• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:31
CEST 10:31
KST 17:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 861 users

[M] (7) Lands Of Twisted Pleasure

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 05 2011 18:55 GMT
#1
Lands Of Twisted Pleasure v.1.0

This is now live on NA. Please PM me or email to my gmail address with this handle if you find any bugs. Thanks!


Creation Details:
+ Show Spoiler +
I splattered terrain together and played with the ramps until I found something I liked and looked pretty balanced even if it might require something a little different from the standard metagame. This map was made for the [Mapping Challenge] #1 Asymmetric Maps.



Map Pics:
+ Show Spoiler +

Overview
[image loading]

Analyzer
+ Show Spoiler +

These are probably slightly off since I modified the 12 position slightly since making these. They should not be that different so I'm not going to make new ones at the moment.
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Here are the extracted numbers from the analyzer pics with some analysis of the scouting routes.
+ Show Spoiler +

One base over (Next)
2-4 = 89.7
4-6 = 73.0
6-7 = 88.4
7-9 = 95.3
9-11 = 116.8
11-12 = 107.9
12-2 = 76.3

avg. 92.5


Two bases over (Skip1)
2-6 = 151.0
4-7 = 158.7
6-9 = 83.1
7-11 = 183.9
9-12 = 143.3
11-2 = 172.2
4-12 = 147.8

avg. 148.6


Three bases over (Skip2)
2-7 = 212.7
4-9 = 151.0
6-11 = 193.1
7-12 = 193.1
9-2 = 183.9
11-4 = 218.1
12-6 = 168.5

avg. 188.6


Avg. per base
2 - Next: 83 - Skip1: 161.6 - Skip2: 198.3 - Total: 147.6333
4 - Next: 81.35 - Skip1: 153.25 - Skip2: 184.55 - Total: 139.71667
6 - Next: 80.7 - Skip1: 117.05 - Skip2: 180.8 - Total: 126.18333
7 - Next: 91.85 - Skip1: 171.3 - Skip2: 202.9 - Total: 155.35
9 - Next: 106.05 - Skip1: 113.2 - Skip2: 167.45 - Total: 128.9
11 - Next: 112.35 - Skip1: 178.05 - Skip2: 205.6 - Total: 165.333
12 - Next: 92.1 - Skip1: 145.55 - Skip2: 180.8 - Total: 139.48333


Scout paths (clockwise - parenthesis shows how much more distance than direct by ground):
2 - To4: 89.7 - To6: 162.7 (+11.7) - To7: 251.1 (+38.4) - To9: 346.4 (+162.5) - To11: 463.2 (+291) - To12: 571.1 (+494.8)
4 - To6: 73.0 - To7: 161.4 (+2.7) - To9: 256.7 (+100.1) - To11: 373.5 (+155.4) - To12: 481.4 (+333.6) - To2: 557.7 (+468)
6 - To7: 88.4 - To9: 183.7 (+100.6) - To11: 300.5 (+107.4) - To12: 408.4 (+239.9) - To2: 484.7 (+333.7) - To4: 574.4 (+501.4)
7 - To9: 95.3 - To11: 212.1 (+28.2) - To12: 320 (+126.9) - To2: 396.3 (+183.6) - To4: 486 (+327.3) - To6: 559 (+470.6)
9 - To11: 116.8 - To12: 224.7 (+81.4) - To2: 301 (+117.1) - To4: 390.7 (+239.7) - To6: 463.7 (+380.6) - To7: 552.1 (+456.8)
11 - To12: 107.9 - To2: 184.2 (+12) - To4: 273.9 (+55.8) - To6: 346.9 (+153.8) - To7: 435.3 (+251.4) - To9: 530.6 (+413.8)
12 - To2: 76.3 - To4: 166 (+18.2) - To6: 239 (+70.5) - To7: 327.4 (+134.3) - To9: 422.7 (+279.4) - To11: 539.5 (+431.6)


(this basically just shows that it is optimal scouting to send two scouts, and for one to go three bases clockwise and the other to go three bases counterclockwise. "over" is total distance over sending one scout to each base; "diff" is the difference in distance between the two scouts finishing their routes, I am not sure how to convert this to game seconds.)
2 - 4r/2l over: 174.5 diff: 162.2 - 3r/3l over: 155.5 diff: 49.9 - 2r/4l over: 195.3 diff: 233.6
4 - 4r/2l over: 173.6 diff: 207.5 - 3r/3l over: 155.9 diff: 17.2 - 2r/4l over: 242.4 diff: 229.3
6 - 4r/2l over: 251.6 diff: 245.7 - 3r/3l over: 177.9 diff: 61.5 - 2r/4l over: 254.4 diff: 163.2
7 - 4r/2l over: 186.3 diff: 234.9 - 3r/3l over: 165.3 diff: 68.9 - 2r/4l over: 162.5 diff: 115.3
9 - 4r/2l over: 340.3 diff: 207 - 3r/3l over: 217.2 diff: 44.3 - 2r/4l over: 243.9 diff: 121.7
11 - 4r/2l over: 182 diff: 134.8 - 3r/3l over: 163.2 diff: 26.6 - 2r/4l over: 167.4 diff: 189.3
12 - 4r/2l over: 215.7 diff: 102.7 - 3r/3l over: 197.4 diff: 81 - 2r/4l over: 258.1 diff: 242.4




