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[M] (2) VR

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-05 05:36:16
May 21 2012 02:58 GMT
#1
VR - version 0.3
Made by NewSunshine
Published on [NA - EU].


[image loading]

Introduction/Inspiration:
This map began as another attempt at 2 things - another attempt at a proper Korhal-based aesthetic, and another try at a reflective map. The result isn't exactly a Korhal map, but the result also exhibits something else I like - at any point past the natural/3rd base, you should have a reasonable choice of expansions, all the way up to your 6th and even 7th base, based on your race/playstyle/current in-game predicament. The 3 high ground bases in the corner might have their own funky sort of gravity between the 2 players, I dunno how this'll work out just yet.


Pictures (Aesthetics):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


For the aesthetics in particular, I wanted to focus on simplicity and readability, since those values are much more important to the player than sheer beauty. Seeing as I wanted to cater to the player, and not my own vanity, I decided this should be the way to go. Below is a closeup of the main and natural, to demonstrate the way it'll look in-game:
+ Show Spoiler +
[image loading]


Texture Set:
+ Show Spoiler +
[image loading]


Lighting: Modified Zhakul'Das

Pictures (Analysis):
+ Show Spoiler [Analyzer Summary] +
[image loading]

+ Show Spoiler [Analyzer Rush Distance] +
[image loading]


Data (Gameplay):
Playable Bounds: 144x144
Nat - Nat Walk Distance: 147.4
Expansion Count: 10 normal, 2 half
Xel'Naga Towers: 3

Special LoS blockers:
+ Show Spoiler +
[image loading]


There ya go. Lemme know what you guys think.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-05-21 04:30:53
May 21 2012 04:17 GMT
#2
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.
maybe get rid of the base which minerals can be shot from the high ground and make the 3rd and/or 4th a little bit harder to take or make the 3rd half a base.
i like the aesthetics some more grass and some trees would make easier too look at. i know you said you wanted a simple map but the map is too gray.
:D
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 04:48 GMT
#3
On May 21 2012 13:17 Janders wrote:
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.

I can see why you might say that, because the bases look clumped together, however the map is quite large, and you actually have to control a large amount of space to hold those 5 clustered bases, because of all the different angles you can be hit from, even outside the vision of the watchtowers. There shouldn't be any issues with turtling, but if it's really a problem I'm open to suggestions, as I'm not too sure.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
May 21 2012 08:58 GMT
#4
how wide is that natural ramp? suitable for FFE PvZ?
| Idra | YuGiOh | Leenock | Coca |
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 14:11 GMT
#5
On May 21 2012 17:58 ThePlayer33 wrote:
how wide is that natural ramp? suitable for FFE PvZ?

It should be, it's 3-wide, the same as Antiga Shipyard.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 23 2012 04:45 GMT
#6
This is basically what I was trying to do with Podracer, but this is at a scale that everyone can approve and enjoy, and it has a much better richness in base vulnerabilities. What's more, the 3rd base options are all very accessible while being very attackable and plenty defensible. Which is way more than can be said for most maps. I need to look at this a lot more before I make some kind of presidential recommendation, but for now: this map is great, really really like it. And it looks nice too.
Comprehensive strategic intention: DNE
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 23 2012 20:30 GMT
#7
Now up on EU !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ChaosRefined
Profile Joined July 2011
United States52 Posts
Last Edited: 2012-07-08 16:47:03
July 08 2012 16:46 GMT
#8
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 18:07 GMT
#9
On July 09 2012 01:46 ChaosRefined wrote:
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.

Thanks!
This is an older map of mine by now, I'm currently working on a selection of maps which I hope should prove to be more refined. Look out for them in this MotM! :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 18:51 GMT
#10
One can't hit the natural from the third, right?
I like the fifth bases location with a highground just ontop of them.
Jurg Jurg Jurg
Peanutbutter717
Profile Blog Joined June 2011
United States240 Posts
July 08 2012 19:23 GMT
#11
This map looks pretty sick, the guy up top is saying you can take 5 bases easily and hold them, which is true. But I really like the short distances between some of the bases. I could see some really cool drop play along with multi prong attacks on this map.
Marine -> masters
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 20:11 GMT
#12
On July 09 2012 03:51 KapsyL wrote:
One can't hit the natural from the third, right?

Heeeelll no :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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