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Active: 1086 users

[D] Map idea - training - controll groups + camera

Forum Index > SC2 Maps & Custom Games
Post a Reply
GTo7_Panda
Profile Joined January 2011
Germany68 Posts
August 26 2012 19:36 GMT
#1
First of all thank you awesome map macking guys (and girls)... I just admire your work and dedication you create to render new battlegrounds for the rest of the communitiy!

Practicing the TheCore-layout, I just had an idea...

How cool would it be to have a map that forces you to use camera hotkeys, splitted controll groups and hotkeys for skills (this especially for the beginners)?

The map would contain features such as:
- You can`t hotkey single hatches, only put all hatches on one hotkey for producing

- You can`t click with your mouse on abilities

- If you send your army to attack something and it contains atleast two different categories of units - such as category 1 (roach, ling) category 2 (Infestor) category 3 (BL) - It dies. Bum! You getter gonna use these splitted control groups!!
note: I am not sure if splitted control groups are important to justify this penality

Ideally the map would force these following these things, but there are problems with the execution:

- You have to use your camera hotkeys to get to your bases or scouting locations.
Problem: You can also get there by mouse and minimap.
Possible solution: Unable mouseclicking on minimap.
Problem: How to set these camera locations? Scrolling is too slow.
Possible solution: Lock the minimap after 5-6 minutes, you have to set these camera locations before?

- Use hotkeys for skills. Kind of obvious, right?
Solution: Prohibit clicking on interface bar for skills with mouse.
Problem: Can´t think of too much. Technically there might be some, tho^^

And stuff like this, creep tumors, CGs and so on

The question is want to discuss is: Would such a map make sense? And would it be possible to implement these features into a sc2map by using map editor? The things I´ve written above are just indented as starting point!

Also a little poll:

Poll: Would you like to see such a map?

Yes (10)
 
77%

No (2)
 
15%

Maybe (1)
 
8%

13 total votes

Your vote: Would you like to see such a map?

(Vote): Yes
(Vote): Maybe
(Vote): No




ArcticRaven
Profile Joined August 2011
France1406 Posts
August 26 2012 23:39 GMT
#2
Sorry, i don't have the skills for it D: there's not much modding around here on TL. you should try on sc2mapster, which isn't as melee-focused.

Also I totally read your first sentence as "map hacking guys" x)
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
turtles
Profile Blog Joined August 2011
Australia360 Posts
August 27 2012 00:30 GMT
#3
You might be interested in something I made ages ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=308024

It is a map which punishes players for using the command card instead of using hotkeys. It literally took only 10 minutes to make so it is not very polished at all. If anyone wants to copy/modify/steal/duplicate/whatever then be my guest.

As for the other restrictions I don't think they would be a good idea.

no individually hotkeying hatches?
AFAIK some of the pros individually hotkey hatches, especially when the opponents army comes between them.

Only allow screen movement via camera hotkeys and can't click on minimap or scroll the screen?
What happens if you need to defend a drop? If you can only see where you have camera hotkeys assigned then you better hope your opponent only drops where you have camera locations! You also better hope you never need to scan the enemy army and that he only ever expands to locations where you have camera hotkeys set to.

can't move an army with more than one unit type?
Many unit combos work quite well in conjunction for example marine+marauder versus ling+bane. You want the MM to be moved as a group so the units mix together, then you want to stim all of them and withdraw the marines which leaves marauders nicely spaced apart.

Limiting how far a player can scroll the screen would be a good restriction but I don't know how you could implement it easily
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