In an effort to distract myself from actually making maps, I've decided to start doing a series of mapping tutorials aimed at newer map makers who may have a great idea for a map, but don't have the knowledge or skills to develop it.
I feel like videos are the best way for people to learn the editor, as written guides are easy to get lost in without being able to see each individual step.
Each tutorial will be very short and focused (between 5 and 10 minutes), covering only one small aspect of the editor so that viewers can easily find the information they are looking for.
Apologies in advance for the production quality, it will improve as I figure out the proper settings and programs to use and MacBook Pro microphones have a tendency to pick up a lot of background noise.
The first installment:
Texture Applied Groups!
Customizing the textures of units and doodads to match the theme of your map!
Custom Texture Assets
How to export textures from the SC2 editor, edit them in photoshop, and reimport them to your custom map.
My particular results in this tutorial aren't great, but I show a few good examples at the end of what can be done.