• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced24BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Power Rank - Esports World Cup 2025 Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 710 users

[M] (2) oZz Orbit Brutus <WIP>

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-08-01 08:41:56
June 18 2012 13:57 GMT
#1
[image loading]



Overview

[image loading]



Map Details

                  Name Orbit Brutus
                  Version 0.2
                  Bounds 150x166
                  Bases 12
                  Published Privately; soon on US and SEA

Map of the month update! Aesthetics have been mostly completed and the lighting has been updated. Notable changes include:
                   Bounds decreased.
                   Chokes created and removed in certain areas.
                   Third Base significantly tighter.
                   Orientation of LOSB's changed outside third.
                   High ground between natural and fifth made into low ground (path from natural still exists via ramp.
                   LOSB's added between path from middle to fourth.
                   Destructible debris added to ramps from center to high ground near natural (not blocking).
                   Rocks removed from small path to fifth.
                   High ground pod (with ramp) behind sixth base.
                   Mid ground pods between low ground and high ground main, to allow cliff-walking in places.
                   Added three hidden crows to be found. Enjoy that one :D


It takes 1 creep tumour to connect a Zerg's main to it's natural, 2 to connect that natural to the third, and another 3 to connect the third to the fourth. The choke at the natural can be blocked in multiple ways, either with three 3x3 buildings, or you can leave a gap. Also behind the third is a small high ground pod that a Terran can drop onto to harass the mineral line, but the pod is not too large.



Analyzer Image

+ Show Spoiler [Click for image] +

[image loading]




Gameplay Images

+ Show Spoiler [Click for image] +

[image loading]
[image loading]
[image loading]




Eye Candy

+ Show Spoiler [Click for image] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]





Previous Versions


+ Show Spoiler [Version 0.1] +

[image loading]



Overview

[image loading]



Map Details

Name Orbit Brutus
Version 0.1
Bounds 160x162
Bases 12
Published Privately; soon on US and SEA

This map originally started out a lot smaller but had a lot of issues with CS and having your fifth directly under the main, so it became necessary to increase the bounds and space out the map, overall I believe the map has turned out fairly well but I need your feedback to make it great! Currently I do not have any huge concerns but i am a little blind so help me out! Thanks for checking out my map and hope to hear from you all! Aesthetics Incomplete

It takes 1 creep tumour to connect a Zerg's main to it's natural, 2 to connect that natural to the third, and another 3 to connect the third to the fourth. The choke at the natural can be blocked in multiple ways, either with three 3x3 buildings, or you can leave a gap. Also behind the third is a small high ground pod that a Terran can drop onto to harass the mineral line, but the pod is not too large.



Analyzer Image

+ Show Spoiler [Click for image] +

[image loading]




Gameplay Images

+ Show Spoiler [Click for image] +

[image loading]
[image loading]
[image loading]




Eye Candy

+ Show Spoiler [Click for image] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
June 18 2012 14:07 GMT
#2
Nice texturing. I think the 4th etc. bases are fine, I´d rather bother with the 3rd. I´d cut the center, small path leading to the natural. Unless your testing proved it to be fine. The problem is that Zerg can split up their forces much more effectively.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 18 2012 14:58 GMT
#3
Looks good to me, except it looks too hard to actually attack any bases after the early game.
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 19 2012 04:41 GMT
#4
Nice work man, any chance we could see a full overview?
~ ~ <°)))><~ ~ ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 19 2012 04:42 GMT
#5
The entire top half of the map is hard to look at but I'll do a bit of work to it today and post an overview shortly.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 19 2012 06:36 GMT
#6
The map looks slightly cramped and I have to go with templar on this one, theres no way to have a big engage in an open area since its too easy to control the chokes now (specially T and P)

Aesthetics are yumyum tho!

Maps like these wanna make me install my sc2 and make maps again
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-07-15 14:10:40
June 19 2012 11:43 GMT
#7
It might appear cramped but the map is actually quite large, with the playable bounds being 160x162.

Some changes I'm making at the moment:
+ Show Spoiler +
[image loading]


1. Widen ramp to base on low ground
2. Widen the path leading from fourth to sixth and remove dead space behind fifth.
3. Same as 2.
4. Move ramp towards low ground (increasing space on high ground).
5. Add rocks between third and fourth to create a defensible choke (really not sure about this).


