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[M] (2) Combustion

Forum Index > SC2 Maps & Custom Games
Post a Reply
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-10-27 04:02:31
October 25 2011 19:19 GMT
#1
0.2 A


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I noticed the Xel Naga Towers were slightly asymmetrical. Despite the pictures, it has been fixed.


Playable: 132x132
Pulished: Am


Recently I was struggling with working on my other active maps. The tweaking required to make them viable was beyond my motivation. As bad as it is to start three maps before finishing any, I decided to put the ideas on hold.and work on something more traditional. So, here is my more standard two player map.

The idea here was to work on something standard and tighten up a simple map. That didn't entirely stop me from putting a couple twists throughout the map.

Concerns/ideas:

- Too open?
- 4 o' clock/ 10 o' clock bases could be gold?

Give me your honest opinion, and when I say honest, I mean compare this map to professional quality maps. I don't want to get a false sense of my skill level. That said, constructive critisism please. Point out what's wrong, don't simply flame.

Thanks so much guys.

Just realised I forgot the [M] before the thread title. Is there a specific mod to pm for that?

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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 25 2011 19:36 GMT
#2
I can see a lot of counterattacks on this maps.
Good execution.
Moderatorshe/her
TL+ Member
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 25 2011 19:39 GMT
#3
Could I get the playable size of the map please?

The map looks to standart and boring.
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-10-25 19:50:10
October 25 2011 19:42 GMT
#4
On October 26 2011 04:39 Sea_Food wrote:
Could I get the playable size of the map please?


Sorry, it's 132x132, updated the main post.

On October 26 2011 04:39 Sea_Food wrote:
The map looks to standart and boring.

That was my intention.
RumbleBadger
Profile Joined July 2011
322 Posts
October 26 2011 00:37 GMT
#5
While this map is standard, there is definitely nothing wrong with that. This is a great execution of a standard map but it also has it's unique aspects that make it interesting.

Nice job. The thing to do now is work on aesthetics, but know that you have a solid map structure to build off of.

Also, I would say leave the 4/10 bases as blue they're not so indefensible that they should be golds, even if they are the split bases. If you made them gold, then I think it would just give whoever is already ahead an advantage.
Games before dames.
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-10-27 01:22:10
October 27 2011 01:21 GMT
#6
0.2 A
Changelog:

-Improved Aesthetics
I did a little bit of work with the aesthetics, adding some better textures, doodads as well as lighting. I'm still not done in this area but I think it looks a lot better already.

-Moved Xel Naga Towers.

I moved the Xel Naga towers for two reasons:
1. They look a little bit less awkward in their current positions.
2. There used to be a small path around the center that was not covered by the Xel Naga towers, this is no longer the case.
FlaShFTW
Profile Blog Joined February 2010
United States10160 Posts
October 27 2011 02:15 GMT
#7
very standard map, but very good. a bit boring though but great execution
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 27 2011 02:34 GMT
#8
This map isn't boring at all, you guys have no imagination. I'll be back later.
Comprehensive strategic intention: DNE
Phried
Profile Joined June 2011
Canada147 Posts
October 27 2011 04:02 GMT
#9
Map has been published to the Americas server under "Combustion".
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