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[M] (2) Arid Waters - Page 2
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Blazington
Australia11 Posts
User was warned for this post | ||
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IronManSC
United States2119 Posts
On January 03 2012 16:06 Blazington wrote: In before this is in GSL All 3 of your posts are "in before this is in GSL." Be more productive and on topic with the map please. | ||
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Hossinaut
United States453 Posts
Second, I need to know how much HP and armor those rocks have. If they have too many, I finna say this map isn't very nice in ZvP D: | ||
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erazerr
Australia86 Posts
On January 03 2012 18:08 Hossinaut wrote: Lolzy thing: this sort of looks like a rotated and re-textured Daybreak to me... so I automatically assume its pretty damn well balanced. Second, I need to know how much HP and armor those rocks have. If they have too many, I finna say this map isn't very nice in ZvP D: I like to think of this map similar to Xel-Naga Caverns but bigger with a safer natural, a third base similar to xel'naga's natural, and no gold bases. The rocks by the way are 2000 HP and 3 armor - I'm not sure whether you think that is too much and I'm not sure whether it is changeable? | ||
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Blazington
Australia11 Posts
Definitely going to be in GSL. | ||
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Hossinaut
United States453 Posts
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Gfire
United States1699 Posts
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shizaep
Canada2920 Posts
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