Would love some solid feedback before I go further
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 19 2012 12:04 GMT
#8
I would widen the ramp to the third ever so slightly
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
June 19 2012 12:57 GMT
#9
On June 19 2012 21:04 ihasaKAROT wrote:
I would widen the ramp to the third ever so slightly


Yes, definately. I like the other changes.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-07-15 14:10:53
June 22 2012 08:15 GMT
#10
+ Show Spoiler +
[image loading]


All above changes have been made, work on the aesthetics are well under way. Not quite sure if I should keep those rocks on the ramp to the centre bases or not. Also made the centre less chokey.
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
June 22 2012 08:39 GMT
#11
I would keep the rocks. These bases are already very close the the opponent.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2012 08:41 GMT
#12
Im not sure, you are really forcing all the plays to happen in mid with those rocks. Theres alternative routes but they are waaaaay far away, not to mention they are spotted by the xelnagatowers
KCCO!
MQM5K
Profile Blog Joined April 2012
United States53 Posts
Last Edited: 2012-06-22 13:30:32
June 22 2012 13:29 GMT
#13
Map looks good. I like it. Too many choke points though. I'd take the dead space out of the middle and replace it with sight blockers and really widen the choke leading to the open space in front of the naturals and thirds.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 22 2012 15:37 GMT
#14
On June 22 2012 22:29 MQM5K wrote:
Map looks good. I like it. Too many choke points though. I'd take the dead space out of the middle and replace it with sight blockers and really widen the choke leading to the open space in front of the naturals and thirds.


Funny you mention that part about the middle I was thinking that myself!!
Retired Mapmaker™
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 22 2012 15:58 GMT
#15
I need an overview to look at this better tbh. but it looks like a really solid map right now. a bit too many chokes and stuff.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2012 12:30 GMT
#16
A couple ideas for the middle. One central tower instead of two separate ones.

Option A:
+ Show Spoiler +
[image loading]
[image loading]


Option B:
+ Show Spoiler +
[image loading]
[image loading]
Retired Mapmaker™
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2012 12:47 GMT
#17
This is a very well made standard 2p map, both layout and aesthetics. Congrats you don't suck as a mapmaker at all!

It's sad that there is quite some wasted space next to the mains and third. I guess you could at least use some of it to extend main size to 35 CCs. Also you could make some of the space next to third highground to make air harrass easier.
I expect extraordinary aesthetics work in these areas to make up for how shitty they are

Both middle options are fine. I think I prefer the open one cos all the bases are kinda choky already.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 24 2012 17:02 GMT
#18
I prefer option B, less choky, even though its only applied to one area. I think you still need to make everything less choky, because it's basically guaranteed for big fights for one army to be sandwiched into one choke or with one always having the high ground.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 24 2012 17:12 GMT
#19
Zergs bitch too much about chokes imo. This map is pretty damn big 160x162 which only favors zerg that much more. The 3rd is easily defendable and open enough that we'll see the good ol' 3 base zerg all the time. I think most map makers now a day are stuck in the past where they feel if the map isn't completely open zerg can't win. Which isn't the case at all now a day especially since infestor play is becoming much more popular. Mutas, Infestors, Banelings, Brood Lords all work extremely fine with chokes.

If anything, the more chokes you have the less good Roach play is which only makes ZvZ and ZvP better because we already see enough Roach vs Roach wars in ZvZ and 3 base Roach against Toss is I swear 75% of the games.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 24 2012 18:28 GMT
#20
That's becoming a great map !

I think you should make the choke in the nat-to-fifth direct path pathable ; forward chokes and additional paths are always cool to have around. Also the nat choke looks linda weir and somewhat inelegant. Couldn't you enlarge it and make it be in the the middle of the wider main-to-third area so it's nicer ?

I prefer the first version btw.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Clem vs Krystianer
uThermal vs SKillousLIVE!
Reynor vs MaNa
Lambo vs Gerald
ComeBackTV 1546
RotterdaM1496
IndyStarCraft 525
CranKy Ducklings189
WardiTV180
Rex138
3DClanTV 112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1518
IndyStarCraft 546
Rex 138
ProTech58
BRAT_OK 47
MindelVK 18
StarCraft: Brood War
Britney 48401
Horang2 8144
Hyuk 3564
EffOrt 1329
Barracks 1046
Rush 800
Hyun 798
BeSt 732
Mini 710
Larva 636
[ Show more ]
firebathero 449
Stork 395
Last 292
Soulkey 249
Dewaltoss 95
ZerO 87
Sharp 48
Free 43
sorry 41
Sea.KH 37
Movie 34
sSak 34
sas.Sziky 28
Shinee 24
zelot 19
soO 19
Icarus 15
Shine 13
ajuk12(nOOB) 11
yabsab 9
Terrorterran 2
Dota 2
qojqva2388
XcaliburYe624
Counter-Strike
sgares283
oskar153
Heroes of the Storm
Khaldor293
Other Games
B2W.Neo1731
Beastyqt860
Hui .244
DeMusliM235
Fuzer 163
QueenE39
ZerO(Twitch)17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH384
• tFFMrPink 11
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3820
• WagamamaTV845
League of Legends
• Nemesis2280
• Jankos1266
Upcoming Events
BSL20 Non-Korean Champi…
1h 22m
BSL20 Non-Korean Champi…
5h 22m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 21h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.