Map Specifications:
  • Size -- 160x160 playable (184x192 full)
  • # Players -- 7
  • Main Locations -- 2 / 4 / 6 / 7 / 9 / 11 / 12
  • # Bases -- 40
    • 15x 8min, 2gas {high ground} (standard min/gas amount)
    • 25x 6min 1gas {mid ground} (standard min/gas count)
    • 11x 1gas {low ground} (standard gas count)

  • # Xel'Naga Watchtowers -- 0
  • Line of Sight Blockers -- 0
  • Destructible Rocks -- 0
  • Unpathable terrain -- 0



Change Log:
OP -- version 1.0 posted


Final comments:
Try out the map! I think it will be fun. This was all done with Haven tileset for anyone who was wondering. Again, I didn't spend too much time on the visuals, but I did make the ramps a little more noticable.


+ Show Spoiler [PS for mod] +
Hurray! Don't need to resize the images this time. Don't ask my why... :::shrug:::
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 05 2011 19:04 GMT
#2
40 bases. Thats alot even for a 7 player free for all. That in a 160X160map. Thats one base for every 25x25 which is more than I have ever seen.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 05 2011 19:11 GMT
#3
You require more Vespene Gas.
+ Show Spoiler +
That is a LOT of resources. Where do you build your base? There's no room to do anything here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 05 2011 21:05 GMT
#4
Soooo many cliffs. How does zerg walk around in the lategame? Or the midgame for that matter?

I like the idea though. ^^
Comprehensive strategic intention: DNE
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 05 2011 21:09 GMT
#5
I guess you fight.. within the bases? because theres like no OPEN space.. WHATSOEVER?!!! It's all narrow pathways directed to different places. I think this is kind of bad for big fights because of colossus being able to walk up cliffs really easily and destroy armies that are clumped up in the pathways. I haven't played it yet so i won't be able to say for sure. But it looks like a really really fun map!
I have an announcement to make, "Moo!" That is all.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 21:29 GMT
#6
My map for that challenge is ALMOST AS INSANE.
But yours is definately MORE insane.





In a good way!
Moderatorshe/her
TL+ Member
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 08 2011 11:56 GMT
#7
The way I have been playing this map is to wall/choke ramps as I take each new expansion. This allows for more safety and gives you more room to build. It is not that hard to wall/choke off the cardinal direction ramps, it is just a little different. While everything is definately cramped, with good sim city, it's not too bad.

I think zerg will not have too much of a problem getting around since there are at least two routes to almost everywhere on the map. This means splitting the army a lot and sending them down different corridors, but it is hard to have all of those corridors covered at once.

Beyond the early game, I think that things like nydus, warp, drops, siege units, and air will start to play a bigger role than on most maps in determining how the armies move and who will take the upper hand.

While I think colussus by themselves will be strong to a degree, the fact is they need an army with them to protect them. It is harder to keep an army together with them if they run away up a cliff. Same thing for tanks, if you keep them near a ledge to cover the ground paths, they could be more easily sniped by air. Also, colossus cannot walk up two cliff levels and there are a fair number of places on the map where this occurs, even if the surface area of those places are small. So while they will have their place and may be somewhat stronger on this map to a degree, I can't say I see them becoming rediculously strong, but I think more time will tell.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 08 2011 14:09 GMT
#8
On September 06 2011 06:05 EatThePath wrote:
Soooo many cliffs. How does zerg walk around in the lategame? Or the midgame for that matter?

I like the idea though. ^^


The map will heavily favor anyone who goes air, with the exception of Protoss who, in theory, could do fine with Blink Stalker Colossus.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 194
Creator 36
trigger 7
StarCraft: Brood War
actioN 1156
Bisu 375
Larva 303
Tasteless 220
Leta 104
ToSsGirL 95
ZerO 92
Soma 64
yabsab 21
NaDa 15
[ Show more ]
Hm[arnc] 5
Dota 2
XaKoH 288
BananaSlamJamma131
XcaliburYe88
League of Legends
JimRising 537
Counter-Strike
oskar943
olofmeister700
Stewie2K645
Other Games
summit1g7064
singsing1158
WinterStarcraft571
ceh9458
SortOf168
Happy123
Pyrionflax90
NeuroSwarm37
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick520
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• Stunt430
• HappyZerGling109
Upcoming Events
Afreeca Starleague
1h 29m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
2h 29m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
3h 29m
PiGosaur Monday
15h 29m
Afreeca Starleague
1d 1h
hero vs Alone
Royal vs Barracks
Replay Cast
1d 15h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.