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[G] Glitchable Mineral Walls

Forum Index > SC2 Maps & Custom Games
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Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2012-08-15 09:12:14
August 15 2012 03:53 GMT
#1
Hey, so I just discovered how to replicate a great missing map feature from BW: Minerals walls that you can glitch units through.

I'm not 100% certain of the nuances of the method, but if it's regularly employable it should be a great asset to maps as we move forward, enabling maps like Electric Circuit or Monty Hall in SC2.

Down to it:

[image loading]

Please note: The position of the Geyser and Minerals relative to each other, and the fact that the Geyser and Minerals that get glitched through are owned by the active player. This is important--If the geyser/minerals are neutral or hostile this glitch will not work. So for 2-4 players maps, repeat the formation for each player. Don't worry--They don't grant vision.

This is the formation that allows workers to be glitched through as they build. When a probe stands in the circled area and builds a building, such as a Pylon over itself, it will be pushed through the very small crack between the Mineral and the Vespene Geyser. Similarly, an SCV placed there needs to build a Depot over itself, then you spam T until it slides out.

Looks like so:

[image loading]

[image loading]

[image loading]

Of course the method to do it with a Drone is a bit more complicated but it still seems to work: With the Drone positioned in the red circle, spam click it to the unpathable spot JUST beyond the minerals. There's one little area where you can click and the Drone tries to walk through the Geyser but fails. That's the spot you want to spam on.

Next, bring another unit (I used a Queen) to spam the same spot. Eventually, it's animation will glitch slightly and it'll look like it's in slow motion. Build an extractor, and then immediately continue spamming with the other unit. Cancel the extractor and if done right, the unit will push the Drone onto the Geyser, and it can be walked across.

I've only tested this formation but there may be others.
',:/
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 15 2012 12:21 GMT
#2
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 13:38 GMT
#3
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.

Don't be mad -.-
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 13:41 GMT
#4
On August 15 2012 12:53 Syphon8 wrote:

Please note: The position of the Geyser and Minerals relative to each other, and the fact that the Geyser and Minerals that get glitched through are owned by the active player. This is important--If the geyser/minerals are neutral or hostile this glitch will not work. So for 2-4 players maps, repeat the formation for each player. Don't worry--They don't grant vision.


Is there a way we could make neutral Geysers do the same?
A talented UMS mapper would useful in this situation.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
Last Edited: 2012-08-15 13:50:57
August 15 2012 13:49 GMT
#5
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


You realize this is an amazing utility application for custom maps right? I think this one went totally over your head my friend.

And Jesus christ, nothing about this post said ANYTHING about making SC2 into BW, it's simply showing us a function that made many awesome custom games.

What the fuck the more I read your post the less I think you can actually read.
secret - never again
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 13:55 GMT
#6
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game.


Probably because you have no idea what you're talking about.

On August 15 2012 22:41 thezanursic wrote:
Show nested quote +
On August 15 2012 12:53 Syphon8 wrote:

Please note: The position of the Geyser and Minerals relative to each other, and the fact that the Geyser and Minerals that get glitched through are owned by the active player. This is important--If the geyser/minerals are neutral or hostile this glitch will not work. So for 2-4 players maps, repeat the formation for each player. Don't worry--They don't grant vision.


Is there a way we could make neutral Geysers do the same?
A talented UMS mapper would useful in this situation.


So far as I could tell, no. But like I said, it doesn't really matter. You just place one for each player, they're coloured on the minimap, and function exactly like neutral resources.
',:/
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 15 2012 13:57 GMT
#7
On August 15 2012 22:49 ch33psh33p wrote:
Show nested quote +
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


You realize this is an amazing utility application for custom maps right? I think this one went totally over your head my friend.

And Jesus christ, nothing about this post said ANYTHING about making SC2 into BW, it's simply showing us a function that made many awesome custom games.

What the fuck the more I read your post the less I think you can actually read.


Why so angry? I'm merely requesting elaboration as well as I pointing out that SC2 melee maps are unlike BW melee maps.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
Last Edited: 2012-08-15 14:03:20
August 15 2012 14:02 GMT
#8
Once again, this has nothing to do with melee maps.

Are you clear yet? Custom UMS games. UMS
secret - never again
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 14:04 GMT
#9
On August 15 2012 23:02 ch33psh33p wrote:
Once again, this has nothing to do with melee maps.

Are you clear yet? Custom UMS games. UMS


No, it has a lot to do with melee maps. It can be used to make paths that are only accessible by workers before they're opened via mining.

Examples include backdoors, semi-islands, and scouting paths.
',:/
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
August 15 2012 14:11 GMT
#10
Point taken. I just believed the applications towards custom UMS games would be greater than any potential additions that could be made in a melee map.
secret - never again
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-08-15 14:18:25
August 15 2012 14:18 GMT
#11
On August 15 2012 23:02 ch33psh33p wrote:
Once again, this has nothing to do with melee maps.

Are you clear yet? Custom UMS games. UMS


Ah yes, but that's nowhere in the OP. So you can talk down to me as if I'm some sort of retard, or refer to the obvious forums and sites where UMS are discussed such as sc2mapster where these posts are much more common. This forum is used mostly (95%) for melee mapping and the proposed glitch examples seemed to imply that this glitch should be implemented for melee maps (hence the resource and gatherer examples).

You attitude is absolutely horrendous, but I suppose my initial reply could have been misread as offensive - however, it certainly was not.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2012-08-15 14:36:50
August 15 2012 14:36 GMT
#12
@Cally look at this map please

[image loading]

With this, you can remake it much more accurately in SC2. Note that this is a *single example, and it is not limited to this*.

