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[A] Starbow - Page 214

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 15 2013 17:45 GMT
#4261
Lol's... don't even know what to say....
aka KanBan85. Working on Starbow.
vrumFondel
Profile Joined November 2012
Russian Federation42 Posts
February 15 2013 19:26 GMT
#4262
http://www.twitch.tv/jackodiamonds - stream is going
Kabel
Profile Joined September 2009
Sweden1746 Posts
February 15 2013 19:59 GMT
#4263
I know, I know... there are some balance problems still.. especially in certain match-ups.. After the tournament I will release a new patch
Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-02-15 22:48:37
February 15 2013 20:10 GMT
#4264
I get some PMs from people who wanna know how Protoss can beat Terran. It seems hard, but here are some things I see that successful Protoss players do:

- Do NOT attack into late game Terran siege tank lines with 15+ tanks.. Especially not with all stalkers + zealots everything clumped up in one cntrl-group. IF you are gonna attack like that, seperate the zealots + stalkers before the engagement. (To make them absorb less spider mine and tank hits)

- Spread the Terran thin. Attack everywhere EXCEPT the Terran sieged up main army. Warp Prism + Blink + Arbiter recall can get into bases from mid to late game easily...

- SCOUT! In every game one observe, there is always holes in the Terran siege lines/bases that Protoss can exploit.

- Arbiters & Archons. I see Protoss players float 2-3000 gas in the lategame and just pump zealots and stalkers and reavers all game long.. Arbiters & Archons is a must in the late game!

- Speed zealots is important. MOVE the zealots into the tank line, so they run through everything. In this way they draw spider mines with them and absorb siege tank fire..

- DO NOT build 2-3 robotic bays and pump reavers that you A-move with your army. That is horrible. Use 1 or 2 reavers in early or mid game to harass Terran and keep him contained in his base. In late game, massing reavers is horrible vs large ball of Terran mech. Tanks outrange them, Vessels can use Nerve Jammer on them...

- After ca 10-12 minutes, Terran can often secure their base so it is impossible to attack. When they reach 6+ tanks no amount of Stalkers + Zealots will break the natural or main base. DONT try to do it.. Just out expand Terran. Get 4+ bases and out produce Terran..

I am not saying it is easy. But I often see Protss A-move vs Terran sieged up army. It always fail :/



Maybe we should start a thread in the strategy forum to for Starbow?
Creator of Starbow
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-02-15 20:57:00
February 15 2013 20:48 GMT
#4265
other tips for P in P vs T

-By the mid/late game, to create and use 4 warp gate, only to attack and defense
-Make more drop or warp in opponent minerals line, to destroy work or distract terran.
-Use rift (nexus ability) for defend your base or to save expensive units.
-Use all nexus energy for chronoboost. Save energy if you want to use rift.
-When you want to attack the main army, attack with stalker + speedlot. Spread and send the zealots on tanks, when you lose zealots, retreat your stalkers. Loser all stalkers is lose game.
-Use the blink, with caution, try to spread your blinkers on different tanks, for make more damage.
-Destroy mines with stalker outside the range of tanks, before engaging in the battle.
-Reavers can be may be useful to destroy vulture, or massed tanks.
-In late game, use scouts for kill vessel, research in beacon fleet nullify ability, useful vs vessels. Pls, buff acceleration of scout.
-Make zealots hallucination before cr8 archons.
-Try to have more expansions of terran

It seems ridiculous that the protoss must do this in order to stop the terran. What make the terran?
Azelja
Profile Joined May 2011
Japan762 Posts
February 15 2013 21:27 GMT
#4266
Yeah, definitely seems ridiculous that you can lose your Nexus to 1rax Bunker pressure, lose 4 Stalkers for pretty much nothing, float 4000 minerals on one gas at 4(!) bases and still win versus Terran who's on 3 bases and was far superior in upgrades...

