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[M] (2) Arid Waters - Page 2

Forum Index > SC2 Maps & Custom Games
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Blazington
Profile Joined November 2011
Australia11 Posts
January 03 2012 07:06 GMT
#21
In before this is in GSL

User was warned for this post
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-01-03 07:18:32
January 03 2012 07:18 GMT
#22
On January 03 2012 16:06 Blazington wrote:
In before this is in GSL


All 3 of your posts are "in before this is in GSL." Be more productive and on topic with the map please.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Hossinaut
Profile Joined June 2011
United States453 Posts
January 03 2012 09:08 GMT
#23
Lolzy thing: this sort of looks like a rotated and re-textured Daybreak to me... so I automatically assume its pretty damn well balanced.

Second, I need to know how much HP and armor those rocks have. If they have too many, I finna say this map isn't very nice in ZvP D:
erazerr
Profile Joined March 2011
Australia86 Posts
January 03 2012 10:52 GMT
#24
On January 03 2012 18:08 Hossinaut wrote:
Lolzy thing: this sort of looks like a rotated and re-textured Daybreak to me... so I automatically assume its pretty damn well balanced.

Second, I need to know how much HP and armor those rocks have. If they have too many, I finna say this map isn't very nice in ZvP D:


I like to think of this map similar to Xel-Naga Caverns but bigger with a safer natural, a third base similar to xel'naga's natural, and no gold bases.

The rocks by the way are 2000 HP and 3 armor - I'm not sure whether you think that is too much and I'm not sure whether it is changeable?
Blazington
Profile Joined November 2011
Australia11 Posts
Last Edited: 2012-01-03 12:58:35
January 03 2012 12:52 GMT
#25
Please excuse my insolence, I merely post the same message twice in one thread because I am very pleased with the solid outcome of Erazerr's second map 'Arid Waters' (and happier with the changes made in v1.1). The map looks to have great aesthetics and the potential of many great games to be played on it.
Definitely going to be in GSL.

Hossinaut
Profile Joined June 2011
United States453 Posts
January 03 2012 21:14 GMT
#26
To me, if a zergling didn't do 2 damage to the rocks, it would be about as acceptable as having rocks can get <3 haha
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2012 22:35 GMT
#27
I don't really like changin the HP or armor of rocks while maintaining the same object model and name. People will expect it to take the same amount of time to destroy as the otherwise-identical rocks on other maps. I think if you wanted to change the HP or armor you would have to make it some type of new structure or rock model which players will expect to work differently.
all's fair in love and melodies
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 05 2012 02:09 GMT
#28
The tileset and layout reminds me a lot of Arid Plateau. Looks like a more balanced version of that map.
You mean I just write stuff here and other people can see it?
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