[M] (2) Galápagos - Page 2
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iTzSnypah
United States1738 Posts
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Hayang
United States22 Posts
As for the balance I don't really care much (it looks pretty good overall to me), I hope a map this beautiful gets on ladder... only downside is that I might forget that I'm at WAR. | ||
Antimatterz
United States1010 Posts
Off the preview I would give this a 9/10 Its also fucking gorgeous :D | ||
Cejotas
Spain88 Posts
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avc
121 Posts
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jdsowa
405 Posts
It may turn out that it plays too funny to be viable. I have no idea. I think people should give it a lot of time before dismissing it. Either way, great job. | ||
SeinGalton
South Africa387 Posts
I'm relieved to say that I have been able to sort out the bug with the map - I'm not sure entirely how I did it but I loosely followed SigmaFiE's advice whilst applying The Law of the Computaur liberally: perhaps if we restart and try the exact same thing again, then it will work. More importantly - thanks to everyone for the amazing feedback, I did not expect this many replies. Now to respond to as much of the feedback as possible: NewSunshine: I think that's a really interesting suggestion - removing the rocks. The reason they're there is of course to encourage army movement through the other two pathways. But now I'm wondering whether opening up the middle might not encourage players to take the highground bases and spread out more - which is what I want. I'm going to play around with a version that has no rocks whatsover and see how that works out. Aunvilgod: Thank you sir! Yeah the texturing isn't up to par yet - I'll definitely tend to that and get the sand to look really good. Those LOSB seemed like a good idea at the time but I agree, I think they'll be better as smoke screens or something else. I really like the overgrown idea - thanks for that - I wonder if I can pull that off. As for the map being so splitty - I'm looking into ways to remedy that, including removing rocks from the center and rearranging the ones on the ramps. Thank you for your considered feedback! Superiorwolf: Suppy! Thank you for the compliments good sir, and also congratulations on your recent MLG success. I might do a circle-as-main version for HoTS, since then people might be tempted into 1-basing again ![]() WniO: I'm worried about base-trades as well, and you suggestion would certainly eliminate that but I wonder whether it's overkill? I specifically want players to make deliberate decisions about where the choose to attack and how they set their rally points. It seems to that adding those ramps will also make it much easier for, say, a Terran army to siege and hold the highground and the middle, along with both towers. That would allow the Terran an inordinate amount of influence over those middle bases. I think it's a valid suggestion, and may very well make for a good map, but it feels like it's not entirely in line with what I want. I'll definitely keep it mind though, as I investigate alternative solutions. Thank you very much regardless - I think more people should give feedback in such a visual way and I really do appreciate your post! TibblesEvilCat: Well noted - now that you mention it I'm also a little concerned. I'll toy around with the proportions a little, see if I can steal some space here and there. I think a little too big is better than a little too small. Camopillbox: Then I'm sure you'll like this map - it only has two Xel'Naga Towers ![]() IronmanSC: I'll go out on a limb and assume that you're the only person to have tried it out in game and saw that the lighting was broken? For which I'm very thankful - it's been fixed now I think. If I'm mistaken and it's something you saw in the screenshots, please let me know! Thanks for stopping by too! Mullet_Ben: Thank you sir, I appreciate that. Yes, I definitely plan to change all of the rocks on the map - either removing them or just moving them. There are certainly better solutions than the current one, and I intend to find them. As for sixth bases - you're right, there aren't really any takeable sixth bases and I don't really view it as a six-basing map. My thought process with those sixth bases was more geared toward allowing for different configurations for getting up to four and five bases. Which I hope I've achieved. I like the idea of turning it into a gold, I'll see if that can work. SigmaFiE: You, sir, are my hero. Those instructions were so good I didn't even have to follow them to the letter to get it working again. I kinda got the gist of what you were saying, clicked a few buttons and then it was all roses again. And thank you for the kind words, I'm looking into those rocks and intend to have them fixed soon. Antimatterz: Thank you for the kind words. As I mentioned to WniO, I think that suggestion, whilst probably entirely valid, undermines the goals of this map a little. It's still on the cards, but I'd like to see if I can up with a solution that better supports the goals I have. I very specifically want different attack paths and I want players to be very deliberate with their army movement. As for all the rest of you: thank you all so much for all the comments, critiques and compliments. I really do appreciate all of it. You guys kick ass. In the meantime I'll be playing with those rocks and the center pathway - I already have an idea for one solution. I'll be testing the map a little more this time, before just publishing it. I also intend to enter this map into the MoTM competition so hopefully at some point someone who knows what they're doing will work on this map ![]() Cheers to all of you. | ||
beamingrobot
United States685 Posts
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SeinGalton
South Africa387 Posts
On July 02 2012 00:36 beamingrobot wrote: This looks really good! Be great if you could upload it on NA ![]() Hey beamingrobot, thanks for the compliments. Unfortunately, I don't have an NA account and since this is still a WIP I'm going to hold off publishing it on other servers just yet. I do plan on entering into the MotM contest, then perhaps a pro mapper with multiple accounts might pick it up. If not, I'll find someone else to publish it. For the foreseeable future, however, it won't be available anywhere except EU until MoTM is full swing or at least until I have a good version of the map (v 1.0 release). Sorry about that, I'll be sure to let everyone know when the NA version goes up. | ||
Tonttu
Finland606 Posts
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yakitate304
United States655 Posts
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beamingrobot
United States685 Posts
On July 02 2012 02:15 SeinGalton wrote: Hey beamingrobot, thanks for the compliments. Unfortunately, I don't have an NA account and since this is still a WIP I'm going to hold off publishing it on other servers just yet. I do plan on entering into the MotM contest, then perhaps a pro mapper with multiple accounts might pick it up. If not, I'll find someone else to publish it. For the foreseeable future, however, it won't be available anywhere except EU until MoTM is full swing or at least until I have a good version of the map (v 1.0 release). Sorry about that, I'll be sure to let everyone know when the NA version goes up. Gotcha, it'll be great to see this map in the MotM contest ![]() | ||
Qwyn
United States2779 Posts
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Guardian85
162 Posts
But your map ingame is like looking through Elton John's glasses on LSD. Your water still looks good, but it hurts my eyes, how much your boosted saturations. And im not gonna jump on this gorgeous train. But its a generally good map. PS: Its nothing personal, but it makes me furious how easily others are affected by someone elses posts. And the oposite, how it only takes one rotten apple in the basket, to make them all bad. | ||
SFGIANTS91
United States51 Posts
On July 01 2012 10:51 Dexington wrote: Holy shit this is the most beautiful map I've seen. exactly my reaction | ||
Aunvilgod
2653 Posts
Result: ![]() | ||
eTcetRa
Australia822 Posts
Late game it seems to be quicker and easier to take out the enemy's base than save your own what with there being a shorter distance to attack than defend. Also once you take the high-ground base the watchtower seems to become useless unless rocks are broken. I'd add a ramp from the high ground pods to the centre and remove the rocks, assuming they do not become necessary to fix rush distances. | ||
IronManSC
United States2119 Posts
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ChaosRefined
United States52 Posts
Also, would you want me to publish it on NA for you? Because I definitely want to play some games on it | ||
WerderBremen
Germany1070 Posts
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