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[I] WARNING: Patch 1.5 cleans mods folder

Forum Index > SC2 Maps & Custom Games
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Ahli
Profile Joined May 2012
Germany355 Posts
August 01 2012 10:52 GMT
#1
Patch 1.5 deletes all files in the "Mods" folder.

Mods that belong to your own maps are required to exist in that folder.

So BACKUP your mod files BEFORE patching to avoid data loss.

Thanks for your attention.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 01 2012 11:19 GMT
#2
thx for the warning
MY LIFE STARTS NOW ♥
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-01 11:42:02
August 01 2012 11:37 GMT
#3
All my mods are gone..

But I had a back up of the most important one atleast..

Anyone knows what happened to them? The new patch deletes them forever? Or they are still around, although the editor no longer knows know their file type? :s


Looks like all textures most be reimported atleast..
Creator of Starbow
Ahli
Profile Joined May 2012
Germany355 Posts
August 01 2012 11:42 GMT
#4
On August 01 2012 20:37 Kabel wrote:
Anyone knows what happened to them? The new patch deletes them forever? Or they are still around, although the editor no longer knows know their file type? :s

Patching process deleted the files.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-08-01 11:45:35
August 01 2012 11:44 GMT
#5
I lol. Introduces new system to benefit map makers, sets map makers back by deleting files.

Such win

Edit: In disbelief
If I were a rich man, I wouldn't be here
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-01 11:49:06
August 01 2012 11:48 GMT
#6
Any one else having trouble with imported textures?

Do I need to reimport them all and make the Texture select by ID process all over?
Creator of Starbow
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 01 2012 11:50 GMT
#7
Yup
http://us.battle.net/sc2/en/forum/topic/6232303811
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 01 2012 11:53 GMT
#8
But imported models & buttons still works ingame.. shouldnt they disappear too, since they are also imported?
Creator of Starbow
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2012-08-01 12:34:54
August 01 2012 12:34 GMT
#9
On August 01 2012 20:50 Archerofaiur wrote:
Yup
http://us.battle.net/sc2/en/forum/topic/6232303811

Could you or someone else reading this create a topic warning about the problem in their "custom maps" forum, too?
A bug report alone won't help potential victims as mappers/modders usually read the custom map forum more than bug reports.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
August 01 2012 15:01 GMT
#10
Language settings are deleted as well, I'm now back to my shitty translated german version. But i hope that i can change this in my variables.txt. Have to look that up when i'm home.
"Don't worry, I use Special Tactics this time, no problem."
Lorch
Profile Joined June 2011
Germany3691 Posts
August 01 2012 15:08 GMT
#11
Well not much of a point backing it up as 1.5 removes mpq editing entirely...
Still this patch is causing sooo many problems, I hope blizz roles out a hotfix soon.
LgN.EijZrA
Profile Joined March 2012
United States38 Posts
August 01 2012 15:10 GMT
#12
Pretty sure this is Blizzards way for forcing third party editing out, it's a shame how bad they've become.

They did the same thing with WoW, just steel ideas and embed them into WoW patch cycles, and their simple minded teams still can't keep up.

How sad blizzard.
"Grand Master"
Silidons
Profile Blog Joined September 2010
United States2813 Posts
August 01 2012 15:16 GMT
#13
my korean & BW sound pack
"God fights on the side with the best artillery." - Napoleon Bonaparte
Invasion
Profile Joined July 2010
Norway38 Posts
August 01 2012 15:18 GMT
#14
im on eu and havent get the patch and cant log in.
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 01 2012 15:20 GMT
#15
What is the point in backing up the mods folder if MPQ editing doesn't work anymore?
dynwar7
Profile Joined May 2011
1983 Posts
August 01 2012 15:28 GMT
#16
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Vete
Profile Joined May 2012
Germany190 Posts
August 01 2012 15:52 GMT
#17
On August 02 2012 00:28 dynwar7 wrote:
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?


Right
1handsomE
Profile Blog Joined July 2011
United States199 Posts
August 01 2012 16:13 GMT
#18
Ah so by "optimization" what they mean is "deleting your mod folder."
MarineKing / Jaedong / DeMusliM / SeleCT / Maru hwaiting!
Chiller274
Profile Joined August 2010
Germany59 Posts
August 01 2012 16:36 GMT
#19
Thank you!!!!

Saw it right in time

But 15-60 minutes :/ sad
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2012-08-01 16:59:27
August 01 2012 16:54 GMT
#20
On August 02 2012 00:28 dynwar7 wrote:
Sorry guys, I have a genuine question here, but what is meant my mods folder? Its those games that you download that are not officially from blizzard, right?

If you are a mapmaker, there is the possibility to create mods to either put all game data into multiple maps without copying everything or you use mods to get above the 20mb per file limit on battle.net.

Mods are archive files that can store data or files. So you could have stored data like a completely new fourth race for a self made campaign or just 20mb of sound files for your UMS map.

So we are not referencing to what people call "modding" (better: mpq modding) in SC2 general. We aren't tinkering in the original files with this. It's just a data storage which most people should use in their bigger projects.
The problem is that we had to store the mods in the "Mods" folder to have them work in the editor test mode (no way around that except for usage from battle.net, but then you are online dependent and beed to download the file every day).

So, everyone who uses mods has lost their mod files with updating unless you made a backup outside this folder.

For me, it was no big deal as my mods only contain sound files and I had "backups" in my other localized SC2 installations.

BUT other mappers lost their mod files because they created backups within that folder.
Nobody expected Blizzard to wipe out a complete folder. Normally it shouldn't care what else is in those folders as it should only be used, if a dependency to that file exists.

The mpq modding tinkered with the original data and could be exploited as I've shown in another thread (making invisible units super easy to spot, more visible nuke markers and possibly changing the mouse hit zone of units which you would like to focus during a fight like High Templar or Ghosts). It was required to shut down that way of modifying SC2 because of that, especially with the 3dsMax plugin for models which should be released "soon". That was a dangerous thing and is unrelated to the "mods" related to here.

So, basically Blizzard accidentally deleted your work which is a huge blunder on their end. Programs shouldn't be able to delete files that they didn't create. Blizzard knows the filenames of their own mods, so it's not really acceptable that this problem exists. It was either a bug or dangerous lazy coding (in the hope of deleting the mpq editing method which didn't require mpq modification, but file placement in properly named folder. But they know the names of these folders, too...).
If you install a program, the program shouldn't go ahead and delete all other programs you had installed before on his own without notification, warning or permission request.


On August 02 2012 00:28 dynwar7 wrote:
So things like Green Tea AI, darglein micro challenge, those are gone and I need to download them again?

The stuff you download from battle.net is stored in a cache folder in "C:\ProgramData\Blizzard Entertainment\Battle.net\Cache". If some maps won't download properly or throw errors all the time (on lobby entrance attempt), wiping this cache can solve the problem. That has nothing to do with the "Mods" folder in the SC2 installation.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Gfire
Profile Joined March 2011
United States1699 Posts
August 03 2012 04:38 GMT
#21
I'm not sure if it's related to this, but I'm getting an error "the launch of this game makes reference to map or mod dependencies which are no longer available" when I try to run a melee map through the editor test function. I ran a melee game on bnet so it streamed core, liberty and libertymulti mods into the folder (which was previously empty) but I'm still getting the error.
all's fair in love and melodies
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 03 2012 06:50 GMT
#22
Too late, I got owned
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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