And if you continue to act like a retarded person then yes, people will talk down to you like one.
',:/
PanN
Profile Blog Joined December 2008
United States2828 Posts
August 15 2012 14:56 GMT
#13
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


Glitches add a LOT to a game. There were many glitches in BW that made it a lot more interesting to watch and play. The game GunZ is completely based on a glitch that happened by accident. Glitches can be GOOD. kk?
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
August 15 2012 15:02 GMT
#14
Thank you so much. I might finally get around to making Monty Hall for SC2.
Yugoslavia will always live on in my heart
moskonia
Profile Joined January 2011
Israel1448 Posts
August 15 2012 15:10 GMT
#15
On August 15 2012 23:04 Syphon8 wrote:
Show nested quote +
On August 15 2012 23:02 ch33psh33p wrote:
Once again, this has nothing to do with melee maps.

Are you clear yet? Custom UMS games. UMS


No, it has a lot to do with melee maps. It can be used to make paths that are only accessible by workers before they're opened via mining.

Examples include backdoors, semi-islands, and scouting paths.

That can be done using natural units, or eggs.
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 15:25 GMT
#16
On August 15 2012 22:55 Syphon8 wrote:
So far as I could tell, no. But like I said, it doesn't really matter. You just place one for each player, they're coloured on the minimap, and function exactly like neutral resources.


The problem is that if you place 2 you lose a significant amount of place just so you can add this one utility and if you add only 1 which player should have it. Should it be a way to scout if you are contained or should it be a way to scout the base of your opponent if they turtle?

It's a complicated issue.

And what about terrans you can already pass through if you cancel when the SCV is on the right side, right?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 15:28 GMT
#17
On August 15 2012 22:57 Callynn wrote:
Show nested quote +
On August 15 2012 22:49 ch33psh33p wrote:
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


You realize this is an amazing utility application for custom maps right? I think this one went totally over your head my friend.

And Jesus christ, nothing about this post said ANYTHING about making SC2 into BW, it's simply showing us a function that made many awesome custom games.

What the fuck the more I read your post the less I think you can actually read.


Why so angry? I'm merely requesting elaboration as well as I pointing out that SC2 melee maps are unlike BW melee maps.

Giving mapmakers more utilities makes the game better.

Imagine if there was a map that was near perfect it only needed a way to scout your opponents main to achieve perfect balance well this would solve that. I'm just saying that offering and finding more utilities to mapmakers.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 15:30 GMT
#18
On August 16 2012 00:10 moskonia wrote:
Show nested quote +
On August 15 2012 23:04 Syphon8 wrote:
On August 15 2012 23:02 ch33psh33p wrote:
Once again, this has nothing to do with melee maps.

Are you clear yet? Custom UMS games. UMS


No, it has a lot to do with melee maps. It can be used to make paths that are only accessible by workers before they're opened via mining.

Examples include backdoors, semi-islands, and scouting paths.

That can be done using natural units, or eggs.


Yeah if you were to make a neutral unit that is indestructible it could be used to pass through it and scout the main for instance. I would personally disguise it with something that fits with the background so it would fit in.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 15 2012 15:47 GMT
#19
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 15 2012 15:58 GMT
#20
On August 16 2012 00:47 Qikz wrote:
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.

I agree it's one of the most original maps ever made.

If you compare SC2 to BW. BW has so many unique maps and that is what kept it alive for 12 years. If we want SC2 to be successful we have to force the big leagues to include bizarre maps with unique play.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 15 2012 16:19 GMT
#21
--- Nuked ---
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 15 2012 17:40 GMT
#22
On August 16 2012 00:58 thezanursic wrote:
Show nested quote +
On August 16 2012 00:47 Qikz wrote:
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.

I agree it's one of the most original maps ever made.

If you compare SC2 to BW. BW has so many unique maps and that is what kept it alive for 12 years. If we want SC2 to be successful we have to force the big leagues to include bizarre maps with unique play.


To be fair, now we've got both the Kespa and GSL teams making maps it's going to be awesome. Seriously is.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
P7GAB
Profile Joined June 2012
Canada486 Posts
August 15 2012 17:46 GMT
#23
On August 15 2012 23:56 PanN wrote:
Show nested quote +
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


Glitches add a LOT to a game. There were many glitches in BW that made it a lot more interesting to watch and play. The game GunZ is completely based on a glitch that happened by accident. Glitches can be GOOD. kk?

That was the greatest game until hackers flooded it
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 15 2012 17:48 GMT
#24
+ Show Spoiler +
On August 16 2012 01:19 Barrin wrote:
Jeez guys, calm down. All three of you could use a tad more tact and politeness.

Anyways, if you don't see how this could be used interestingly in melee maps, then you lack imagination. No offense.


"All three of you could use a tad more tact and politeness."

"if you don't see how this could be used interestingly in melee maps, then you lack imagination."


I'd like to point out that a similar idea can be done using critters by disabling movement, making them invulnerable, and turning on vision through fog of war. And of course eggs do work but they act like FF's with their pathing and they can be killed.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 20:42 GMT
#25
On August 16 2012 02:48 monitor wrote:
+ Show Spoiler +
On August 16 2012 01:19 Barrin wrote:
Jeez guys, calm down. All three of you could use a tad more tact and politeness.

Anyways, if you don't see how this could be used interestingly in melee maps, then you lack imagination. No offense.


"All three of you could use a tad more tact and politeness."

"if you don't see how this could be used interestingly in melee maps, then you lack imagination."


I'd like to point out that a similar idea can be done using critters by disabling movement, making them invulnerable, and turning on vision through fog of war. And of course eggs do work but they act like FF's with their pathing and they can be killed.


Can you mineral walk over Critters?

Also, that's much more complicated :p
',:/
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 20:44 GMT
#26
On August 16 2012 00:47 Qikz wrote:
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.


In theory, though it might be a tad complicated to fit all 3 formations at each expansion.
',:/
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