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[D] Melee Maps: Your favorite tileset

Forum Index > SC2 Maps & Custom Games
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Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-16 20:21:19
October 16 2011 20:14 GMT
#1
Hello fellow TL's and mapmakers!

I was about to start a new project when it hit me, what exactly is the best eyecandy to look at in terms of tileset? The colors shouldn't distract from the action (when spectating, or playing) but they need to add something to the game that makes the alien (or urban?) world feel real. The strategic aspect is of no importance here, since each tileset offers (mostly) the same oppertunities.

So, what tileset would you like to see the most for the upcoming ladder maps (both 1v1 and 2v2)?

Poll: What tileset do you like most as a tournament spectator?

Jungle (Agria / Haven / Bel'Shir / Zhakul'Das (23)
 
29%

Urban (Korhal / Tyrador / Aiur / Tarsonis) (14)
 
18%

Xil / Mar Sara / Port Zion / Shakuras / Typhon (Wasteland) (14)
 
18%

Ulaan (Underground Cave) (7)
 
9%

Ulnar (Worldship) (5)
 
6%

Char / New Folsom / Redstone (Volcanic) (4)
 
5%

Meinhoff/ Monlyth/ Valhalla (Lunar) (4)
 
5%

A combination of the above ... (post tileset) (4)
 
5%

Avernus / Braxis Alpha / Castanar (Space Platform) (3)
 
4%

78 total votes

Your vote: What tileset do you like most as a tournament spectator?

(Vote): Jungle (Agria / Haven / Bel'Shir / Zhakul'Das
(Vote): Urban (Korhal / Tyrador / Aiur / Tarsonis)
(Vote): Avernus / Braxis Alpha / Castanar (Space Platform)
(Vote): Char / New Folsom / Redstone (Volcanic)
(Vote): Meinhoff/ Monlyth/ Valhalla (Lunar)
(Vote): Xil / Mar Sara / Port Zion / Shakuras / Typhon (Wasteland)
(Vote): Ulnar (Worldship)
(Vote): Ulaan (Underground Cave)
(Vote): A combination of the above ... (post tileset)



Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
EffectS
Profile Joined May 2010
Belgium795 Posts
October 16 2011 20:27 GMT
#2
By far Mar Sara and Xil. These two tilesets are just so awesome!
TEEHEE
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 16 2011 21:28 GMT
#3
Wasteland was called 'dull' by one of my testers on 'Black Canals' So I decided to start this poll on getting a different, possibly more popular tileset .
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 16 2011 21:33 GMT
#4
i thoroughly enjoy working with ulaan and mar sara
starleague forever
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-10-16 21:39:46
October 16 2011 21:39 GMT
#5
i would say every bright tileset with good and clear lighting, mar sara, bel'shir and tarsonis.
And mar sara is the best overall.
TPW Mapmaking Team
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 16 2011 21:50 GMT
#6
Ye, proper lighting seems to be a very important aspect of tournament matches. Though some player colors (like dark brown and purple) can mess with some, shakuras and ulaan seem still fine although considered 'dark'.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Gfire
Profile Joined March 2011
United States1699 Posts
October 16 2011 21:54 GMT
#7
I like the lighting on space platforms quite a bit. Not really biased with the tilesets overall, I think any of them can be used well and seems good in that case. I probably like Mar Sara the best, though.
all's fair in love and melodies
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 16 2011 22:37 GMT
#8
Anything but Belshir... Please.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 16 2011 23:02 GMT
#9
Korhal.
Anything but Belshir... Please.

^^
ModeratorI am still alive, somehow
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 16 2011 23:21 GMT
#10
I appreciate desert and greenery.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Antares777
Profile Joined June 2010
United States1971 Posts
October 16 2011 23:21 GMT
#11
Any title set. It all depends on how they are used.
BobTheLob
Profile Blog Joined July 2011
Canada362 Posts
October 16 2011 23:32 GMT
#12
jungle and wasteland are my fav but i dont really care about the rest
BobTheLob Lurker extraordinaire
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 16 2011 23:37 GMT
#13
I think a lot of results may be skewed, because right now Bel'Shir is the easiest to make look good. However, I feel like all of the tilesets can be equally amazing if they are lush with doodads and have precise texturing.

That being said, right now I think I enjoy Jungle maps because of the trees.
https://liquipedia.net/starcraft2/Monitor
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-17 09:56:07
October 17 2011 09:34 GMT
#14
Jungle seems to be winning, I'm not really surprised to be honest. The amount of things that can be done to modify a jungle are much more numerous than the wasteland variables. There are only so many interesting wasteland doodadds while it rains tons of doodadds in jungle terrain.

