• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CEST 19:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism3Official StarCraft website teases new content ahead of BlizzCon?114Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6740 users

[G] wrl's Tutorials for New Melee Mappers!

Forum Index > SC2 Maps & Custom Games
Post a Reply
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-02-02 05:22:51
September 27 2011 23:05 GMT
#1
Hello everyone!

In an effort to distract myself from actually making maps, I've decided to start doing a series of mapping tutorials aimed at newer map makers who may have a great idea for a map, but don't have the knowledge or skills to develop it.

I feel like videos are the best way for people to learn the editor, as written guides are easy to get lost in without being able to see each individual step.

Each tutorial will be very short and focused (between 5 and 10 minutes), covering only one small aspect of the editor so that viewers can easily find the information they are looking for.

Apologies in advance for the production quality, it will improve as I figure out the proper settings and programs to use and MacBook Pro microphones have a tendency to pick up a lot of background noise.

The first installment:

Texture Applied Groups!
Customizing the textures of units and doodads to match the theme of your map!




Custom Texture Assets
How to export textures from the SC2 editor, edit them in photoshop, and reimport them to your custom map.

My particular results in this tutorial aren't great, but I show a few good examples at the end of what can be done.

Part 1:


Part 2:
It's funny; I dream a lot, but I'm not a very good sleeper.
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
September 27 2011 23:43 GMT
#2
I wondered why my protoss decals didn't have the hexagon shape! I've been using Ulnar exclusively up until now, I thought maybe it was a custom doodad they had on Tal'Darim... so weird that they don't just include all the variations on every map.
Still, a bit of a strange first video for this series, I don't think newbies mappers usually start by deciding that they need to retexture doodads and arrange custom texture sets. By that point,you've usually more or less put the map together and are now just working on prettying it up.
But still, thanks for the tip, I personally did not know of the existence of this feature, and I know that the future ones are going to be relevant to me so looking forward to the seeing the next ones ^^
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-09-28 01:37:53
September 28 2011 01:30 GMT
#3
On September 28 2011 08:43 totalpigeon wrote:
I wondered why my protoss decals didn't have the hexagon shape! I've been using Ulnar exclusively up until now, I thought maybe it was a custom doodad they had on Tal'Darim... so weird that they don't just include all the variations on every map.
Still, a bit of a strange first video for this series, I don't think newbies mappers usually start by deciding that they need to retexture doodads and arrange custom texture sets. By that point,you've usually more or less put the map together and are now just working on prettying it up.
But still, thanks for the tip, I personally did not know of the existence of this feature, and I know that the future ones are going to be relevant to me so looking forward to the seeing the next ones ^^


the hexagon is part of the default set .. should be available on every tileset? it is for me!

at first I thought the textures automatically changed with tileset, but I've never seen the ulnar decals ... so good

thanks wrl
starleague forever
wrl
Profile Joined April 2011
United States209 Posts
September 28 2011 01:33 GMT
#4
Ya I wanted to cover something I hadn't seen covered in other tutorials. I'll cover some more basic stuff in the future. Eventually it will all add up to something for mappers of all levels. Glad it helped though!

I'd love for someone with a bit more time and ambition than me to go through and catalog all of the texture applied groups for various doodads.

Sometimes you'll run in to something interesting you didn't think of before (such as the Xel'Naga version of the Protoss Decals)
It's funny; I dream a lot, but I'm not a very good sleeper.
Gl!tch
Profile Joined December 2010
United States573 Posts
September 28 2011 01:48 GMT
#5
This is cool, i've achieved a similar affect (with the decal's at least) just changing the specific doodad's colour. (only works with green realy).

This is far better :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 28 2011 03:27 GMT
#6
Awesome. That will certainly make a map feel like it fits together well instead of a few random mismatched doodads on a mismatched terrain
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-02-02 00:32:45
February 02 2012 00:32 GMT
#7
Update:

New video! Custom Texture Assets and using photoshop to edit terrain textures.

Also; better sound quality.


(the video may still be processing, give it a few minutes)
It's funny; I dream a lot, but I'm not a very good sleeper.
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 02 2012 04:18 GMT
#8
Second video was removed due to being too long. Apparently
Retired Mapmaker™
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
February 02 2012 04:19 GMT
#9
I've had this problem as well. You want to break it into two <15 minute length videos.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
wrl
Profile Joined April 2011
United States209 Posts
February 02 2012 04:32 GMT
#10
Ya I'm having issues with cutting it in half. It either loses sync or crashes the program(s) I try using to cut it up.

:| Hopefully I'll figure it out soon.
It's funny; I dream a lot, but I'm not a very good sleeper.
wrl
Profile Joined April 2011
United States209 Posts
February 02 2012 05:27 GMT
#11
Okay. Fixed the videos for Tutorial 2. The second part is way out of sync, live and learn I won't be using xsplit to record locally again.
It's funny; I dream a lot, but I'm not a very good sleeper.
lefix
Profile Joined February 2011
Germany1082 Posts
February 02 2012 10:22 GMT
#12
just a little heads up: you don't need an mpq editor to change textures, you can actually find all texture files in the data editor and rightclick export them
Map of the Month | The Planetary Workshop | SC2Melee.net
wrl
Profile Joined April 2011
United States209 Posts
February 02 2012 14:55 GMT
#13
On February 02 2012 19:22 lefix wrote:
just a little heads up: you don't need an mpq editor to change textures, you can actually find all texture files in the data editor and rightclick export them


Maybe this is only in my case, but this doesn't work for me. The files that get exported are always messed up.
It's funny; I dream a lot, but I'm not a very good sleeper.
ArcticRaven
Profile Joined August 2011
France1406 Posts
February 03 2012 22:26 GMT
#14
Same for me here. They must be corrupted in some way by the export.

Otherwise, thanks a lot, wrl !

Ulnar decals = protoss decals + added awesomeness. It's gonna be fun
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
lefix
Profile Joined February 2011
Germany1082 Posts
February 03 2012 23:12 GMT
#15
hmm, they shouldn't be.
they may show up weird in the preview pic, but that only because the specular map is stored in the alpha channel
Map of the Month | The Planetary Workshop | SC2Melee.net
Please log in or register to reply.
Live Events Refresh
Next event in 6h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 45
mouzHeroMarine 29
MindelVK 22
StarCraft: Brood War
Britney 25623
Calm 4046
EffOrt 634
Mini 404
Soulkey 168
Rush 150
hero 84
BRAT_OK 65
Dewaltoss 64
Yoon 37
[ Show more ]
Bale 29
Sharp 25
HiyA 24
Bonyth 22
Aegong 18
Shine 12
Dota 2
qojqva4463
Counter-Strike
ScreaM1070
byalli753
x6flipin409
Heroes of the Storm
Liquid`Hasu271
Other Games
Liquid`RaSZi1752
Grubby688
Beastyqt644
ceh9513
FrodaN428
XaKoH 196
Hui .188
TKL 152
C9.Mang097
KnowMe52
QueenE48
Trikslyr41
Organizations
Other Games
WardiTV259
BasetradeTV29
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 8
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2298
• TFBlade788
Other Games
• imaqtpie606
• WagamamaTV384
• Shiphtur198
Upcoming Events
PiGosaur Cup
6h 16m
Kung Fu Cup
17h 16m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.