• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CET 19:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1601 users

[M] (2) Fractured - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 27 2011 20:02 GMT
#21
On November 27 2011 22:43 Barrin wrote:It's not only the distances from the nat entrance to each base, it's also the distance from each tertiary base to each other tertiary base (obviously with emphasis on which is who's). Way too spread out.


Could you explain what this [effect] has to do with anything?
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 27 2011 20:13 GMT
#22
I don't see why this is necessarily a bad thing. I think if I remove the ramps in the top right and bottom left (the ones that go to the 12 and 6 bases) that might fix the aggression thing.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 27 2011 20:17 GMT
#23
For example... what if i just removed these ramps, as shown in the picture

+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 27 2011 20:38 GMT
#24
I actually like the idea to just remove those ramps (just reshape the cliff a bit to make it look nicer).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-11-27 23:31:32
November 27 2011 23:31 GMT
#25
@Barrin
On November 27 2011 12:47 Barrin wrote:
<3 IronManSC

I'm just gonna be blunt here, because I feel really strongly about this. I choose to write about this here because this map is a ridiculously prime example.

There is a particular style/combination of proportions, base flow, and distances that I feel is profoundly hindering balanced, defenders-advantage-oriented but back-and-forth macro games. I can probably think of a better name, but for now I will call it "Circle Syndrome".

Every symptom in the following picture adds to the problem (indeed it is all synergistic, all of them together is IMO basically a formula for disaster - interestingly enough this map has all of them together). However, most maps that have the Circle Syndrome don't have all of the symptoms.

[image loading]
Use this picture as a guideline for diagnosing the Circle Syndrome.

+ Show Spoiler [...] +


didn't want to quote the rest of those images, see previous page for full text




OK, so I don't think I am completely understanding this.

Is the situation you are trying to avoid (by eliminating "circle syndrome") something like this?:
[image loading]
red and blue circles are bases (for players red and blue)
lines to defend are red and blue, lines to attack are green.
late game situation, all bases have been taken.

because the distance to attack accross the map from any point are so short and the distances of defense are so long, it will be very unlikly for a player to attack or defend the farthest bases without severely endangering their main-nat-third, making such a lategame scenario very unstable.

when you say that the cure for circle syndrome is an easy third base, you want mappers to include an easy third base far away from the enemy expansion pattern as a "core" main-nat-third of bases that can be easily defended, even as the number of taken bases grows large.

or am I completely not getting the point?
This is it... the alpaca lips.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 28 2011 03:35 GMT
#26
I will be streaming for map-making tomorrow and I will work on the solution to the circle syndrome. If you are interested, you can tune in tomorrow on my stream

Stream Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=285931
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Meltage
Profile Joined October 2010
Germany613 Posts
November 28 2011 11:30 GMT
#27
What time do you stream?

I was a bit disappointed seeing Barrin enter our skype chat to discuss this syndrome (even though I wasn't awake at that early hour) and his last comment was

"dont hurt me plz
i am harmless"
- Andrew C*******n, Today 4:51 AM

And then the chat went dead, appearently. And now he is offline. Are you planning to show off his corpse on stream tonight?
http://mentalbalans.se/aggedesign
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 28 2011 11:51 GMT
#28
RIP Barrin
??/??/???? - 11/29/2011
Administrator~ Spirit will set you free ~
Chargelot
Profile Blog Joined December 2010
2275 Posts
November 28 2011 12:28 GMT
#29
I just wanted to say something:
This thread has some of the most analytical discussion of a map ever. I'm very impressed.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Wi-Fi
Profile Joined November 2011
Korea (South)7 Posts
November 28 2011 16:10 GMT
#30
hi it's my first TeamLiquid comment

Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 28 2011 17:00 GMT
#31
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 28 2011 17:47 GMT
#32
@Meltage: 11:00am Pacific.

@Chargelot: It's what we do! There are a few other map threads that have the same amount of analytical discussions and suggested changes/screenshots. Without this type of feedback, map-makers are doomed.

@Wi-Fi: Welcome to teamliquid! Odd comment, but welcome nonetheless!

@Barrin: Thanks for asking the question for me
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 28 2011 19:26 GMT
#33
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-11-28 20:43:58
November 28 2011 20:43 GMT
#34
Barrin, I understand what you're saying and how removing one ramp can drastically change gameplay. However, I worked on something myself and created a typhon peaks concept.

[image loading]

The difference is obvious. The bases are removed and there is now low-ground blocked by rocks. Why do I feel this is better? For one, the bases are removed, so the distance between the central 3rd to the enemy's 4th (or 5th) is significantly longer. Secondly, you can re-inforce that base. If I went with your idea on just removing the ramp, the base is still vulnerable to reapers/drops/colossi/blink stalkers who can simply walk up the cliff, destroy the base, and run back down, and there is nothing you can do about it - you can't even chase them.

In my new image, and my new design, this seems like it would make more sense. To me, this now looks like a XNC/Typhoon peak map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 28 2011 23:04 GMT
#35
--- Nuked ---
lovablemikey
Profile Joined October 2010
264 Posts
November 29 2011 00:38 GMT
#36
Can I marry this map? It's super cool and I think I love it. If you get rid of the destructible rocks blocking the top middle and bottom middle paths, it will be perfect.

It's time for crazy amounts of testing. Theory only goes so far.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 29 2011 04:22 GMT
#37
--- Nuked ---
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 29 2011 04:49 GMT
#38
I think I get you now.

But BW also had [Z/P] players who actually set up defence, walls, etc at their expos ... still waiting to see that in sc2.
starleague forever
DE4DhunTer
Profile Joined July 2011
22 Posts
November 29 2011 04:51 GMT
#39
Huh... Kinda reminds me of terminus but 2 spawn.
Life's gud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 29 2011 05:12 GMT
#40
--- Nuked ---
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#45
RotterdaM636
TKL 296
SteadfastSC181
IndyStarCraft 139
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 636
mouzHeroMarine 427
TKL 296
SteadfastSC 181
IndyStarCraft 139
ProTech130
StarCraft: Brood War
Calm 5746
Bisu 2323
Jaedong 2144
Horang2 715
Shuttle 620
BeSt 605
Larva 523
Stork 497
Mini 449
Hyuk 388
[ Show more ]
Light 297
Soma 282
ggaemo 242
Rush 172
Dewaltoss 144
Leta 135
Shine 83
sorry 52
PianO 47
Free 45
910 21
Shinee 21
Aegong 19
Hm[arnc] 18
Movie 15
IntoTheRainbow 15
Terrorterran 15
ajuk12(nOOB) 12
soO 11
Dota 2
Gorgc6256
canceldota137
BananaSlamJamma77
Counter-Strike
fl0m4927
Fnx 2443
shoxiejesuss2181
pashabiceps1738
byalli383
adren_tv28
Heroes of the Storm
MindelVK17
Other Games
Grubby2411
Liquid`RaSZi1240
FrodaN967
B2W.Neo781
shahzam266
KnowMe158
C9.Mang0107
Trikslyr71
crisheroes52
Organizations
Dota 2
PGL Dota 2 - Main Stream46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 18
• Reevou 11
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota288
League of Legends
• Nemesis3604
• Shiphtur404
Other Games
• imaqtpie872
Upcoming Events
Sparkling Tuna Cup
15h 47m
Afreeca Starleague
15h 47m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 14h
Afreeca Starleague
1d 15h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 16h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.