• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2176 users

[M] (2) White Fire

Forum Index > SC2 Maps & Custom Games
Post a Reply
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:42:37
January 21 2012 19:16 GMT
#1
[image loading]


They said the white fire would sell for millions... They didn't say what we'd meet there, down deep under the ground.....

White Fire
By ArcticRaven


hey again TL !

[image loading]

Summary :
[image loading]

Map is 144x120 ; main to main distance is 182 (quite long) and nat to nat is 154 (quite long too) However.... Reaper/air is f***ing 98. So enjoy yourselves with reapers, phoenixes and mutas ! large chunks of airspace and nat/main setup make air play quite better than on other maps - and reapers have a lot of ways inside the main (reaper backdoor hell yeah !)

FFE wall :

+ Show Spoiler +
[image loading]


Other than that... I'll just let you enjoy the beauty pics :D.

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
goal 888
Profile Joined April 2011
167 Posts
January 21 2012 19:26 GMT
#2
Nice looking. Seems alot like Daybreak. Also xel naga towers seem like they cover way too much area.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2012 19:47 GMT
#3
I wouldn't mind you teaching me how to do that sort of aesthetics ^^
Corners seem chokey, otherwise very nice.
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10302 Posts
January 21 2012 20:46 GMT
#4
you need more entrances to the map. you can take your side of 6 bases by controlling about 2.5 chokes.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 21 2012 21:52 GMT
#5
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Venomsflame
Profile Joined February 2011
United States613 Posts
January 22 2012 00:14 GMT
#6
I love it. My only issue with it is that the rocks in front of the third don't really add much to the map... Opening that attack path is not going to be much different than the other 2 entrances to the third anyway. It could help set up flanks or allow a path to the third to open up a little easier but at the time in the game they would be broken they are almost useless anyway. Especially with it being the high ground.
Carmine
Profile Joined September 2010
United States263 Posts
January 22 2012 03:36 GMT
#7
You obviously put a lot of work into this map. I like it a lot.
Terran was created third, with purity of tanks.
FlaShFTW
Profile Blog Joined February 2010
United States10302 Posts
January 22 2012 03:41 GMT
#8
On January 22 2012 06:52 ArcticRaven wrote:
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.

the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 22 2012 06:29 GMT
#9
Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..
Absurd Bunny
Profile Joined June 2011
168 Posts
January 22 2012 06:31 GMT
#10
It seems like a sideways version of crossfire......
The asthetics are amazing, but TvZ looks easy considering how wide the middle of the map is.
dudecrush
Profile Joined August 2010
Canada418 Posts
January 22 2012 06:40 GMT
#11
Well done!

I really appreciate the well paced destructible rocks. They do not hinder actually taking your back third, but simply slow down the direct path from where your army wants to be to your back third. Genius!
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:43:03
January 22 2012 10:59 GMT
#12
the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.


I don't really think walls are viable on chokes bigger than 4rax size. But I'm going to open it up if you insist, doesn't cost much.

You obviously put a lot of work into this map. I like it a lot.


Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..


Well done!


Much thanks sirs ! Looking forward to see custom melee maps on ladder.

It seems like a sideways version of crossfire......


Man I hope this is a joke. Daybreak ? Crossfire ? And why not Taldarim Altar while you're playing this game ?

TvZ looks easy considering how wide the middle of the map is.


There is plenty of rooms for counterattack and flanking - and harass. You just have to prepare your engagements well.

going to open things a bit, I'll post the new version today. Edit : done.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 241
NeuroSwarm 202
StarCraft: Brood War
JulyZerg 45
910 37
Icarus 3
Dota 2
monkeys_forever589
LuMiX2
League of Legends
JimRising 800
Super Smash Bros
C9.Mang01263
Mew2King65
Other Games
summit1g15387
tarik_tv5678
ToD115
Moletrap11
Organizations
Other Games
gamesdonequick1227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt357
Upcoming Events
Sparkling Tuna Cup
6h 24m
LiuLi Cup
7h 24m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
14h 24m
Replay Cast
20h 24m
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 20h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.