But I digress, if you seriously can't see what the Terran does in TvP with mech, than I am sorry but you will find me rolling on the floor laughing my ass off.
Whenever I see a Protoss lategame that sticks to 8 gates on 4-5+ bases without any form of Stargate tech or good usage of Reavers and Shuttles (read: not using Reaver drop once in early midgame and then never again and have them only rob away with your main army WITHOUT Shuttles), then quite frankly, I'm shaking my head and am thinking that you deserve to lose.
I don't expect to win against a Protoss who uses Bulldogging without any form of anti-air from my side.
I don't expect to win against a Protoss who uses Arbiters without me building any Science Vessels (or maybe Ghosts?) and firm turret rings to prevent recalling as much as possible.
I don't expect to win against a Protoss who techs to Carriers without having at least some Vikings with splash.
But I sure as hell do expect to win against a Protoss who doesn't do any of those things AND banks 2000+ minerals consistently throughout the entire game past the 15 minute mark.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 15 2013 22:10 GMT
#4267
Other game P vs T

http://drop.sc/304858
+ Show Spoiler +
(i hate, tanks massed)

http://drop.sc/304859
+ Show Spoiler +
(idem, tanks massed are indistructible by all protoss ground units. Why i must mandatory tech stargate units?
all this with not matrix or nerve jammer, if terran use it... *)


*Hallucination on enemy units can solve it, make it even more dangerous for the terran, tanks massed.
Azelja
Profile Joined May 2011
Japan762 Posts
Last Edited: 2013-02-16 00:03:43
February 16 2013 00:03 GMT
#4268
On February 16 2013 07:10 JohnnyZerg wrote:
(idem, tanks massed are indistructible by all protoss ground units. Why i must mandatory tech stargate units?
all this with not matrix or nerve jammer, if terran use it... *)


Lurkers and Ultralisks are indestructible by Terran bio. Why do I have to tech to Science Vessels and/or Tanks to deal with them, even if my opponent doesn't even use dark swarm or plague...

Carriers in high numbers are indestructible with Terran mech. Why do I have to tech to Vikings with splash damage to stand a chance?

PunchTheBag
Profile Joined October 2012
Russian Federation26 Posts
February 16 2013 02:40 GMT
#4269
Maybe we should start a thread in the strategy forum to for Starbow?

I think that's good idea! Not to mix all sorts of discussions in 1 thread
The application "Crash Reporter" has quit unexpectedly
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 16 2013 02:47 GMT
#4270
Other replay

HideRDK(T) vs SolidSMD(P)
http://drop.sc/304913
winner: + Show Spoiler +
SolidSMD. Use more warpgate, and tech carriers, opponent did not know the power of the vikings vs interceptor. for this has lose game


JohnnyZerg(P) vs Chronopolis(T)
http://drop.sc/304912
winner: + Show Spoiler +
JohnnyZerg. I looked at several instructive game of SolidSMD. I applied this and a little of my imagination. This led me to victory. thx solid.


*Buff acceleration of the scout pls.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2013 07:13 GMT
#4271
We should have our own web-page divided into different forums. Putting a "Starbow Strategy" in "custom maps" is a bit weird. btw Lurkers are not unbeatable by bio imo. You just have to make sure you do something before they park right outside your natural, keep units on the map so pushing with lurkers takes so much time so you can get tanks. Lurkers are lair tech, tanks comes from factories, it makes sense.... No "marines can beat every unit" in this game plz.
aka KanBan85. Working on Starbow.
Zain3
Profile Joined September 2012
Sweden45 Posts
February 16 2013 08:16 GMT
#4272
ok now you're thinking big :D

Really fun watching the replays and this is actually what i wanted when i bought Broodwar in -98 :D
been keeping up but not playing, and i really like the tourney idea.
need an extra filler?

When is it played?
Need any help?
i got free time til wednesday if you need help with anything.