For clarity of battles I do feel that Shakuras and Zhakul'Das are a bit too dark (purple zerg can be hard to spot, since I am colorblind).

Keep the votes coming, I will start a new map soon.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 17 2011 11:05 GMT
#15
Zhakul'Das and Ulaan are my favourites by a country mile. Espcialy Zhakul'das. It's a versatile set.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 17 2011 11:57 GMT
#16
It's really hard to decide, but why do so many vote on jungle? I can't see that anymore... aside from the glorious Bel'Shir Beach of course. :3
No more Ulaan as well plz.
We need a new desert map. A lava-only map would be nice too. Then a second urban, metal needs a little sister. =)
And then with HotS there will be nothing but ice-maps for a while.^^
http://twitter.com/lechocopaw
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 17 2011 11:59 GMT
#17
On October 17 2011 20:05 LunaSaint wrote:
Zhakul'Das and Ulaan are my favourites by a country mile. Espcialy Zhakul'das. It's a versatile set.


You don't see it often though, as it is quite a dark environment.

What really surprises me is that there is only one Xel'Naga Worldship map and it's not ever competitively played. It's quite pretty and has a lot of alien technology 'things' in it's accompanied doodadd set.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 17 2011 15:08 GMT
#18
On October 17 2011 20:59 Callynn wrote:
Show nested quote +
On October 17 2011 20:05 LunaSaint wrote:
Zhakul'Das and Ulaan are my favourites by a country mile. Espcialy Zhakul'das. It's a versatile set.


You don't see it often though, as it is quite a dark environment.

What really surprises me is that there is only one Xel'Naga Worldship map and it's not ever competitively played. It's quite pretty and has a lot of alien technology 'things' in it's accompanied doodadd set.

Worldship is very fun to play with, though I found it worked better as ruins than an alien ship.

As for the dark environment problem, there's plenty of ways around it. Using other sets' lighting, for example.
Samro225am
Profile Joined August 2010
Germany982 Posts
October 17 2011 15:57 GMT
#19
voted space, cause we need more of it
especially bright and clean stuff.

port zion shoulg go under space stuff, too.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 17 2011 16:51 GMT
#20
What about beaches of bel shir beach? does that still fall under jungle? Sure it has bel shir in its name but its smth totally different imo
NullCurrent
Profile Joined November 2010
Sweden245 Posts
October 17 2011 18:19 GMT
#21
Many tilesets can be made to look good, but I agree with iGrok, Bel'Shir usually looks bad because it is so easy to make it bearable but really hard to make good (and it is definitely overused), Braxis alpha is also hard to make look good (personally I think Scrap Station is the only map managing to make it look good).

Personally, I use a mix of everything usually, as one tileset often has too many different textures and I prefer to be able to make a more subtle blend of textures:

+ Show Spoiler [Monsoon Valley] +
Agria Foliage
Aiur Creep Holes
Avernus Rock
Agria Grass Yellow
Mar Sara Panels
Haven Grass
Haven Dirt
Char Dirt Cracked

(Monsoon Valley definitely has the most wacky combination I've used so far, but it works nicely )
+ Show Spoiler [Concrete Dreams] +
Tyrador Concrete
Tyrador Concrete Cracked
Tyrador Rubble
Port Zion Junk
Tyrador Marble Tiles
Tyrador Bricks
Tarsonis Concrete
Tarsonis Grass

+ Show Spoiler [New WIP Map] +
Valhalla Dirt
Valhalla Cracked Dirt
Valhalla Sand
New Folsom Sand
New Folsom Dirt Cracked
Tarsonis Grass
Tarsonis Cracks
Valhalla Rock
The Planetary Workshop - TPW - Mapmaking Team
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-17 18:23:31
October 17 2011 18:21 GMT
#22
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 17 2011 19:00 GMT
#23
Shakuras f-ing rocks I think. Imo I did very little work for my last map (LoS_Twilight Peaks) and it looked awesome

Other than that Mar Sara is pretty cool and Char is rather easy, too.
Aiur is the most badass jungle, just look at Sanshorn Mists.

But I also agree that every tileset can look good, if you find a way to pull it off.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
hytonight
Profile Joined April 2011
303 Posts
October 17 2011 21:20 GMT
#24
niflheim..the ice one.
when in rome...eat the romans.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 17 2011 21:35 GMT
#25
On October 18 2011 06:20 hytonight wrote:
niflheim..the ice one.


