• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:08
CET 23:08
KST 07:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1704 users

[M] (2) White Fire

Forum Index > SC2 Maps & Custom Games
Post a Reply
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:42:37
January 21 2012 19:16 GMT
#1
[image loading]


They said the white fire would sell for millions... They didn't say what we'd meet there, down deep under the ground.....

White Fire
By ArcticRaven


hey again TL !

[image loading]

Summary :
[image loading]

Map is 144x120 ; main to main distance is 182 (quite long) and nat to nat is 154 (quite long too) However.... Reaper/air is f***ing 98. So enjoy yourselves with reapers, phoenixes and mutas ! large chunks of airspace and nat/main setup make air play quite better than on other maps - and reapers have a lot of ways inside the main (reaper backdoor hell yeah !)

FFE wall :

+ Show Spoiler +
[image loading]


Other than that... I'll just let you enjoy the beauty pics :D.

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
goal 888
Profile Joined April 2011
167 Posts
January 21 2012 19:26 GMT
#2
Nice looking. Seems alot like Daybreak. Also xel naga towers seem like they cover way too much area.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2012 19:47 GMT
#3
I wouldn't mind you teaching me how to do that sort of aesthetics ^^
Corners seem chokey, otherwise very nice.
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10234 Posts
January 21 2012 20:46 GMT
#4
you need more entrances to the map. you can take your side of 6 bases by controlling about 2.5 chokes.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 21 2012 21:52 GMT
#5
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Venomsflame
Profile Joined February 2011
United States613 Posts
January 22 2012 00:14 GMT
#6
I love it. My only issue with it is that the rocks in front of the third don't really add much to the map... Opening that attack path is not going to be much different than the other 2 entrances to the third anyway. It could help set up flanks or allow a path to the third to open up a little easier but at the time in the game they would be broken they are almost useless anyway. Especially with it being the high ground.
Carmine
Profile Joined September 2010
United States263 Posts
January 22 2012 03:36 GMT
#7
You obviously put a lot of work into this map. I like it a lot.
Terran was created third, with purity of tanks.
FlaShFTW
Profile Blog Joined February 2010
United States10234 Posts
January 22 2012 03:41 GMT
#8
On January 22 2012 06:52 ArcticRaven wrote:
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.

the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 22 2012 06:29 GMT
#9
Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..
Absurd Bunny
Profile Joined June 2011
168 Posts
January 22 2012 06:31 GMT
#10
It seems like a sideways version of crossfire......
The asthetics are amazing, but TvZ looks easy considering how wide the middle of the map is.
dudecrush
Profile Joined August 2010
Canada418 Posts
January 22 2012 06:40 GMT
#11
Well done!

I really appreciate the well paced destructible rocks. They do not hinder actually taking your back third, but simply slow down the direct path from where your army wants to be to your back third. Genius!
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:43:03
January 22 2012 10:59 GMT
#12
the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.


I don't really think walls are viable on chokes bigger than 4rax size. But I'm going to open it up if you insist, doesn't cost much.

You obviously put a lot of work into this map. I like it a lot.


Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..


Well done!


Much thanks sirs ! Looking forward to see custom melee maps on ladder.

It seems like a sideways version of crossfire......


Man I hope this is a joke. Daybreak ? Crossfire ? And why not Taldarim Altar while you're playing this game ?

TvZ looks easy considering how wide the middle of the map is.


There is plenty of rooms for counterattack and flanking - and harass. You just have to prepare your engagements well.

going to open things a bit, I'll post the new version today. Edit : done.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 308
PiGStarcraft265
JuggernautJason96
Livibee 92
ZombieGrub75
ProTech39
ForJumy 15
StarCraft: Brood War
Calm 2142
Shuttle 487
UpATreeSC 123
sas.Sziky 70
Rock 29
Sexy 21
NaDa 13
ivOry 11
Dota 2
syndereN230
Counter-Strike
Foxcn361
Super Smash Bros
Mew2King69
Other Games
Grubby4792
Liquid`Hasu346
C9.Mang077
Maynarde51
Trikslyr45
Nathanias20
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 36
• RyuSc2 4
• Adnapsc2 4
• Dystopia_ 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21001
• WagamamaTV413
• lizZardDota249
League of Legends
• imaqtpie3369
• TFBlade1231
Other Games
• Shiphtur266
Upcoming Events
Tenacious Turtle Tussle
52m
The PondCast
11h 52m
RSL Revival
11h 52m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
13h 52m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
13h 52m
PiGosaur Monday
1d 2h
RSL Revival
1d 11h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 13h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.