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[M] (2) Fractured - Page 3

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 29 2011 07:04 GMT
#41
Okay so i'm still not clear on what your overall thoughts are on my revised version.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lovablemikey
Profile Joined October 2010
264 Posts
November 29 2011 22:47 GMT
#42
This map is where it's at. It has everything anyone could ever want. Test it out for a while. It's time!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 30 2011 18:17 GMT
#43
Fractured, version 0.5 is now uploaded onto NA for testing. Overview pictures are updated in the OP.

Changes:

• Removed two bases (12 and 6 o'clock). This played a big part in creating Circle Syndrome. Each player is now reduced to 5 bases each (a total of 10 bases overall). The 12 and 6 o'clock bases were replaced with a typhon peak concept - low ground with rocks.

• Mains were re-designed to close excess air space and push the starting location closer to the natural.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 30 2011 22:15 GMT
#44
So far the test games have involved a lot of diamond and master players. There were an even amount of TvZ, PvZ, and TvP games, and at least 98% of the tested games played out quite nicely. There was A LOT of 3-4 base play. There wasn't as much air harass as I'd thought, but there were some great attack techniques. I will try and get replays up soon.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-12-02 18:29:54
December 02 2011 18:25 GMT
#45
Version 0.6 is now released on NA and EU.

There was one major change involved with version 0.6:

The corner 4th bases. These bases have had their rocks removed that were facing the center of the map, and the entrance into this "open" 4th was re-designed. With the rocks removed, this allows smoother game flow.

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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