Oh, sorry I did not include moderated tilesets, only Blizzard ones. I think that HotS will give a new bunch of tilesets though, including ice worlds.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
funcmode
Profile Joined June 2010
Australia720 Posts
October 17 2011 21:49 GMT
#26
Nifhleim technically is a Blizzard tileset, the files are in the editor by default, however the tileset is not 'enabled' by default.

Much like NullCurrent, rarely if ever (until recently) have I used a pure texture set without modifying it. Most of the sets have a few really nice textures, some OK ones and a few bad ones. The sets that work best untouched are no doubt Bel'Shir, Korhal and Ulaan, right below that I would include Braxis Alpha, Mar Sara, Meinhoff, Monlyth, Shakuras.

Ulnar, Typhon, Haven and Agria are just bad ;x

I think it's for the best that mapmakers mix up textures though, as long as the end result is aesthetically pleasing, and there is a clear theme that fits in to SC2 lore, then the textures used and what sets they'r from is pretty much irrelevant.

For spectators, again, as long as it's not too colourful as to distract from the units and visually looks nice I don't think it matters either.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
hytonight
Profile Joined April 2011
303 Posts
October 18 2011 00:53 GMT
#27
On October 18 2011 06:35 Callynn wrote:
Show nested quote +
On October 18 2011 06:20 hytonight wrote:
niflheim..the ice one.


Oh, sorry I did not include moderated tilesets, only Blizzard ones. I think that HotS will give a new bunch of tilesets though, including ice worlds.

hots better give us more tilesets
when in rome...eat the romans.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 08:25 GMT
#28
We saw at least the ice world where Kerrigan get's in contact with those Yeti while fighting off the Protoss. That particular setting seemed clear without burning the eyes (because I am colorblind, I am also extra sensitive to bright lights, I really disliked the Brood War snow terrain for that reason).

I think there should be more than just ice world, but we'll just have to wait and see. Toss unit should be announced today as well (silhouette).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Big J
Profile Joined March 2011
Austria16289 Posts
October 18 2011 10:22 GMT
#29
Wastelands... Mar Sara and Xil ftw!
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
October 18 2011 11:13 GMT
#30
On October 18 2011 01:51 []Phase[] wrote:
What about beaches of bel shir beach? does that still fall under jungle? Sure it has bel shir in its name but its smth totally different imo


The beaches would be Xil sand.
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 18 2011 13:36 GMT
#31
Agria is my favorite.
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 18 2011 13:56 GMT
#32
On October 18 2011 22:36 WniO wrote:
Agria is my favorite.
Show nested quote +
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"

Not everyone is Monet reincarnate!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 15:10 GMT
#33
On October 18 2011 22:56 iGrok wrote:
Show nested quote +
On October 18 2011 22:36 WniO wrote:
Agria is my favorite.
On October 18 2011 03:21 Callynn wrote:
I catalogued the poll options the same way blizzard has catalogued their tilesets. Though Shakuras and Xil are completely different worlds in aesthetics, they are still both wastelands. If you like one, but not the other in the same poll option just vote for it and post your argumentation. The reason I did not opt for all tilesets individually is because there are more tilesets than maximum poll options (12).

I currently mix three types of jungle world grass with Ulaan to create an alien ecosystem in a cave which functions as an 'oasis of lush green and resources' around pools of still dark water, while players are actually on the dry, plain and rocky outskirts of the cave.

Mixing tilesets is great fun, but takes a lot of effort to make them look good.

No way. Its lazy from my point of view. "I cant get this texture to work! .... Oh I'll just keep swapping textures until one does work!"

Not everyone is Monet reincarnate!


Joo so mean =D

Btw almost done getting my newest map worked out. I mixed three types of grass from jungle worlds with Ulaan underground cave to create an alien underground ecosystem. An 'oasis of life' in the middle of a damp lifeless cave.

Pics:
Alien Jungle Hill (south)
Xel'Naga Watch Tower (south)
Alien Oasis (east)

Tileset:
+ Show Spoiler +
Bel'Shir Grass Dark
Haven Grass Rocky
Haven Grass Dark
Ulaan Grunge
Ulaan Rough Rock
Ulaan Stone
Ulaan Rocky
Zhakul'Das Grass

Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 18 2011 15:59 GMT
#34
--- Nuked ---
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 18 2011 18:30 GMT
#35
Although it looks pretty from a distance, I have a feeling it might hurt the eyes a bit on brightness when played in close-up, which is a problem that can occur easily with winter themed tilesets. Fog can fix a lot of that though (notice that in Heart of the Swarm on the iceworld campaign there is a lot of fog and snowstorms that tactically reduce the brightness, I wonder if that's on purpose :D).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
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