• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:33
CET 18:33
KST 02:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1460 users

[M] (2) VR

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-05 05:36:16
May 21 2012 02:58 GMT
#1
VR - version 0.3
Made by NewSunshine
Published on [NA - EU].


[image loading]

Introduction/Inspiration:
This map began as another attempt at 2 things - another attempt at a proper Korhal-based aesthetic, and another try at a reflective map. The result isn't exactly a Korhal map, but the result also exhibits something else I like - at any point past the natural/3rd base, you should have a reasonable choice of expansions, all the way up to your 6th and even 7th base, based on your race/playstyle/current in-game predicament. The 3 high ground bases in the corner might have their own funky sort of gravity between the 2 players, I dunno how this'll work out just yet.


Pictures (Aesthetics):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


For the aesthetics in particular, I wanted to focus on simplicity and readability, since those values are much more important to the player than sheer beauty. Seeing as I wanted to cater to the player, and not my own vanity, I decided this should be the way to go. Below is a closeup of the main and natural, to demonstrate the way it'll look in-game:
+ Show Spoiler +
[image loading]


Texture Set:
+ Show Spoiler +
[image loading]


Lighting: Modified Zhakul'Das

Pictures (Analysis):
+ Show Spoiler [Analyzer Summary] +
[image loading]

+ Show Spoiler [Analyzer Rush Distance] +
[image loading]


Data (Gameplay):
Playable Bounds: 144x144
Nat - Nat Walk Distance: 147.4
Expansion Count: 10 normal, 2 half
Xel'Naga Towers: 3

Special LoS blockers:
+ Show Spoiler +
[image loading]


There ya go. Lemme know what you guys think.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-05-21 04:30:53
May 21 2012 04:17 GMT
#2
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.
maybe get rid of the base which minerals can be shot from the high ground and make the 3rd and/or 4th a little bit harder to take or make the 3rd half a base.
i like the aesthetics some more grass and some trees would make easier too look at. i know you said you wanted a simple map but the map is too gray.
:D
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 04:48 GMT
#3
On May 21 2012 13:17 Janders wrote:
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.

I can see why you might say that, because the bases look clumped together, however the map is quite large, and you actually have to control a large amount of space to hold those 5 clustered bases, because of all the different angles you can be hit from, even outside the vision of the watchtowers. There shouldn't be any issues with turtling, but if it's really a problem I'm open to suggestions, as I'm not too sure.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
May 21 2012 08:58 GMT
#4
how wide is that natural ramp? suitable for FFE PvZ?
| Idra | YuGiOh | Leenock | Coca |
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 14:11 GMT
#5
On May 21 2012 17:58 ThePlayer33 wrote:
how wide is that natural ramp? suitable for FFE PvZ?

It should be, it's 3-wide, the same as Antiga Shipyard.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 23 2012 04:45 GMT
#6
This is basically what I was trying to do with Podracer, but this is at a scale that everyone can approve and enjoy, and it has a much better richness in base vulnerabilities. What's more, the 3rd base options are all very accessible while being very attackable and plenty defensible. Which is way more than can be said for most maps. I need to look at this a lot more before I make some kind of presidential recommendation, but for now: this map is great, really really like it. And it looks nice too.
Comprehensive strategic intention: DNE
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 23 2012 20:30 GMT
#7
Now up on EU !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ChaosRefined
Profile Joined July 2011
United States52 Posts
Last Edited: 2012-07-08 16:47:03
July 08 2012 16:46 GMT
#8
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 18:07 GMT
#9
On July 09 2012 01:46 ChaosRefined wrote:
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.

Thanks!
This is an older map of mine by now, I'm currently working on a selection of maps which I hope should prove to be more refined. Look out for them in this MotM! :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 18:51 GMT
#10
One can't hit the natural from the third, right?
I like the fifth bases location with a highground just ontop of them.
Jurg Jurg Jurg
Peanutbutter717
Profile Blog Joined June 2011
United States240 Posts
July 08 2012 19:23 GMT
#11
This map looks pretty sick, the guy up top is saying you can take 5 bases easily and hold them, which is true. But I really like the short distances between some of the bases. I could see some really cool drop play along with multi prong attacks on this map.
Marine -> masters
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 20:11 GMT
#12
On July 09 2012 03:51 KapsyL wrote:
One can't hit the natural from the third, right?

Heeeelll no :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Please log in or register to reply.
Live Events Refresh
RSL Revival
17:00
2025 S3: Europe Qualifier
IndyStarCraft 162
Rex51
LiquipediaDiscussion
BSL Team A[vengers]
14:00
vs Korea
Gypsy vs nOOBLIVE!
JDConan vs ScanLIVE!
LiquipediaDiscussion
CrankTV Team League
13:00
Preliminary Stage: 3 Bo5s
Team Vitality vs Team FalconLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 302
IndyStarCraft 162
Rex 51
MindelVK 17
StarCraft: Brood War
Dewaltoss 146
sas.Sziky 78
Dota 2
qojqva4355
Dendi1378
Fuzer 258
canceldota129
Counter-Strike
fl0m1121
Super Smash Bros
Mew2King72
Heroes of the Storm
Khaldor536
Liquid`Hasu532
Other Games
singsing1957
B2W.Neo1446
KnowMe420
Hui .289
mouzStarbuck214
capcasts193
Skadoodle173
RotterdaM80
ArmadaUGS74
Organizations
Counter-Strike
PGL16422
Other Games
gamesdonequick673
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 82
• davetesta30
• Adnapsc2 7
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 83
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3020
• imaqtpie1291
Other Games
• WagamamaTV396
Upcoming Events
Wardi Open
18h 27m
CrankTV Team League
19h 27m
Monday Night Weeklies
23h 27m
Replay Cast
1d 16h
WardiTV Invitational
1d 18h
CrankTV Team League
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.