 2011
Australia73 Posts
January 01 2014 00:44 GMT
#1888
[image loading]

thoughts on this?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-01-01 01:14:23
January 01 2014 01:13 GMT
#1889
KATRINA! ^^ Nah, but it has the taste tho.

I know you don't mean this to be a standard map, it is obvious, but i'm concerned about rush distances, this map seems to be at least 150^2 and the walking distance to scout is far too long, also even tho the map is meant to be more of an air play kind of map, i would add some bridges around to allow more mobility on the ground (army surrounds and whatnot), as a gimmick you could add those retractable bridges that reddit likes so much, and not just a few (~4) you could add a good amount of them (~8 or 12) and make it so that some of the bridges are extended and others are not and then swap with a timer or something like that, i think it could work on this layout.

Also those rocks on the center could use a timer like Arkanoid's, or make them take damage over time like in some of the maps i'm working on, also you have these areas that are a bit too open for my taste on this particular map/layout without having bridges connecting the whole thing, so if you don't want to add the bridges you could do as Ferissi did and make a little boring hole on those areas (to reduce the openness) and doodad it up to a wonderful little & pretty hole! ¡Ohhh Pretty!

Other thing that i could not avoid to notice are those overlord pods that i like so much ♥ but i also can't avoid to note that those bases in the corners of the map could use one pod behind the mineral lines like on Daybreak, Bel'shir and others to allow scouting there too.

So yeah, i think that's all.... Good & interesting map overall ^^


Also Fear My new Dragoon !
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
skdeimos
Profile Joined May 2013
Canada155 Posts
January 01 2014 06:04 GMT
#1890
I somewhat agree with Uvantak. You're trying to make something similar to the original Shrieking Breeze, but that map had excellent flow despite the semi-island gimmick and your map is essentially just one border path and some rocks in the middle. I definitely think you need to rework the paths around the map so that you can preserve the semi-island feel without making the expansion and attack path progression so linear and boring. Literally, the entire map pre-rock destruction is just a single pathway.
Aircooled
Profile Joined July 2012
United States79 Posts
January 01 2014 13:13 GMT
#1891
Any thoughts?
144x144
[image loading]
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 01 2014 16:14 GMT
#1892
3rd's are very choked of for aggresion and to easy to attain
"Not you."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 01 2014 18:04 GMT
#1893
[image loading]
I think this map would be way more balanced and interesting like this. You'd have to make it a little bit larger to give space for the mains probably. You could use this to widen the narrow areas by the ramps to center, though, too.
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 01 2014 18:23 GMT
#1894
I think the choke at the 4th ought to be a bit larger (or perhaps even a small ramp behind the mineral line instead)
~ ~ <°)))><~ ~ ~
Aircooled
Profile Joined July 2012
United States79 Posts
January 01 2014 18:25 GMT
#1895
Funny u should say that I already made a path halfway around that base I'll look into extending it. (and I widened that choke) Thanks
moskonia
Profile Joined January 2011
Israel1448 Posts
January 03 2014 03:55 GMT
#1896
3v3, bottom vs top:

[image loading]

Mains are bases with CC's. 2v1 and 1v2. a path can be open via the middle gold, the gas on each side is rich.
MrSunny
Profile Joined September 2011
Australia73 Posts
January 03 2014 10:12 GMT
#1897
Pretty cool concept. looks like lots of fun and i would definitely play it once completed.
The central terrain of each half could be a little more interesting though. I would probably change the 4 ramp plateaus; either by working on their positioning or removing them and playing with other types of features.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 03 2014 10:40 GMT
#1898
moskonia, you should make it a bit easier for the isolated guy to get a third I think.
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
January 03 2014 17:47 GMT
#1899
I really like the idea of coming up with a 2v1 map concept that is win-able for the 1. Seems like a good way to practice making intensely defensive terrain. Dunno if it's possible though.
moskonia
Profile Joined January 2011
Israel1448 Posts
January 03 2014 18:19 GMT
#1900
On January 04 2014 02:47 RFDaemoniac wrote:
I really like the idea of coming up with a 2v1 map concept that is win-able for the 1. Seems like a good way to practice making intensely defensive terrain. Dunno if it's possible though.

Maybe if we were to really explore this option you could have a gold or semi gold in-base expo for the 1 player, maybe with a layout similar to Altarzim Stronghold, while the 2 players have very far expansions with even more things like the cliff behind the natural.
Prev 1 93 94 95 96 97 217 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech86
RushiSC 34
StarCraft: Brood War
Calm 9215
Jaedong 1502
Shuttle 1416
firebathero 1114
actioN 679
Light 624
Mini 570
EffOrt 422
BeSt 392
ggaemo 297
[ Show more ]
Soulkey 292
Stork 220
hero 209
ZerO 180
Dewaltoss 130
Rush 118
Pusan 97
Hyun 72
Sharp 54
scan(afreeca) 46
Barracks 29
soO 28
Shine 28
sSak 26
Killer 25
JYJ 24
Hm[arnc] 21
sorry 21
Rock 18
HiyA 17
IntoTheRainbow 11
ajuk12(nOOB) 11
Mong 1
Dota 2
qojqva1509
Dendi1023
syndereN352
Counter-Strike
ScreaM2200
fl0m738
markeloff546
zeus492
edward71
byalli21
Super Smash Bros
Mew2King115
Other Games
FrodaN2088
singsing1877
B2W.Neo1052
hiko833
Lowko508
ceh9306
DeMusliM293
Liquid`VortiX185
crisheroes155
ArmadaUGS127
Fuzer 109
XaKoH 97
QueenE58
Trikslyr40
ZerO(Twitch)20
elazer0
Organizations
StarCraft 2
IntoTheiNu 892
Other Games
BasetradeTV58
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2423
• WagamamaTV487
League of Legends
• Nemesis2923
Upcoming Events
PiGosaur Cup
8h 40m
The PondCast
18h 40m
Kung Fu Cup
19h 40m
Patches Events
1d
Replay Cast
1d 17h
CrankTV Team League
1d 19h
OSC
1d 21h
OSC
2 days
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.