@Xiph

We have to play a game where i win, so i can shutup :D

//
This is stupid!
PunchTheBag
Profile Joined October 2012
Russian Federation26 Posts
February 16 2013 11:36 GMT
#4273
It was excellent if anyone will add new maps to starbow. Now we have only 5 maps (2 of them are not so balanced). Maybe convert maps from http://www.teamliquid.net/forum/viewmessage.php?topic_id=296164 ?
The application "Crash Reporter" has quit unexpectedly
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-02-16 12:26:37
February 16 2013 12:25 GMT
#4274
On February 16 2013 09:03 Azelja wrote:
Show nested quote +
On February 16 2013 07:10 JohnnyZerg wrote:
(idem, tanks massed are indistructible by all protoss ground units. Why i must mandatory tech stargate units?
all this with not matrix or nerve jammer, if terran use it... *)


Lurkers and Ultralisks are indestructible by Terran bio. Why do I have to tech to Science Vessels and/or Tanks to deal with them, even if my opponent doesn't even use dark swarm or plague...

Carriers in high numbers are indestructible with Terran mech. Why do I have to tech to Vikings with splash damage to stand a chance?



Ultralisk is T3 units. Carrier is T3 units. The units are counter by t2. Lurker can be counter by more units, as maries (with matrix), tank(T2), vessel(T2.5). Carriers is very high tech, you can counter them, though in good numbers with goliath(T2), When carriers are more you can add 10 vikings(T2). Marines are strong vs interceptor, but not used because they die easily vs. protoss demassificator.

Remember, vulture is T1.5 and tank is T2, it makes me angry because I have to use to force the stargate and a T3 unit to counter them, When are massed. At least if I could use hallucinazione on enemy units, I could avoid stargate units. Although Templar is T3, I would have an additional way to counter mech.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
February 16 2013 12:39 GMT
#4275
On February 16 2013 01:47 decemberscalm wrote:
All of my money is on Capybara.

DO YOU KNOW HOW AMAZING CAPYBARA'S ARE?!

I asked my gf if I could get one, she said sure, mabye later in the future.
I told her you actually needed a pool or a large swimming area for one of them.
She said, ok....
Then I told her they need community, so we'll have to get a herd of Capybara. It'll be amazing!!!!!!

The Capybara is second only to the http://en.wikipedia.org/wiki/Toxodon, but that one is extinct. Very sad day.

LOL, thanks for your support :-D
The frumious Bandersnatch
Danko__
Profile Joined January 2012
Poland429 Posts
February 16 2013 13:50 GMT
#4276
What would be point of immobile forces if you could kill them in direct combat?
Azelja
Profile Joined May 2011
Japan762 Posts
February 16 2013 15:03 GMT
#4277
On February 16 2013 21:25 JohnnyZerg wrote:
Show nested quote +
On February 16 2013 09:03 Azelja wrote:
On February 16 2013 07:10 JohnnyZerg wrote:
(idem, tanks massed are indistructible by all protoss ground units. Why i must mandatory tech stargate units?
all this with not matrix or nerve jammer, if terran use it... *)


Lurkers and Ultralisks are indestructible by Terran bio. Why do I have to tech to Science Vessels and/or Tanks to deal with them, even if my opponent doesn't even use dark swarm or plague...

Carriers in high numbers are indestructible with Terran mech. Why do I have to tech to Vikings with splash damage to stand a chance?



Ultralisk is T3 units. Carrier is T3 units. The units are counter by t2. Lurker can be counter by more units, as maries (with matrix), tank(T2), vessel(T2.5). Carriers is very high tech, you can counter them, though in good numbers with goliath(T2), When carriers are more you can add 10 vikings(T2). Marines are strong vs interceptor, but not used because they die easily vs. protoss demassificator.

Remember, vulture is T1.5 and tank is T2, it makes me angry because I have to use to force the stargate and a T3 unit to counter them, When are massed. At least if I could use hallucinazione on enemy units, I could avoid stargate units. Although Templar is T3, I would have an additional way to counter mech.


You must have been angry as shit in BW then...
vrumFondel
Profile Joined November 2012
Russian Federation42 Posts
February 16 2013 16:48 GMT
#4278
Stream is up - http://www.twitch.tv/jackodiamonds
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
February 16 2013 16:50 GMT
#4279
My stream is up
Tourney in 10 minutes
http://www.twitch.tv/decemberscalm
Danko__
Profile Joined January 2012
Poland429 Posts
February 16 2013 16:51 GMT
#4280
Add me to reserve please I am back and if it will be possible I wanna play.
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